Valeros

Pregenerated PF2S Character's page

41 posts. Alias of Oladon.


Full Name

Valeros

Race

Human

Classes/Levels

Fighter 1 [ HP: 20/20 (0 NL) | AC 18 (20 w/ shield) | Fort +7 Ref +7 Will +3 | Perc +5 (expert) | Effects: none ]

Gender

M

Alignment

NG

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 10

About Pregenerated PF2S Character

Valeros 1:

Male human fighter 1
NG Medium humanoid (human)
Perception +5 (Expert)

DEFENSE
AC 18 (20 w/ shield)
hp 20
Fort +7, Ref +7, Will +3

OFFENSE
Speed 25 ft.
Melee longsword +9 (versatile P), 1d8+4 slashing
shield boss +9, 1d6+4 bludgeoning
Ranged shortbow +7 (deadly 1d10, range increment 60 feet), 1d6 piercing

STATISTICS
Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 10

FEATS AND ABILITIES
ANCESTRY ABILITIES Natural Ambition* (Reactive Shield)
CLASS FEATS Double Slice, Reactive Shield
SKILL FEATS Assurance (Athletics)
GENERAL FEATS Shield Block
CLASS FEATURES Attack of Opportunity
*Abilities with an asterisk have already been calculated into Valeros’s statistics and do not appear elsewhere.

Skills Acrobatics +5 (trained), Arcana +1, Athletics +7 (t), Crafting +4 (t), Deception +0, Diplomacy +3 (t), Intimidation +3 (t), Farming Lore +4 (t), Warfare Lore +4 (t), Medicine +0, Nature +0, Occultism +4 (t), Performance +0, Religion +0, Society +1, Stealth +2, Survival +0, Thievery +2

Languages Common, Goblin, Kelish

EQUIPMENT
WORN backpack, breastplate, mug
WEAPONS longsword, shortbow (20 arrows), wooden shield (with shield boss; Hardness 3, HP 12, BT 6)
STOWED bedroll, belt pouch (2), chalk (10 pieces), flint and steel, grappling hook, minor elixir of life, rations (2 weeks), rope (50 feet), soap, torch (5), waterskin.
WEALTH 7 sp

The following rules apply to Valeros’s equipment.
Deadly (trait): On a critical hit, the weapon adds a weapon damage die of the listed size; this is added after doubling the weapon’s damage.
Grappling Hook: You can throw a grappling hook with a rope tied to it to make a climb easier. To anchor a grappling hook, make a secret attack roll against a DC depending on the target (typically 20). On a success, your hook has a firm hold, but on a critical failure, the hook seems like it will hold but actually falls when you’re partway through.
□ Elixir of Life, Minor: Upon drinking this elixir, you regain 1d6 Hit Points and gain a +1 item bonus to saving throws against diseases and poisons for 10 minutes.
Versatile (trait): A versatile weapon can be used to deal an alternate damage type listed. For instance, a piercing weapon that has “versatile S” can be used to deal piercing or slashing damage. Choose the damage type each time you make an attack.

SPECIAL ABILITIES
Assurance: Even in the worst circumstances, you can perform basic tasks with the Athletics skill. You can forego rolling a skill check for your chosen skill to instead receive a total check result of 10 + your proficiency bonus (for a total of 13; do not apply any modifiers to this result).
Attack of Opportunity [reaction] Trigger A creature within your reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action it’s using; Effect You make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, that action is disrupted. This attack is not affected by or calculated against your multiple attack penalty.
Double Slice [two-actions] You make two Strikes against a single target, one with each of your weapons (usually your longsword and shield boss). Both attacks use your current multiple attack penalty, and this counts as two attacks for calculating that penalty for any other attacks you make on your turn. If the second weapon does not have the agile trait, the Strike made with it takes a –2 penalty. If both attacks hit, combine their damage (so apply resistances and weaknesses only once) and add any applicable effects from both weapons.
Reactive Shield[reaction] Trigger An enemy hits you with a melee Strike. You must be wielding a shield to use this ability; Effect You immediately use the Raise a Shield action and gains the shield’s bonus to AC; this bonus applies when determining whether the triggering attack actually hits.

Shield Actions
While he has a shield equipped, Valeros can use the following actions.
Raise Shield [one-action] While wielding a shield, you position it to protect yourself until the beginning of your next turn. This grants you a +2 circumstance bonus to AC, and you can use the Shield Block reaction.
Shield Block[reaction] Trigger You would be damaged by a physical attack while your shield is raised; Effect You interpose your shield between yourself and the attack, reducing the damage by 3. You and your shield each take any remaining damage, possibly breaking or destroying the shield (the shield gains the broken condition after taking 6 or more damage and is destroyed once it’s taken 12 damage).