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Itsgottabeodin wrote:

As a 1st level spell, consider reduce person.

As a Dervish Dancer, you'll get +2 AC, +2 to-hit, and +2 damage in exchange for your weapon dice moving down one step.

I didn't even consider reduce person, thanks! I like this idea a lot.

Mathwei ap Niall wrote:
First, spell combat is a full attack option and requires you to have a free hand the entire time. So any round you decide to use this ability you can't use your quickdraw shield, I'd recommend skipping it.

This is actually something I wanted to confirm. As per the text on Quickdraw Shield: "If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action."

A full round action says that "it can't be coupled with a standard or a move action" But makes no mention of free actions, so I assumed they were allowed.

I also understand that I should take advantages of hexes, and I'll likely move things around to include them.
Fiend Flayer is just another archetype that doesn't conflict with my others. I understand that the con damage is steep, but if I have the option of adding the archetype for free or not choosing it, I'd like to take it to add a small bit of versatility.

The natural weapon build also sounds really tempting, but I'm not sure if I want to do that with this character.

I really appreciate the help so far!


Little Skylark wrote:

I like what you made so far, did you look into improved critical?

A magus in my party has it and it's shocking. (Litteraly. If she gets a critical with a shocking grasp on her rapier, the shocking grasp is critical as well.)
I don't know the blackblade, but with a rapier it seem worth a feat to me.

Sadly I can't get improved critical until I have a BAB of +8, meaning 11th level. Still I can give my weapon Keen with my arcane pool.


So my GM is running a game at level 5 with no 3rd party options and 8000g to start, and I was really interested in the Magus class. My friends insist that Magus suffer from "Red Mageitus", not being able to compete with other, non-hybrid classes. I understand what they're saying, but I'd like to make the most efficient Magus I can to show them. After looking at a few guides and bouncing ideas off of my friends, I came up with the following character, and I wanted to know anyone's opinions on it. Input would be greatly appreciated.

I'm going off of the Dervish Dancer build, using Dex rather than Str.

Class: Magus (Blackblade, Hexcrafter, and Fiend Flayer)

As I understand it, you can have multiple archetypes if they don't conflict, right?

Race: Teifling (Base)

Favored Class Magus gives +1/4 per level, helpful since Black Blade lowers your arcane pool a bit.

Ability Scores:

STR: 12
DEX: 18 (+2 racial)(+1 level 4)
CON: 14
INT: 20 (+2 racial)
WIS: 8
CHA: 6 (-2 racial)

I understand that others wouldn't invest as much in INT, but I believe that with certain Magus Arcana (Arcane Accuracy as one), Int becomes very important.

Traits: (GM allows 3 at creation)

Spell Lineage (Shocking Grasp)
Focused Mind
Adopted (By humans, for a bonus feat) It's been pointed out that this is incorrect

Feats:

Weapon Finesse
Dervish Dance
Quickdraw (Quickdraw shield shenanigans)
Intensified Spell (Not really needed at 5, I know)
Armor of the Pit (2 Natural Armor? Yes Please)

Equipment: (8000g)

Equipment is something that I'm probably least familiar with.

2100g +1 Mithril Chain Shirt (Allows +6 Dex bonus)
1059g +1 Metal Shield, Quickdraw (Quickdraw feat allows free action equip/unequip, making it essentially 2 AC with no penalties)
0000g +2 Blackblade (As per archetype)
0315g Masterwork Scimitar (Just in case)
0600g Masterwork Composite Longbow (Probably not worth it with 12 Str, but meh)
2500g Bag of Holding 1 (Low Str, can't limit max Dex bonus to medium-heavy loads)

And tons of misc. adventuring equipment.

Some Reasoning:

So I have the quickdraw shield and Mithril shirt so that I don't get an armor check penalty on any skills, and my max Dex bonus is +6, allowing Cat's Grace to give me the full bonus to attacks, and AC.

With Tiefling Feat "Armor of the Pit", Dex, and Equipment, My standard AC is 23. This can be boosted to 25 when using Cat's Grace.

I understand that metamagic feat "Intensified Spell" is wasted on a level 5 Magus, and should probably be purchased at 7. I'd like opinions on another feat for that slot. (Tinker with stats for Power Attack? Another Magus arcana? Maybe another Metamagic Feat at +1 for use with Spell Lineage "Shocking Grasp").

I Think that a Magus is one of the most versatile classes, especially around this level. This is why I want to use a high INT score, A lot of the versatility comes from using your Arcane Pool. Also at six I plan on getting Arcane Accuracy for +5 on my attack rolls.

So tell me what you think! I'm pretty happy looking at it right now, but I'd really like some input! Thanks.