Poog

Poog Zarongel's page

129 posts. Alias of The.Dragon.Reborn.


Full Name

Poog of Zarongel

Race

NE Goblin |

Classes/Levels

Cleric 4 | Mw Short Sword +7; 1d4 (19-20/x2)

Gender

HP 27/27 | AC18 T13 FF16 | Init +6 Perc +3 CMB +2 CMD 14 | F+6 R+6 W+8 |

About Poog Zarongel

We Be Goblins! PreGen
We Be Goblins Too! PreGen
We Be Goblins Free! PreGen
Poog say Zarongel is the Best
He help burn things and heal the rest
Zarongel's favor makes Poog blessed
and Poog also stab you with knife if you make fun ...
... of how he isn't good at riding animals!

Cleric 1:

NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +4
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Offense
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Speed 30 ft.
Melee dogslicer +2 (1d4/19-20)
Ranged javelin +4 (1d4)
Special Attacks channel negative energy 4/day (DC 11, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—fire bolt (1d6 fire)
. . 4 rounds/day—speak with animals
Cleric Spells Prepared (CL 1st; concentration +3):
. . 1st—burning hands{D} (DC 13), cure light wounds, divine favor
. . 0 (at will)—bleed (DC 12), detect magic, guidance
. . D Domain spell; Domains Animal, Fire
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Statistics
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Str 10, Dex 14, Con 13, Int 8, Wis 15, Cha 12
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative
Skills Ride +4, Spellcraft +3, Stealth +8; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ aura
Combat Gear wand of cure light wounds (9 charges);
Other Gear chain shirt, dogslicer, javelin (2), flint and steel, lucky pet toad "dogfinder" (0.25 lb), Flute, Wood, pig's tail (snack) (worth 1 gp, 0.25 lb), salt shaker (worth 0.1 gp, 0.25 lb), squashed dried toad (0.25 lb), tindertwig, torch (6), pickled fish heads (worth 5 gp, 0.25 lb), 150 gp
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TRACKED RESOURCES
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Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) - 0/4
Fire Bolt 1d6 fire (5/day) (Sp) - 0/5
Javelin - 0/2
Speak with Animals (4 rounds/day) (Sp) - 0/4
Tindertwig - 0/1
Torch - 0/6
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Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Bolt 1d6 fire (5/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Goblin Bravery (Trait) When facing an enemy larger than you, with no allies in adjacent squares, you grant +1 trait bonus to attack rolls with non-reach melee weapons.

Cleric 3:

Poog of Zarongel
Goblin cleric 3
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 dexterity, +1 size)
hp 23 (3d8+6)
Fort +5, Ref +6, Will +6
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Offense
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Speed 30 ft.
Melee dogslicer +3 (1d4/19-20)
Ranged javelin +5 (1d4)
Special Attacks channel negative energy 4/day (DC 12, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—speak with animals (6 rounds/day)
. . 5/day—fire bolt (1d6+1 fire)
Cleric Spells Prepared (CL 3rd; concentration +5)
. . 2nd—cure moderate wounds, hold animal{D} (DC 14), spiritual weapon
. . 1st—burning hands{D} (DC 13), cure light wounds, divine favor, shield of faith
. . 0 (at will)—bleed (DC 12), detect magic, guidance, stabilize
. . D Domain spell; Domains Animal, Fire
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Statistics
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Str 10, Dex 14, Con 13, Int 8, Wis 15, Cha 12
Base Atk +2; CMB +1; CMD 13
Feats Improved Initiative, Lightning Reflexes
Skills Ride +5, Spellcraft +3, Stealth +9;
Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
Combat Gear wand of cure light wounds (24 charges), wand of fireball (3 charges), wand of sound burst (14 charges);
Other Gear chain shirt, dogslicer, javelin (2), cloak of resistance +1, flint and steel, lucky pet toad "dogfinder" (0.25 lb), Flute, Wood, pig's tail (snack) (worth 1 gp, 0.25 lb), salt shaker (worth 0.1 gp, 0.25 lb), squashed dried toad (0.25 lb), tindertwig, torch (6), pickled fish heads (worth 5 gp, 0.25 lb), 150 gp
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Tracked Resources
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Cleric Channel Negative Energy 2d6 (4/day, DC 12) (Su) - 0/4
Fire Bolt 1d6+1 fire (5/day) (Sp) - 0/5
Javelin - 0/2
Speak with Animals (6 rounds/day) (Sp) - 0/6
Tindertwig - 0/1
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Special Abilities
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Cleric Channel Negative Energy 2d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Bolt 1d6+1 fire (5/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Potion of bear's endurance Add this item to create a potion of a chosen spell.
Potion of bull's strength Add this item to create a potion of a chosen spell.
Speak with Animals (6 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Goblin Bravery (Trait) When facing an enemy larger than you, with no allies in adjacent squares, you grant +1 trait bonus to attack rolls with non-reach melee weapons.

Cleric 4:

Goblin cleric of Zarongel 4 (Pathfinder RPG Advanced Race Guide 114)
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 27 (4d8+7)
Fort +6, Ref +6, Will +8
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Offense
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Speed 30 ft.
Melee mwk shortsword +5 (1d4/19-20)
Ranged javelin +6 (1d4)
Special Attacks channel negative energy 4/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . At will—speak with animals (7 rounds/day)
. . 6/day—fire bolt (1d6+2 fire)
Cleric Spells Prepared (CL 4th; concentration +7)
. . 2nd—cure moderate wounds, hold person (DC 15), produce flame[D], sound burst (DC 15)
. . 1st—burning hands[D] (DC 14), command (DC 14), cure light wounds, divine favor, shield of faith
. . 0 (at will)—bleed (DC 13), detect magic, guidance, stabilize
. . D Domain spell; Domains Animal, Fire
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Statistics
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Str 10, Dex 14, Con 13, Int 8, Wis 16, Cha 12
Base Atk +3; CMB +2; CMD 14
Feats Improved Initiative, Lightning Reflexes
Skills Handle Animal +3, Ride +7, Spellcraft +5, Stealth +9;
Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ animal companion (boar named Squealy Nord)
Combat Gear elixir of fire breath, pearl of power (1st level), wand of cure light wounds (43 charges), wand of fireball (3 charges); Other Gear +1 chain shirt, javelin (2), mwk shortsword, cloak of resistance +1, broken wooden flute (worth 1 gp, 0.25 lb), calumet, empty salt shaker (worth 0.1 gp, 0.25 lb), flint and steel, Flute, Wood, lucky pet toad "flybreath" (0.25 lb), squashed dried toad (x2) (0.25 lb), tindertwig (5), wooden holy symbol of Zarongel, pickled seagull feet (worth 5 gp, 0.25 lb), 150 gp
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Tracked Resources
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Cleric Channel Negative Energy 2d6 (4/day, DC 13) (Su) - 1/4
Elixir of fire breath - 0/3
Fire Bolt 1d6+2 fire (6/day) (Sp) - 0/6
Javelin - 0/2
Pearl of power (1st level, 1/day) - 0/1
Speak with Animals (7 rounds/day) (Sp) - 0/7
Tindertwig - 0/5
Wand of cure light wounds (43 charges) - 5/43
Wand of fireball (3 charges) - 0/3
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Cleric Channel Negative Energy 2d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Bolt 1d6+2 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (7 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Goblin Bravery (Trait) When facing an enemy larger than you, with no allies in adjacent squares, you grant +1 trait bonus to attack rolls with non-reach melee weapons.

Squealy Nord:

Squealy Nord
Boar
N Small animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 18, touch 12, flat-footed 17 (+1 Dex, +6 natural, +1 size)
hp 13 (+4)
Fort +7, Ref +4, Will +1
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Offense
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Speed 40 ft.
Melee gore +3 (1d6+1)
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Statistics
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Str 13, Dex 12, Con 15, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +1; CMD 12 (16 vs. trip)
Feats Great Fortitude
Tricks Attack, Attack Any Target, Come, Down, Fetch, Guard, Track
Skills Acrobatics +1 (+5 to jump), Perception +5, Stealth +9
SQ attack any target, come, down, fetch, guard, track
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Tracked Resources
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. . -none-
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

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