Full Name |
Potsum Edge |
Race |
Human |
Classes/Levels |
Druid |
Gender |
Female |
Size |
M |
Strength |
18 |
Dexterity |
16 |
Constitution |
13 |
Intelligence |
9 |
Wisdom |
14 |
Charisma |
7 |
About Potsum Edge
Potsum Edge
Female Human (Garundi) Druid (Lion Shaman) 6
N Medium Humanoid (human)
Init +3; Senses low-light vision, scent; Perception +10
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 45 (6d8+12)
Fort +6, Ref +5, Will +7; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants
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Offense
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Speed 30 ft.
Melee +1 Silversheen Switchscythe +9 (2d4+7/x4) and
. . Cold Iron Scimitar +8 (1d6+4/18-20/x2) and
. . Darkwood Quarterstaff +9 (1d6+6/x2)
Ranged Sling +7 (1d4+4/x2)
Spell-Like Abilities Light (At will)
Druid (Lion Shaman) Spells Prepared (CL 6):
3 (2/day) Call Lightning (DC 15), Magic Fang, Greater
2 (4/day) Barkskin, Frost Fall (DC 14), Flaming Sphere (DC 14), Tar Ball
1 (4/day) Faerie Fire, Cure Light Wounds, Burning Disarm (DC 13), Decompose Corpse (DC 13)
0 (at will) Resistance, Detect Magic, Guidance, Light
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Statistics
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Str 18, Dex 16, Con 13, Int 9, Wis 14, Cha 7
Base Atk +4; CMB +8; CMD 21
Feats Augment Summoning, Natural Spell, Power Attack -2/+4, Spell Focus (Conjuration)
Traits Captain's Blade (Acrobatics), Magical Talent (Ray of Frost) (1/day) (Sp)
Skills Acrobatics +13, Climb +9, Fly +7, Handle Animal +2, Heal +8, Knowledge (local) +0, Knowledge (nature) +5, Linguistics +0, Perception +10, Spellcraft +4, Survival +9, Swim +8, Use Magic Device -1
Languages Auran, Common, Druidic, Osiriani
SQ animal companion link, lion wild shape (3/day), lion's totem transformation (standard action) (6 m, lion's totemic summons, nature bond abilities (jane - animal companion, lion), resist nature's lure, share spells with companion, spontaneous casting, totem transformations (lion's senses), trackless step, wild empathy, wild shape (2/day), wild shape (animal), wild shape (totem animal), woodland stride
Combat Gear Potion of darkvision, Potion of endure elements, Wand of cure light wounds, Alchemist's fire (3), Antiplague, Healer's kit, Oil (2), Smokestick (2), Sneezing powder, Vermin repellent (3); Other Gear +1 Wooden armor, +1 Silversheen Switchscythe, Cold Iron Scimitar, Cold Iron Sling bullets (50), Darkwood Quarterstaff, Silver Sling bullets (50), Sling, Sling bullets (20), Bag of holding I (10 @ 5 lbs), Druid's vestment, Handy haversack (110 @ 56 lbs), Backpack (1 @ 15 lbs), Belt pouch (1 @ 0 lbs), Flint and steel, Good berrys x8, Torch (2), 4523 GP, 2 SP, 9 CP
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TRACKED RESOURCES
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Alchemist's fire - 3/3
Antiplague - 0/1
Cold Iron Sling bullets - 0/50
Healer's kit (10/10 uses remaining) - 0/10
Light (At will) (Sp) - 0/0
Lion Wild Shape (3/day) (Su) - 0/3
Lion's Totem Transformation (Standard Action) (6 minutes/day) (Su) - 0/6
Magical Talent (Ray of Frost) (1/day) (Sp) - 0/1
Potion of darkvision - 0/1
Potion of endure elements - 0/3
Silver Sling bullets - 0/50
Sling bullets - 0/20
Smokestick - 0/2
Sneezing powder - 0/1
Torch - 0/2
Vermin repellent - 0/3
Wand of cure light wounds - 20/50
Wild Shape (2/day) (Su) - 0/2
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Lion Wild Shape (3/day) (Su) Shapeshift into a lion one or more times per day.
Lion's Totem Transformation (Standard Action) (6 minutes/day) (Su) At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense
Lion's Totemic Summons (Su) At 5th level, a lion shaman may cast summon nature’s ally as a standard action when summoning felines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman abili
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent (Ray of Frost) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Natural Spell You can cast spells while in Wild Shape.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wayfinder, bone (empty) (Wayfinder, Bone) Popular among rangers, druids, and necromancers, these bone-encased wayfinders are all unique, as each is crafted from a creature of the Pathfinder’s choice, be it a commonly hunted foe, a remnant of a lost loved one, or a macabre reminder of the futility of life. If you’re a druid or ranger, you can use a bone wayfinder as a divine focus.
Wild Empathy +6 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape I: Small - Medium animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Beast Shape III: Diminutive - Huge totem animal) You may use your Wild Shape ability to become an animal.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Jane - Animal Companion
Female Lion
N Medium Animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 21, touch 13, flat-footed 18 (+3 armor, +3 Dex, +5 natural)
hp 36 (+6)
Fort +6, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects); +1 morale vs. fear
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee Bite (Lion) +6 (1d6+2/x2) and
. . Claw x2 (Lion) +6 x2 (1d4+2/x2) and
. . Rake x2 (Lion) +6 x2 (1d4+2/x2)
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Statistics
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Str 15, Dex 19, Con 13, Int 3, Wis 15, Cha 10
Base Atk +4; CMB +7; CMD 19 (23 vs. Trip)
Feats Combat Reflexes (5 AoO/round), Following Step, Step Up
Tricks Aid [Trick], Attack [Trick], Attack [Trick], Attack Any Target [Trick], Detect [Trick], Down [Trick], Fighting [Trick], Flank [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +8 (+12 jump), Climb +5, Escape Artist +3, Fly +3, Perception +6, Ride +3, Stealth +7 (+11 in Undergrowth) Modifiers +4 stealth in undergrowth
Languages
SQ aid [trick], attack any target [trick], detect [trick], devotion +4, fighting [trick], flank [trick], guard [trick], heel [trick], seek [trick], track [trick]
Combat Gear Tanglefoot bag; Other Gear Wooden armor, You have no money!
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TRACKED RESOURCES
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Tanglefoot bag - 0/1
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Special Abilities
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Aid [Trick] Aids specified creature on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Following Step You may move 10' with Step Up, and still get a 5' step on your next turn.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Track [Trick] The animal will track a scent.
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