Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello warily eyes the lever like it might burst from the wall to attack them. "So you're saying there might be more of these levers? I wonder if it turns off the big judgy statue... or sets off some other trap. Lets see if we can find some more before we mess with this one."
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"Wow, very pretty! Strange the clothing has held up so well when everything else is spoiled." Prin folds the cloak back up and finds room in the pack for all of them. "That way I guess?" East indeed
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello takes a deep breath of the outside air before they reenter the depths. Casting the light spells once more, he takes his place in the marching order. Staring where we left off. Thirded?
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello rises early to give praise to Desna for watching over them in the night, Etay there the whole time seeming to join in when appropriate. "As much as I'm not looking forward to it, back into the temple?" Might as well continue from the room that had the hammers.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Back to the waystation! "Staying in a graveyard at night is a bad idea. Especially seeing that we've disturbed some undead in the temple below us. Until we've cleansed the shrine below, this place will continue to be dangerous."
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Let life boost run. Without Continual Recovery, each person will be immune for 50 mins beyond the treatment. Frustrated that he hasn't been able to progress his skills beyond their current level, Printhello fusses over the worst injured first before continuing to the next. He augments the treatment with some magic here and there to finish the job. T=0
T=10
T=20
T=30
Cast Life Boost on Shaka: 27/30
Medicine (E) DC 15 - Krrys'tall: 1d20 + 8 ⇒ (18) + 8 = 26
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
If anyone else is trained in medicine, they can spend the 10 mins to Treat Wounds one time and Prin can refocus. We took quite a beating and don't have Ward Medic or Continual Recovery yet.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Not really knowing how to use the hammers, Prithello simply sustains his magic on Shaka, directing Etay to enhance Shaka as well. Bundling a new bit of magic, Prin directs it into Krrys'tall, causing their wounds to bind themselves. Helping them along, the gnome also tries to apply some healing salve though the creatures interference is too much to overcome. Sustain Stoke the Heart (Etay gives Shaka 3 temp HP), Cast Life Boost (Krrys'tall gains fast heal 2 and Etay gives Krrys'tall 3 temp HP), Battle Medicine Krrys'tall Medicine (E): 1d20 + 8 ⇒ (3) + 8 = 11
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Prin sustains the magic on Shaka, continuing to empower his blows. At the same time, he weaves a spell of divine energy, throwing it toward the creature closest to him. Meanwhile, Etay's glow flows into Nepka providing a modicum of protection. Divine Lance vs Red: 1d20 + 8 ⇒ (20) + 8 = 28
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello hears commotion coming from Napka's way. Stumbling that direction, he finds the Tengu wrapped up by the beast in the mist. Doing his best to help he calls out, "Here kitty!" He then focuses his magics to sustain the spell on Shaka while trying to apply a patch to Neppka. Step, Sustain, Battle medicine Medicine DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Shaka has +2 status bonus to damage. Neppka also gets 3 temp hp from sustain. Both last until the start of my next turn.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello feels his way along the wall past his new friends until he can barely see one of the melee types. Squinting like it will help him see through the fog, the gnome casts his familiar charm at Shaka. Not trusting the creature in the mists won't come for him, he also washes a protective ward. Stride, Stoke the heart, shield Flat 5: 1d20 ⇒ 5 Shaka gets +2 damage until my next turn. Vako gets +3 temp hp as the closest to Etay. AC 17 until next turn.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Seeing Shaka still the target of the most attacks, Printhello changes his tactics a bit. He lets the magic fade that was supporting Shaka's strikes and the protection from the one beetle now that there's three of them. Instead, he conjures a bunch of water over Nepka's head, strangely refreshing and bolstering him. Meanwhile, he renews his strengthening magic but on the birdman this time. Etay's glow gets transferred to Shaka again. Rousing Splash on Nepka, Stoke the heart on Nepka. Shaka gets 3 Temp HP from me using a hex. Rousing Splash - Nepka: 1d4 ⇒ 3 Temp HP
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello's quick reaction allows him to help protect Shaka before the bug can get to him. "I'll make a barrier!" Focusing on the enemy and the orc Printhello weaves a spell to interfere with the bugs attacks, should it go after Shaka. He follows that up with another spell allowing Shaka to hit harder. With this one, Etay the cat glows again giving extra vitality to the orc. Cast Forbidding Ward (Shaka gets +1 status AC and saves vs red), Cast Stoke the Heart (Shaka gets +2 status to damage). Hex causes familiar ability to give Shaka 3 temp HP until the start of my next turn.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Yep, Printhello provided lights for up to three others reserving one for himself. I think when I asked earlier, only two others wanted them leaving a free floating light ball as needed. Like tight now. Printhello wills a floating ball of light into the room to illuminate as needed.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Krrys'tall has the right of it. Sorry I wasn't clear. Printhello looks around at all the treasures one more time, "Too bad. None of my gear is worth nearly as much as any one piece of this... I guess the use of having a buried treasury is up to Torag to decide." Having said he peace, he starts leaving the room to continue exploring. Stairs out of the judgy statue room?
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"Agreed, I've heard of folks being buried with their most precious possessions, but that wasn't supposed to 'help the poor'." Printhello looks at all the treasure laying around then looks at all his "weapons". "We can leave these behind if we want to take something. Not sure if this is an equivalent exchange situation or not though. Beside money, is there anything worth taking?" He then sifts through some of the "treasure" lying around to see if there's anything interesting. Sickle, Quarter Staff, Sling, and Crossbow. I don't forsee Prin making a weapon attack. And he needs to keep his hands free for medic and magic. Side Note: We could try to figure out how to disable the statue outside the room.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello eyes the opened room with suspicion, "Why would there bit lit torches down here though?" Despite his misgivings, he also starts moving to the lit room to investigate.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello reads the same message and wonders, "But how might Torag judge someone?" Seeing Shaka standing strong, the gnome backs into the doorway, ready to spring in to action in case Shaka is judged harshly. "Oh, going to see what judged means?! Fascinating!" First part is recall knowledge on how Torag might judge a being. Religion +5
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"A creative use of the spell to be sure... but it's just a constant cleaning spell keeping the armor clean. But the arrangement seems to be some sort of ward. It's unclear how to bypass it or what the consequences might be if we just walk down the hallway. Anyone know of any rituals or customs of Torag that mimic this?" Printhello doesn't bother to lower his voice at this point, his disappointment at discovering the method of cleanliness is palpable. Religion +5
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Recall Knowledge Occultism +7 on rituals or burial rights that involve armor and cups? Next, Recall Knowledge Crafting +7 on the armor itself to investigate why the dust doesn't cling to it. Whispering loudly, "What amazing technology... imagine if you could do whatever this armor does but to a whole house! Never have to dust again."
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Having seen enough, Printhello appears to calmly back away from the pit's edge though his commentary gives away his reaction. "Nope nope nope nope. Don't want to go down there. Nothing interesting at all. Just some magma. It's a little toasty in the pit. Would not recommend visitng."
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"Huh... Neat! What's in the pit you think?" Printhello, being overly curious, approaches the pit in an attempt to look down. With the sloped floor, he moves inch by inch so as to minimize the slipping risk. Assuming nothing terrible happens... He then wills a ball of light into the pit to investigate. Perception +5; Light has a 120 ft range and as a sustain action, I can move an orb 60 ft. Sheds bright light w/in 20 ft, dim light 20 more ft. Etay the cat pads along just behind the gnome looking non-interested though her nose is sniffing.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
DM DoctorEvil wrote:
Not sure on the time frame since the last guidance. Printhello lets the spell he's been maintaining fade as he looks over the door with interest. "A door like this Must have something interesting behind it right? Here, see if this helps you get it open." The gnome casts a charm to help guide the hands of whomever tries to get it open. Cast guidance on Shaka I presume. Or whomever is going to try to get the door to budge.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"There's ways to find out if things are magical?!" Don't even have Detect Magic as a known spell. Can I set my exploration activity to Cast a Spell to try to have whoever is in the front have Stoke the Heart (+2 damage) and 3 temp HP if they go before me in initiative?
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
DM DoctorEvil wrote: I love that Prin has Lore Zombies... It came with the background. Trained in medicine and Lore specializing in one local undead. Printhello marvels at the fountain. "Something so pretty stuck in this dark place. And still working too!" Society engrossed with the water display, he almost misses the others moving on. Hurriedly, he causes his light to dance over to help the others see.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"Layers of dust in the hallway here and corpses of probable invaders animated to fight again. They present the symbol of a group active when they were alive but the same group is causing problems in the present. What kind of business what your family in Festus?" Not waiting for a response, Printhello continues, "Not going to find any more answers here. Lets check this way!" Printhello starts making his way toward the door indicated by Neppka. Move north while giving time for the trap-finders to find traps. If possible, Recall Knowledge Medicine to answer Vako's question. Other Relevant skills: Medicine +5; Society +7? Lore Zombies +7? Forensic Acumen: Perform Forensic Examination as in Recall Knowledge Medicine in half the time. If successful, attempt an immediate check to Recall Knowledge to follow up on something found with a +2 circumstance bonus.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"Sometimes, these zombies may have some treasure that's been hiding down in these dusty places. Lets see if that holds true for these! And what's up with the big silvery hammer?" Religion +5, any religious significance other than the obvious? Perception +5 to notice anything unusual.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello packs up his poultices and bandages muttering to himself. "This was much easier when I was practicing on the bodies. Sorry I wasn't much help. I'll work on getting better for the next time." He watches curiously as the fruit changes hands. What kind of food has that kind of power?! Neat! Waiting around for a few moments, seeing if something else decides to happen, Prin speaks up again, "Well as exciting as a group of zombies was, what's next? Were we looking for anything in particular in here" Shakka took a 3 damage hit but the 3 action heal fixed it. Shakka should be at full HP. And thanks to the Leshy fruit, Neppka is as well.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
"Phew, I thought we were in trouble when my magic didn't take them down... But you all handled it!" Printhello looks over the people that were in striking range before exclaiming, "Neppka, you're hurt! Would you like me to take a look at it before we go back to exploring?" Medicine check to heal? If so... Treat Wounds: Medicine (T) DC 15: 1d20 + 5 ⇒ (4) + 5 = 9
TW: 2d8 ⇒ (7, 4) = 11 Not this time apparently
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Knowing how to deal with a group of undead, Printhello gathers up a white ball of healing magic before expanding his hands, and the spell with it. Shaka's temp HP wears off at the start of my turn. ◆◆◆ Heal 30 ft radius. Heal/Damage: 1d8 ⇒ 3 Zombies need to make a Basic Fortitude Save DC 17 Printhello stands proudly as the light fades though his expression wilts as the zombies are still standing. [b]"At least Shaka's wound should be healed."[/ooc]
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Never know when one damage might be the difference. Prin cast Stoke the Heart on Shaka to add +2 status bonus to damage. Turns the +1 from Vako into +2 as they are both status.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Gathering his magic, Printhello lets a little loose to assist Shaka before summoning a divine spear to launch at the undead. Etay glows briefly before transferring the glow to Shaka. Cast Hex Stoke the Heart ◆ (+2 Status bonus damage). This triggers familiar ability to give 3 temp hp to Shaka to make up for the hit a little. Then cast Divine Lance ◆◆ at orange. Divine Lance vs Orange: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
All the nervousness Printhello has been showing at exploring the dark seems to melt away as the unburied dead rise again. "This is something I know about. I've seen the dead rise before. Nasty business." Initiative (Perception): 1d20 + 5 ⇒ (8) + 5 = 13
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Confused that the others are concerned about the cat being there, Printhello reassures them, "He'll be fine. If anything happens, he just kinda shows up again. Very strange. Also, when I use some of my powers, he seems to impart some aid as well. I call him Etay. Didn't have a name, seemed good enough. He really seems interested in me in the mornings when I'm preparing magic to use. The rest of the day it's like this. Always nearby but not a care in the world."
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Thinking he stands in the same category of Vako, Printhello follows as close as prudent. Strangely, an odd white cat follows him as well, walking like this is the most normal place to be.
Male Gnome (Fey-Touched) Witch 2| HP 24/24 | AC 15 | F +6 R +5 W +8| Perc +6 | Stealth +5 | speed 25 | Hero 0/3 | Active Conditions:
Printhello has an idea after they start moving, "Oh! I can light your way! Watch this!" He intones a similar charm to the one that created his personal ball of light except this time, he creates a ball a ways down the hallway. Exploration activity, Sustain a Spell to keep the light 40 ft ahead of the person in the lead. Light shines 20 ft bright light then 20 ft dim light. Should be good enough for low-light vision folks. Shaka, with his fancy darkvision, can veto the idea as he doesn't need light ahead to see. In that case, Prin will keep an extra orb floating above the party to move around as needed. |