About Portia HighhillPortia Highhill
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Ranged
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Spells Known (4/2/0/0/0/0/0/0/0/0) (CL 1)
Level 0(Infinite/day):
Detect Magic (Divination) Save: None Time: 1 standard action Duration: Concentration, up to 1 minutes [D] Rng: 60 ft. Comp: V, S SR: No Effect: You detect magical auras. Target Area: Cone-shaped emanation Light (Evocation)
Lullaby (Enchantment)
Spark (Evocation - Fire)
Level 1(2/day):
Ear-Piercing Scream (Evocation) DC: 14 Save: Fortitude partial (see text) Time: 1 standard action Duration: Instantaneous; see text Rng: Close (25 ft.) Comp: V, S SR: Yes Effect: Deal sonic damage and daze target. Target Area: One creature Hypnotism (Enchantment)
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Abilities:
Str 8 (-1) Dex 16 (+3) Con 14 (+2) Int 14 (+2) Wis 10 (+0) Cha 16 (+3) Feats:
Weapon Finesse Traits:
Deft Dodger (+1 Reflex save) Performance Artist (Taldor)(+1 Perform(Sing)) Skills:
Acrobatics: 5; Acrobatics (Jump): 1; Appraise: 2; Bluff: 7; Climb: 1; Craft (Jewelry): 6; Craft (Untrained): 2; Diplomacy: 3; Disguise: 3; Escape Artist: 3; Fly: 5; Heal: 0; Intimidate: 3; Knowledge (Arcana): 7; Knowledge (Local): 7; Knowledge (Untrained): 3; Linguistics(Draconic): 6; Perception: 6; Perform (Sing): 7; Perform (Untrained): 3; Ride: 3; Sense Motive: 0; Stealth: 11; Survival: 0; Swim: -1; Use Magic Device: 7; Languages:
Common, Draconic, Elven, Gnome, Halfling Equipment:
Other Gear Rapier (Small); Lamellar Cuirass (Small); Outfit (Entertainer's/Small); Backpack (Small); Rations (Trail/Per Day) (Small); Artisan's Tools (Jewelry); Bullets (Sling/10) (Small); Mug or Tankard (Clay); Scroll Case; Spell Component Pouch; Sling (Small); Coin
Special Abilities:
-------------------- Special Abilities -------------------- Bardic Performance [Paizo Publishing - Core Rulebook, p.35] You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. You can use this ability for 7 rounds per day. Each round, you can produce any one of the types of bardic performance that you have mastered. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. You cannot have more than one bardic performance in effect at one time. Countersong (Su)
Distraction (Su)
Fascinate (Su)
Inspire Courage (Su)
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