Arueshalae

Prismatic “Mat” Gay's page

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Apparently, there’s a lot of mutants in Nex in the wastelands outside of the cities. Why is this? Also, any tips on differentiating them/Nex from the mutants in the Mana Wastes right next door?


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In Impossible Lands, it mentions in a few places, such as page 96, that the Donguni dwarves do quite a lot of mining in the Shattered Range. However, in the map provided in that same book--and the maps I can find online--Dongun Hold is quite a distance from the Shattered Range, so I don't know how that would work, especially because they're noted to have, prior to the arrival of Ancil Alkenstar, not gone to the surface for millennia. Any idea as to how to make this make sense? Or is there something I'm missing?


I’m prepping (and rewriting parts of) Outlaws of Alkenstar to play with my group starting this fall. Since many of them will be learning the system for the first time (we’re transitioning from DnD 5e), and since I am hoping to continue on to Stolen Fate if the group hasn’t dissolved into scheduling issues by the time we’re done with OoA, I figured doing the whole thing using 2emaster would be the simplest solution (for them, at least—but I’m a forever GM, I’m used to complicated, heh). However, I have no idea to convert between 2e and 2emaster; I’m aware someone has a spreadsheet tracking all the changes, but I’m not sure how practicable just going off that would be. Any advice, tips, resources, whatever would be greatly appreciated!


The more I read about Arazni and Iomedae’s relationship, the more I become fascinated with it and the more I really want the latter to survive.
Iomedae was originally a paladin specifically of Arazni (Inner Sea Gods, 77), back when Arazni was Aroden’s herald—and Iomedae was also the leader of the Knights of Ozem (who considered Arazni their “patron saint” (Knights of Lastwall, 8)) who bound her and forced her to lead the Shining Crusade against Tar-Baphon*, who ended up killing her, allowing her to eventually be transformed unwillingly into a lich by Geb (Knights of Lastwall, 9).
Arazni’s whole thing as a god (okay, not her whole thing, that’s a bit reductive), of course, is that she doesn’t forgive (see, for instance, her edicts in Gods and Magic, 54). And yet there’s no specification of her holding the hatred one might expect towards Iomedae (although she absolutely has a grudge and is resentful, she doesn’t seem to blame her)—in fact, “a small part of her takes comfort and even pride in Iomedae’s achievements” (Eulogy for Roslar’s Coffer, 72).

*I’m not sure if Iomedae was the one who bound Arazni, or if she even gave the order for it, but there’s no specification that she didn’t, and frankly, it would be weird for something this big to happen under the leader’s nose. The idea that Iomedae gave at least tacit approval to binding Arazni is supported by their creator, Erik Mona, in this thread although, as he himself notes, messageboard posts are generally only “quasi-canonical”.


Hi! I’m currently working on writing up, essentially, an as-exhaustive-as-possible “sourcebook” (in heavy quotation marks) that contains all the information available on pre-Worldwound Sarkoris and Sarkorians in an organized fashion. I’ve currently gone through Lost Kingdoms, Lost Cities of Golarion, King of Chaos, Lost Omens World Guide, Rule of Fear, Inner Sea NPC Codex, and The Worldwound. What other sources would people recommend?