Hi all,
As a very new player to Pathfinder (and tabletop RPG's in general) I was hoping to put a build idea I've been thinking about forward for some of the more experienced players to comment and improve/pick apart and trash as appropriate!
I really fancy playing a Cleric. Having read through the various guides that I could find and the Rulebooks I have access to, I quite like the sound of a support build, the 'Reach Cleric' seems well optimised, but I really fancy playing a 'Bad Touch' or Debuff Cleric with a LN alignment.
Searching through the details Paoizo have released for the various deities I came across Tsukiyo (from the Dragon Empires Gazetteer). His Domains look excellent for a debuff Cleric; Darkness, Good, Law, Madness, Repose (sub-domains; Ancestors, Archon, Insanity, Moon, Night, Souls), emphasis mine. He is a LG God which allows me to be LN and which I feel fits with the idea of using 'evil' spells from his Domains in the cause of the greater good.
I though about using one of the races introduced in the Dragon Empires Gazetteer. Samsaran's obviously fit well with the deity (and their alternate Racial trait, Mystic Past Life, looks really good). Tengu have good +stats for the Cleric (Wiz & Dex), but the -2 Con both races have I feel would really hurt for a Cleric that needs to get into Touch range a lot. For flavour, especially with the darkness Domain, using a Tengu provides plenty of RP though. However, in the end you just can't really go wrong with Human.
Stats would Prioritise WIS>DEX>CON>STR>CHA>INT
Skills would prioritise Acrobatics / Perception / Stealth / Sense Motive / Heal
Favoured Class would be Cleric with points going to hit points.
To Start the build I was thinking a 2 level dip into Monk (Sensei Arch type) provides a lot of benefits. This gets me Unarmed Strike & Stunning Fist. My high Wis would work well with the AC Bonus for these 2 levels (until I start wearing armour) and the bonus feat is always useful (Dodge or maybe Combat Reflexes seem good choices).
Sensei Arch type then provides the Bardic Performance: Inspire Courage to replace Flurry of Blows, a good trade for this build I think.
(Other options for a single level dip would be Monk of the Lotus for the Touch of Serenity or the Flowing Monk for Agile Manoeuvres bonus feat and the Redirection ability.)
With my 2 feats from Human I would take Mobility (having picked up Dodge earlier) and Improved Initiative.
Level 2 in Monk using the Sensei Arch type gets me Insightful Strike. Using Wis for various combat rolls seems like a really good option for this build.
Level 3 I cross over to Cleric, choosing Darkness (moon sub-Domain possibly for RP flavour given my deity) and Madness as my Domains. With my new feat I take Domain Strike (Vision of Madness). I also gain blind fighting as a bonus feat.
From here I only take levels in Cleric, picking up feats such as Scribe Scroll, Reach Spell, Spring Attack, Bouncing Spell, Domain Strike (Touch of Darkness) and some of the other good metamagic feats for my favourite spells. Depending how the campaign is going and as long as I survive that long.
Points I'm wondering about;
It annoys me that I haven't found a way to really make use of Tsukiyo's preferred weapon, the Longspear (Reach). I feel that there should be a way of making use of this and getting the benefits of a reach weapon - perhaps later when It can become conductive. But then a lot of the extras I get from the Monk dip aren't worthwhile.
Does delaying becoming a Cleric for 2 levels set me back too far in terms of Caster level?
Is the Sensei Arch type (specifically the Insightful strike ability) worth it? I notice quite a few builds picking up Touch of Serenity when they can, which a Monk of the Lotus could get with only a single level dip.
Can I take Mobility as my human feat at level 1 given that I took Dodge (the prerequisite) for my Monk bonus feat seconds earlier?
I've noticed that I could potentially combine the Sensei Arch type with either Flowing Monk, or Monk of the Lotus (but not with both). I suspect combining them this way would make the build more powerful but this tactic does seem a bit 'cheesy'.
And finally, do you think my build will work? Obviously it is not an amazingly optimised build and I don't really want to be over-powered, but I'd also quite like to feel that I am pulling my weight in a party. Any suggestions, criticisms or points for improvement would be greatly appreciated!
Cheers all,
Praetorae