Redeemer

Prak Ashraya's page

No posts. Alias of Tom G.


Full Name

Prak Ahrayar

Race

| HP 110/110 | AC 30 / 25 T / 25FF | CMD +11 CMD 35 | F +13, R +15, W +14 | Init +5 | Perc +19 SM +12

Classes/Levels

|Speed 60ft | Ki Pool: 11/11; | Active Conditions: none

Gender

Male

Strength 8
Dexterity 20
Constitution 16
Intelligence 10
Wisdom 20
Charisma 7

About Prak Ashraya

Prak Ashraya
Male human (Vudrani) unchained monk 11 (Pathfinder Unchained 14)
LG Medium humanoid (human)
Init +5; Senses Perception +19
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Defense
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AC 30, touch 25, flat-footed 25 (+3 armor, +1 deflection, +5 Dex, +4 monk, +2 natural, +5 Wis)
hp 110 (11d10+40)
Fort +13, Ref +15, Will +14; +1 trait bonus vs. charms and compulsions, +2 vs. enchantments
Defensive Abilities improved evasion; Immune disease
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Offense
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Speed 60 ft.
Melee unarmed strike +19/+19/+19/+14/+9 (2d6+6 or 2d10+6 if nonlethal, -6 to damage if made with an unarmed strike other than a fist)
Special Attacks flurry of blows (unchained), stunning fist (12/day, DC 20), style strikes: Break / Defensive Spin
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Statistics
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Str 8, Dex 20, Con 16, Int 10, Wis 20, Cha 7
Base Atk +11; CMB +11; CMD 35
Feats - Psychic Sensitivity[OA], Block Chakras, Iron Will, Pummeling Charge[ACG], Pummeling Style[ACG], Weapon Finesse, Weapon Focus (unarmed strike), Monk bonus feats ( Improved Unarmed Strike, Stunning Fist, Combat Reflexes, Deflect Arrows )
Traits Centered, Indomitable Faith
Skills Acrobatics +18 (+30 to jump), Climb +5, Craft (calligraphy) +14, Escape Artist +13, Knowledge (religion) +6, Linguistics +2, Perception +19, Profession (teacher) +19, Ride +9, Sense Motive +11, Stealth +12, Swim +6, Use Magic Device +9 (+19 to activate a scroll or spell trigger item based on Cure Light Wounds)
Languages Common, Tien, Vudrani, Auran
SQ fast movement (unchained), ki pool (11 points cold iron, lawful, magic, silver), ki power (qinggong power: Placebo effect), style strike (defensive spin)
Combat Gear potion of cure serious wounds (2), potion of fly, potion of fly, potion of fly, wand of cure light wounds, wand of cure light wounds; Other Gear +1 agile handwraps, amulet of natural armor +2, belt of incredible dexterity +4, bracers of armor +3, cloak of resistance +3, cracked pale green prism ioun stone (attack), headband of inspired wisdom +2, monk's robe, ring of protection +1, wand key ring[ACG], belt pouch, belt pouch, belt pouch, silk rope (50 ft.), sunrod (5), 727 gp
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Special Abilities
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Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defensive Spin On fist hit, gain +4 AC vs. struck foe's attacks for 1 rd.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (Unchained) (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Immunity to Disease You are immune to diseases.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (11/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Pummeling Charge When using Pummeling Style, make Pummeling Style atk at end of charge.
Stunning Fist (12/day, DC 20) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect:

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ki powers:
ki sunder (4th)
bare hand block (8th)
breaking down koan (10th)