| Strength |
10 |
| Dexterity |
23 |
| Constitution |
14 |
| Intelligence |
8 |
| Wisdom |
16 |
| Charisma |
14 |
About Prestago
PFS # 96960-12
Male LN Human Monk( Far Strike Monk / Qinggong) 4 / Swashbuckler 5
N Medium Humanoid (Human)
Init +9; Senses Perception +14,
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DEFENSE
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AC 23 (Touch 20, Flat-footed 15) (Dex +6, Armor +0, Wis +3, Nat +1, Deflection +1, Dodge +1, Monk +1 )
AC 27 (Touch 20, Flat-footed 19) (Dex +6, Armor +4, Wis +3, Nat +1, Deflection +1, Dodge +1, Monk +1 ) (mage armor)
hp 73 (10 + 4x5 + 4x6 + 9*2 CON +1FCB)
Fort +9, Ref +15, Will +10
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OFFENSE
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Speed 40 ft.
Melee (Includes +1 competence attack bonus)
+1 Agile Adamantine Dagger +18/+13 (1d4+10+5 17-20/x2)
Ranged (Includes +1 competence attack bonus)
+1 Agile Adamantine Dagger +18/+13 (1d4+14+5 17-20/x2, 20ft)
.. PBS +19/+13 (1d4 +15+5 17-20/x2)
.. Flurry, PBS +18/+18/+12
.. Flurry, PBS, DA +16/+16/+11 (1d4+19+5 17-20/x2)
Bolas +15 (1d6 NL, 10ft, trip)
Net +15 (touch, entangle (-2 atk, -4dex, half speed)
Special attacks: Flurry, Deeds
Attack bonus: BAB +8, Dex +6, WF +1, PBS +1, training +1, weapon +1, ioun stone (competence) +1
Damage bonus: startoss style (4), river rat (1), martial focus (1), pbs (1), deadly aim (4), training (1), agile (6), precise strike (5), weapon bonus (1)
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STATISTICS
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Str 10, Dex 23, Con 14, Int 8, Wis 16, Cha 14
Base Atk +8; CMB +9; CMD 27
Traits River rat, Dangerously Curious
Feats Weapon focus (dagger), Deadly aim, Startoss style, PBS, Precise shot, Startoss comet, Quick draw, Martial focus (dagger), Ricochet toss, Combat reflexes, Shot on the Run
Skills (9x4=36 points; -1 INT; +1 human)
Acrobatics 13 (5+5+3)
Bluff 6 (1+2+3)
Diplomacy 14 (9+2+3)
Perception 15 (9+3+3)
Stealth 10 (2+5+3)
Swim 5 (1+0+3+1)
UMD 15 (9+2+3+1)
Languages
Common
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SPECIAL ABILITIES
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Evasion
Flurry
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD
Unarmed Strike: 1d8
Maneuver training Monk levels to CMB instead of BAB
Invisible bladeOnly -10 stealth when sniping
Ki Pool: 5
. . Extra attack at highest bonus (1 ki, swift)
. . +20ft speed for 1 round (1 ki, swift)
. . +4 AC for 1 round (1 ki, swift)
. . +20ft thrown range (1 ki, swift)
Panache (Ex): 3 + plume (FCB)
Swashbuckler Finesse (Ex): Weapon Finesse feat with light or one-handed piercing melee weapons.
Charmed Life (Ex): Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save.
Nimble (Ex): At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor.
Flying Blade Training (Ex): At 5th level, a flying blade gains a +1 bonus on attack and damage rolls when using daggers or starknives in combat. When a flying blade wields a dagger or starknife, she gains the benefit of the Improved Critical feat with those weapons. Additionally, a flying blade increases the range increment of a thrown dagger or starknife by 5 feet. The increase of range increment stacks with that of precise throw.
Deed: Derring-Do
Deed: Subtle Throw (Ex): a flying blade can spend 1 panache point as part of a ranged attack with a dagger or starknife to make it without provoking attacks of opportunity.
Deed: Opportune Parry and Riposte (Ex):
Deed: Disrupting Counter (Ex): when an opponent makes a melee attack against her, she can spend 1 panache point to make an attack of opportunity against the attacking foe. This attack of opportunity can be made with either a dagger or a starknife. If the attack hits, the opponent takes a –4 penalty on all attack rolls until the end of its turn
Deed: Precise Strike (Ex) while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt.
Deed: Precise Throw (Ex): as long as she has at least 1 panache point, a flying blade can use her precise strike with a thrown dagger or starknife as long as the target is within 60 feet of her, and she increases the range increment of these weapons by 5 feet. She can spend 1 panache point when she throws a dagger or a starknife to ignore all range increment penalties with that ranged attack.
Deed: Swashbuckler Initiative (Ex) while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check.
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GEAR/POSSESSIONS
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Belt of Incredible Dexterity (+4) 1 lb
Headband of Inspired Wisdom (+2) 4k, 1 lb
Ring of Protection +1 2k, 0 lb
Amulet of Natural Armor +1 2k, 0 lb
Cloak of Resistance +1 1k, 1 lb
Plume of panache +1k, 0 lb
Swarmbane Clasp
2x Wrist sheath (spring loaded) 10gp, 2 lbs
2x Bandolier
Swashbuckler's kit 9gp, 45 lb
Pale Green Cracked Prism Ioun stone (+1 competence bonus on attack rolls or saving throws )
Dusty Rose Cracked Prism Ioun stone (+1 competence bonus on initiative checks)
+1 Agile Adamantine dagger 5002, 1 lb
10x cold iron dagger 40gp, 10lbs
Silver dagger 22 gp, 1 gp
Net 20gp, 6lbs
Bolas 5gp, 2 lbs
4x alchemist's fire 80gp, 4 lbs
Wand of Mage armor 2PP
Wand of CLW 2PP
Wand of Shield 2PP
Wand of Longstrider 2PP
Future:
7: SW 5 - weapon training, feat: ricochet toss
8: monk? - fast movement, invisible blade
9: monk? - ki pool, shot on the run, +1 AC, qinqqong, feat: combat reflexes
10: fighter?
11: fighter?
Weapon trick: stylish riposte