Zeech

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If I remember correctly, the occurrences in Shackled City were part of the prophecy for the Age of Worms. Therefore, I think the Age of Worms was some part of a prophecy leading up to the even larger events in Savage Tide. Therefore, I believe we can postulate what will be happening in the next six or so Adventure Paths (with decreasing accuracy):

AP1 - Shackled City: Volcano Erupts with Evil Influence
AP2 - Age of Worms: Death Worm God Returns from Stasis
AP3 - Savage Tide: Oceans Drained When Gravity Reverses
AP4 - A Really Bad Thing: Moon Explodes in Heavenly Shower
AP5 - We're Really Screwed: Sun Goes Out When Gods Turn Off Switch
AP6 - I'm Outta Here: Universe Eaten By Giant Terresque


Thanks for the suggestions. You put forward some really good points. I think I'm going to get Theldrick to send off one of the expendables on a mission to warn the Vecna temple. We'll see how the group responds to that. At the moment, they're camping right by the dark pool so, if they continue to sit, that pool might start acting evil.


Hello all,

I am currently running through the Three Faces of Evil over a forum with my D&D group. At the moment, they are halfway through the battle in the Citadel of Hextor and they just did something I didn't plan for: retreat! I'll outline what's happened and I would appreciate any suggestions regarding the Hextorites plan of attack.

So, they went down the elevator and took out the two guards in the dark cathedral. One of the guards managed to knock on the Hextor door, thereby alerting the citadel. Rather than immediately attack the temple, they decided to look around and wait for the final member of the party to descend via the elevator.

I took it upon myself to force the issue and had the Hextorites release the 8 skeletons into the Dark Cathedral to do battle. One cleric turn later, most of the skeletons were gone. However, the party did notice one of the cultists watching the battle and followed him into the Citadel. Battle was joined and, two colour sprays later, the cultists were soon in retreat. The cultists released the Beast, who then charged directly into two pilfered spears and soon perished. The remaining 3 cultists retreated into the Battle Temple.

Now, I was ready for them to charge into the temple and I'd close the door and I'd give them my evil DM laugh. And they retreated. Imagine my frustration.

So, they've decided to carry three of the unconscious cultists back to the southern part of the dark cathedral, watching for any sign of counterattack from the citadel. I've retreated to this forum to ask for help in designing a counterattack or determining if a counterattack should even happen.

The picture stands at the citadel still having: 3 cultists, 3 tieflings, 2 zombies, and the three clerics. Would they counterattack or would they turtle? I'm not sure. Any help would be greatly appreciated.

Positron


I missed the third crystal for quite a while as well. However, it is there in the ruins (M3) with the ropers. There isn't a Treasure description for that specific block but the crystals are mentioned once in the description and once in the text afterwards where it states that they are located at the base of a central stalagmite.

Cheers.

P