Brienna Soldado

Sliabhoria Evoionos's page

1 post. Alias of Liadan98.


Full Name

Sliabhoria Evoionos

Race

Oread

Classes/Levels

Shaman 7

Stats:
HP: 50/50 | AC: 19 / T: 13 / FF: 17 | Fort: +7, Ref: +7, Will: +11 | CMB: +7, CMD: 19 | Init: +6, Perception: +13 (Darkvision 60ft)

Gender

Female

Ongoing Effects:

Size

Medium, 4.9" tall, 145 lb.

Age

66

Special Abilities

Acid Resistance, Channel Positive Energy, Crystalline Form, Darkvision, Earthsense, Familiar, Ferrous Growth, Life Link, Life Sight, Monstrous Insight, Slumber.

Alignment

Neutral Good

Languages

Common, Terran

Occupation

Jeweler (Journeyman Apprentice)

Strength 12
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 15

About Sliabhoria Evoionos

Realm of the Fellnight Queen
Female oread shaman 7 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 2 205)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 19, touch 13, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 natural)
hp 50 (7d8+14)
Fort +7, Ref +7, Will +11
Resist acid 5
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Offense
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Speed 25 ft.
Melee +1 cold iron morningstar +7 (1d8+2) or
. . dagger +7 (1d4+1/19-20) or
. . dagger +7 (1d4+1/19-20)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 15, 4d6), hexes (life link[ACG], slumber[APG]), wandering hex (life sight)
Shaman Spells Prepared (CL 7th; concentration +11)
. . 4th—; legend lore[S] or restoration[S]
. . 3rd—; locate object[S] or neutralize poison[S]
. . 2nd—; lesser restoration[S] or tongues[S]
. . S spirit magic spell; Spirit Life Wandering Spirit Lore
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Statistics
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Str 12, Dex 14, Con 12, Int 10, Wis 18, Cha 15
Base Atk +5; CMB +7; CMD 19
Feats Agile Maneuvers, Alertness, Combat Expertise, Deadly Aim, Extra Channel, Fleet, Improved Initiative, Power Attack, Selective Channeling
Traits deft dodger, earthsense
Skills Acrobatics +4 (+0 to jump), Appraise +1, Bluff +3, Climb +2, Craft (crystal carving) +5, Craft (gemcutting) +7, Craft (jewelry) +7, Diplomacy +6, Disguise +3, Handle Animal +6, Heal +10, Intimidate +3, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +4, Knowledge (nobility) +1, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +1, Perception +13, Ride +6, Sense Motive +8, Sleight of Hand +3, Spellcraft +4, Stealth +4, Survival +8
Languages Common, Terran
SQ crystalline form[ARG], ferrous growth[ARG], finesse weapon attack attribute, monstrous insight, mostly human, spirit animal (flying fox named Arcane Familiar)
Combat Gear healer's kit; Other Gear +1 mithral chain shirt, +1 cold iron morningstar, dagger, dagger, light crossbow, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, headband of inspired wisdom +2, ring of protection +1, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), masterwork gemcutting tools, masterwork jewelrycrafting tools, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 870 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Familiar Bonus: +2 on Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Ferrous Growth (1/day) Make a piece of iron or steel grow into an object up to 10 pounds in weight.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Life Link (7 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Life Sight (7 rounds/day) (Ex) Determine if creatures in 30 ft are wounded, dying, or dead or have certain conditions.
Monstrous Insight (5/day) (Su) As a standard action, attempt know check to ID monster and gain +2 to att & AC vs. that foe.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman Channel Positive Energy 4d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (7 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (flying fox named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells.

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Arcane Familiar CR –
Flying fox (Pathfinder RPG Bestiary 5 112)
N Tiny magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +15
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Defense
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AC 17, touch 13, flat-footed 16 (+1 Dex, +4 natural, +2 size)
hp 25 (1d8+1); fast healing 1
Fort +3, Ref +3, Will +7; +4 vs. disease
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 60 ft. (average)
Melee bite +6 (1d3-1)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 9, Dex 13, Con 12, Int 9, Wis 14, Cha 5
Base Atk +5; CMB +4; CMD 13
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Perception)
Skills Acrobatics +6 (-2 to jump), Appraise +0, Bluff -2, Climb +5, Diplomacy -2, Disguise -2, Fly +5, Handle Animal -2, Heal +3, Intimidate -2, Linguistics +0, Perception +15, Ride +2, Sense Motive +4, Sleight of Hand +2, Spellcraft +0, Stealth +14, Survival +3
Languages speak with animal (same kind only), speak with master
SQ empathic link, finesse weapon attack attribute
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fast Healing 1 (Ex) Heal damage every round unless you are killed.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Fly (60 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Animals of its Kind (Ex) You can communicate verbally with animals similar to yourself.
Speak with Master (Ex) You can communicate verbally with your master.