”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
After the last zombie falls, Zakzak looks around, 'Okay, when start grand opera on Crooked Toes?" Eventually Zakzak forgets about the play, but starts to lick his lips as he contemplates Rosie. "Zakzak had one of these dogs before, very good!!"
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Engineering Lore: 1d20 + 5 ⇒ (3) + 5 = 8 Not sure where the chronicle information is located. But I think this it: Player: Arrowhawkonmw
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
@GM - I have to ask something about how Scatter Splash damage is applied. Splash (Gears and Guns 235) wrote: ...and the target and all other creatures within the listed radius around it take 1 point of splash damage per weapon damage die. Have you also been appyling the 1 point of Slashing damage to the primary target when Zakzak hits? Would that splash damage also trigger an additional weakness to Slashing? I don't see anything in the rules that says splash damage is combined with the primary damage for the purposes of Weakness/Resistance, but I could be wrong. I guess I would ask that if a target had Resistance 5 to Slashing, would it take the 1 point of Splash slash damage?
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak, not too happy with this predicament, decides to relocate himself, he uses a risky reload and fires at the woman. Spoon Gun (slashing): 1d20 + 12 ⇒ (10) + 12 = 22 Damange: 1d6 + 1 ⇒ (6) + 1 = 7 And again Spoon Gun (slashing): 1d20 + 7 ⇒ (14) + 7 = 21 Damange: 1d6 + 1 ⇒ (3) + 1 = 4
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak moves behind another table and attempts a risky reload as he continues to fire at the woman. Spoon gun: 1d20 + 12 ⇒ (10) + 12 = 22 damage (slashing: 1d6 + 1 ⇒ (4) + 1 = 5 Zakzak risks another reload and fires again. Spoon gun: 1d20 + 7 ⇒ (11) + 7 = 18 damage (slashing: 1d6 + 1 ⇒ (2) + 1 = 3
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Amara, I don't see that you moved on the map...it looks like you're still flanked. Zakzak will shot whichever zombie is not close to Doc to make sure he doesn't hit her with scatter Zakzak peeks out from behind the table. "oh ho!" White zombe? (scatter gun: 1d20 + 12 ⇒ (16) + 12 = 28 Damage (slashing): 1d6 + 1 ⇒ (3) + 1 = 4 Zakzak moves closer to the last zombie Which ever one that is. Uses his raconteur's reload to once again create a diversion and try and hide behind a table. NPCs gets +4 against the Deception check Deception: 1d20 + 7 ⇒ (13) + 7 = 20
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
The stage too far away, Zakzak moves to the high side of his compatriot in arms, flips over the table for protection, then uses his raconteur's reload to create a diversion and hide behind the table. Honestly, this feat makes no sense. Deception (Create a diversion): 1d20 + 7 ⇒ (1) + 7 = 8
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak reacts quick and steps 10 feet to the side of the zombie in his faced Ten Paces Zakzak points his spoon gun and fires. +1 spoon gun vs dark red circle: 1d20 + 12 ⇒ (1) + 12 = 13 Hero Point reroll
Zakzak does a reload, and then fires again. +1 spoon gun vs dark red circle: 1d20 + 7 ⇒ (7) + 7 = 14 Damage (slash): 1d6 + 1 ⇒ (6) + 1 = 7 Strike, Reload, Strike Apologies to Booker for the scatter. Now we know why they put the festering wound creature in the game.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak shake head in the negative, "No, no. We allz follow da expertz" Zindarel is an Expert in Stealth, which means we can all Follow the Expert https://2e.aonprd.com/Actions.aspx?ID=514 As I read it, we are all trained and get a +2 circumstance bonus to Stealth
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Seems like Booker would get the most out of both the melee and the gun aspect. Plus you have the armor/toughness for melee. Also your dwarven scatter gun is 10ft which would make it harder for you to use your gun if anyone else was in melee. So long range you can use the scatter gun. Close range you switch to Piercing Wind.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Quote: This Piercing Wind is a +1 striking combination weapon. The scenario traditionally only gives you a +1 version of it, but adding striking would make it worth trading weapons for. Piercing Wind without Striking is fairly impressive. It is a combo weapon with the Combination Trait which allows you to melee strike and then fire the weapon at the same time. It's also got Forceful, Sweep, Fatal AIm 10. If you are putting Striking on it, you'd be allowing one player to essentially double their damage compared to everyone else.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak, once again, prepares his safety rope as he tries to cross the wire. Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27 Once across he tries to blast open the lock Spoon gun: 1d20 + 12 ⇒ (5) + 12 = 17 Blast Lock: BLAST LOCK [one-action]
FEAT 1 ATTACK GUNSLINGER Requirements You are wielding a loaded firearm. Sometimes taking the shortest distance between two points involves removing an obstacle or two. You shoot your firearm at a lock within 10 feet. Make an attack roll against the DC required to Pick the Lock. Critical Success You open the lock, or you achieve two successes toward opening a complex lock. Success You open the lock, or you achieve one success toward opening a complex lock. Failure You fail to open the lock, and your shot makes it harder to open. Future attempts to Pick the Lock or Blast the Lock take a –2 circumstance penalty. Critical Failure You fail to open the lock, and your shot makes it much harder to open. Future attempts to Pick the Lock or Blast the Lock take a –4 circumstance penalty.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak loads up on ammo Is there a limit to how much we can take? "What time of show? Zakzak not be late to see Crookedtoes glory!"
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
So I posted this: Quote: The goblin cuts a piece of rope and ties one around his waist and the other around the cable so that it slides along as he balances. More confident, Zakzak attempts to cross This seems like a pretty straight forward way to stop one from falling on the ground. Is that type of problem solving not allowed? Looks like Zakzak has Cat Fall, so I think that would make it 5 bludgeoning if the safety rope is disallowed
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak listens quietly to the talking of the longshanks, then gets bored and rummages through the bar looking for unclaimed cutlery. But at the mention fo a show before dinner, Zakzak's attention returns. "Yes....grate showe! Crookedtoes grate! Heroes of the longshanks and goblins alike!" Zakzak sees the rope and is not so sure. "Ah...tie rope to rope?" The goblin cuts a piece of rope and ties one around his waist and the other around the cable so that it slides along as he balances. More confident, Zakzak attempts to cross Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13 The goblin loses his balance and instinctively tries to grab the rope. Reflex: 1d20 + 11 ⇒ (3) + 11 = 14 Not sure what happens here.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Damage to White might actually be 17? I forgot to repost that there is the +1 splash damage to the target.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak spins in a circle as the zombie knocks out several of his loose teeth. But when Zindarel make its head go boom, Zakzak shoots Zindarel a grin as bright as a daylight spell, or maybe just a regular light spell on account of his darkly stained teeth. "Free at last, free at last!" The goblin moves past Doc and squares up on the zombie holding Booker, "Duck!" +1 Spoon gun: 1d20 + 12 ⇒ (11) + 12 = 23 Damage (Slasing and +1 for splash): 1d6 + 1 ⇒ (1) + 1 = 2 Are crits instal-kills? If so... Zakzak tries a risky reload on his gun, tossing the knives in the air as he catches them in his barrel and fires at the remaining zombie. "Duck!" +1 spoon gun (Srike2): 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15 Damage (slashing): 1d6 + 1 ⇒ (2) + 1 = 3
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
A little confused about how the damage is affecting the zombies. Zakzak hit black dash for 5 with slashing and the creature also had 1 splash Then Zak bit for 5 piercing. The total damange is 16. Can Zak see it is weak to slashing and resistance piercing?
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Yes, I will do the 1 point slashing scatter damage to everyone near black. If these zombies have weakness to slash, it will be worth it. Halgur's PFS2 Pregen wrote: Also regarding the spoon gun. I would just roll the flat misfire check on each attack. That way if you miss then the check is there without slowing down the game. If you hit then the misfire check can be ignored. I'll be doing something similar with the fatal dice. Yes, that works if I _know_ I missed, but the issue is when I do not know if I missed. If I fail the flat check, I'll probabyl need to know if I missed before finishing my actions. In PbP, I find i actually speeds up the game if the players know the AC, especially if there are actions that depend on hitting or missing.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
They way I read Ten Paces, ZakZak draws his weapon at Init roll, so before his turn begins. Weapon in hand, Zakzak unloads on the zombie (black dash) in front of him +1 spoon gun: 1d20 + 12 ⇒ (7) + 12 = 19 Damage (slashing,scatter): 1d6 + 1 ⇒ (3) + 1 = 4 Target takes an additional +1 slashing which is combined with original attack for Resistance/weakness The spoon gun has the cobble trait, so on a miss I have to roll for misfire. This will affect my actions, so it might make sense to post AC's Zakzak quicly reloads his gun and tries to bite the zombie Strike 2 (Bite): 1d20 + 4 ⇒ (14) + 4 = 18 Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
ZakZak gets +2 on Init rolls due to Ten Paces feat. Though I suppose that ties him with the zombies and they go first per the rules.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Zakzak seems about so speak when he is overcome by a fit couching and hacking. "Me!? Me!? You says Zakzak idea? Ha. Yes. Good idea it was. This is a storiy of the Crookedtoes. Yes yes."
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 33/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None
Okay, so I changed this gun to a spoon gun and added 3 hit points, removing Incredible Init for Toughness. Was there anything else? |