Boggard

Prince''s page

80 posts. Organized Play character for Eric Collins - France.


Full Name

Prince (& Princess)

Race

Init +3 | Perc +11 | SM +9 | AC 17 T 14 FF 14 | CMB -3 CMD 10 FF CMD 7 |

Classes/Levels

F +7 | R +4 | W +9 | Special effects:

Gender

Male Grippli | Spiritualist 2 | 21/21 HP |

Size

S

Age

15

Special Abilities

Agile Tongue (10 ft. range)

Alignment

N

Deity

Pharasma

Languages

Common, Grippli

Strength 5
Dexterity 16
Constitution 16
Intelligence 7
Wisdom 20
Charisma 7

About Prince'

PFS #101218-15
Fame 5; PP 3; XP 4

Chronicles:
#1 - S-06 - We Be Goblins (DM Credit)
#2 - S-09 - Crypt of the Everflame (DM Credit)

Boons:
• You Be Golbin! (+2 bonus vs. Goblins on Bluff, Diplo', Intimidate, SM)
• Kassen's Blessing (1 time reroll)

Prince
Male Grippli - Spiritualist (follower of Pharasma) 2
(favored class: +1 Hit Point/level)
N Small Humanoid, Grippli
Init +3 ; Perception +11 ; Sense Motive +9
(Faction: Grand Lodge Archives)

Racial Abilities
Glider - can move horizontally 1/2 the vertical distance fallen
Jumper - always has running start for jumps
Darkvision 60 ft
Proficient w. nets

Defense
AC 17, T 14, FF 14 (+3 Armor, +3 Dex, +1 Size)

HP 21 (lvl 1 : 8 ; x/lvl : 5 ; +3 CON / lvl ; +1 fav' class / lvl)

Fort +7 Ref +4 Will +9

Offense
Speed 30 ft - Climb speed 20 ft (can always take 10 to climb)

- Melee -
Cestus: -1 (1d3-3/19-20 x2) B/P For threatening

- Range -
(pulls tongue!)

Spiritualist:

Etheric Tether:
• can keep Princess in mind (get 2 x Skill Focus & +4 vs. Mind Affecting)
• can manifest Princess and Ethereal or Ectoplasmic (takes 1 minute to manifest)
• Princess must remain within 50 ft (or 100 ft in Ectoplasmic form but that takes a Full Round action that provokes for Prince), if further for more than 1 round, banished
• as a reaction can take HP damage instead of Princess
• can share spells w. Princess, and communicates mentally and give orders (Free actions)
• 2 rounds/day can Share Senses w. Princess

Spells:
+7 Conc' Check
Orisons
• Detect Magic
• Guidance (+1 Competence to 1 roll, 1 minute)
• Read Magic
• Stabilize
• Touch of Fatigue (touch attack, DC 15 Fort' save or Fatigued for 2 rounds) can deliver w. tongue!
Level 1
• Chill Touch (2 touches - touch attack, 1d6 Neg' Energy dam' + DC 16 Fort' save or lose 1 STR ; vs. Undead: DC 16 Will save or flee in panic for 1d4+2 rounds) can deliver w. tongue!
• Cure Light Wounds (1d8+2) can deliver w. tongue!
• Shield (can use on Princess)

Statistics
Str 5 Dex 16 Con 16 Int 7 Wis 20 Cha 7
Base Atk +1; CMB -3; CMD 10 FF 7

Feats: Simple Weapon Prof', Light Armor Prof', Agile Tongue

Agile Tongue:
You have a prehensile tongue with a range of 10 feet. You can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal or disarm combat maneuvers, or make melee touch attacks with your tongue.

Traits:
Seeker - Perception as class skill & +1
Two World Magic - add a lvl 0 spell from a diff' class

Skills (ACP 0) * - trained
+3 Acrobatics (always running start for jump)
-2 Appraise
-2 Bluff
+5 Climb (can always take 10)
-2 Diplomacy
-2 Disguise
+5 Fly
+9 *Heal
-2 Intimidate
+11 *Perception
+3 Ride
+9 *Sense Motive
+7 Stealth
+5 Survival
-3 Swim

Languages: Common, Grippli

Weapons:
Cestus

Armor:
Leaf Armor

Magic:
Cloak of Resistance +1
Wand of Cure Light Wounds (0/10)
Wand of Infernal Healing (0/50)
Wand of Mage Armor (0/10)
Wand of Magic Missile (0/10)

Equipment:
Holy Symbol of Pharasma (wood)
Spell Component Pouch
2 x Spring Loaded Wrist Sheathes (Wand of Magic Missile / Wand of CLW)
Bandolier
1 x Acid Flask, 1 x Alchie Fire, 1 x Holy Water

21 GP 5 SP

Appearance:
A physically weak, big, frog w. a crown on its head and ugly warts (1'9"/53cm - 27#/12kg accompanied by a hulking female human with green ectoplasmic :skin"

Background:
Prince believes himself to be a Cleric of Pharasma who is plagued by this awful hag of a woman.
Prince was the son of a tribal leader, and training to be a Cleric of Pharasma to help the tribe's spiritual leader, thus he wore a princely crown. One day when Prince was out gathering herbs in the swamps for some ritual, this big lug of a woman appeared and swam towards him, calling out her love and trying to kiss him so he would turn into a real-life human Prince! (Prince did not know she was under the effect of a mind altering spell) She drowned in the process... and her spirit lingered on, Angry at Prince. Just after, some Pathfinders arrive (Princess is an Aspis Consortium agent) and help Prince deal with the madness of having a spirit in his mind... and he accompanied them to the Grand Lodge to try and not go crazy, and is now learning to deal with this curse.