Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Poog's eyes grow wide as he looks around. Seemingly unerringly, he is drawn to a crystal vial, a bluish flame seeming to dance within. Uncorking it, the goblin greedily suck down the flame, steam rising from his skin and his eyes turning yellow as the sun before they start dancing with flame. A second later, he burst into flame, a flickering sheath of fire surrounding him, and reflecting off his white teeth as he grins. "Now Poog am powerful as fire!" he says with a cackle. "They am regretting that they am thinking Poog am not strong enough to be part of goblins!" Hearing It yap, he turns to the dirty terrier and lets it lick out the remnants of the vial. With a small whine, the canine bursts into flame, the sturdy dog transformed into a dog-shaped creature of pure elemental fire!
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
"Hmmph. You am sword. You no am needing treasure. You am acting up, you being stuck in stone! Poog am cursing you so you am not being pulled free until some king am wanting you!" The goblin glares at the talking sword. This may be the most ridiculous thing I've had Poog do yet!
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
After Asha gets up, Poog dips a finger into her rice and tastes it. Making a face, he ignores her food, glancing over at It, who has now climbed up on the bench and reached up, the dirty terrier's tongue cleaning out Simon's bowl of gruel. "You am having it if you am wanting, it," he crossly tells the dog. "She am leaving, but it am no good at all." He takes another bite of the fresh bacon in front of him, dredging it in gooey egg yolk on his plate.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Just FYI, this is a really busy week for me, so not sure what my posting rate will be like through Monday. It's easier to post in games I'm playing, rather than running, so I doubt I'll miss anything, but if I'm holding things up, please feel free to DMPC me. That said, we're really close to done. Let's finish this bad boy up!
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Poogs eyes grow wide, and he breaks out a toothy smile. "Ah, this is good magic. Soon Poog am able to eat fire without burning himself too!" He applauds in all his goblin glory as the man performs, It sitting next to him, dirty tail wagging enough to kick up a small cloud of dust.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Poog hacks and coughs as the spell overwhelms him. This am stupidly ironic, he thinks as he tries to regain control of himself. Not quite sure when I get to act again, so just let me know. I think I've still got three or four rounds of coughing...
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Just FYI, I'm leaving on Friday for a 10-day vacation to Italy. I'm back May 13, though I don't know how jet-lagged I'll be (I'm hoping to try to stay up the entire flight and get right back on schedule, more or less, but the best-laid plans of mice and men...). I'll still be posting over this week, I think, though still have lots of planning to do, so if you're waiting on me, please DMPC me.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Poog stops his goblin chanting for a second, just long enough to spit in the direction of Gomwai and the closest Xun. "Goblins strive and goblins clash, goblins give you vicious rash, all foes itch and all foes cry, all foes suffer and all foes DIE!" Evil eye hex to reduce saves on Gomwai and the nearest Xun by -4. DC 21 Will save to reduce duration from seven rounds to one. Cackle to continue fortune and misfortune hexes on every one for one additional round.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Poog grins evilly. "We shall see," he says as he quickly casts, tossing a rotting egg he pulls from his pouch toward them. As a roiling green cloud surrounds the five men, the goblin resumes his chanting. Standard action to cast stinking cloud, centered on the five men. Move action to chant, keeping everyone benefiting from the fortune hex.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
OK, I think we're all at full health from what I can tell... Waiting until shortly before the fight is ready to being, Poog pulls some lint out of one of his many pouches and waves it at each of his companions, bestowing good favor on them. Using fortune hex first on Zarina and Zak using split hex, then on Asha and Simon the next round as he begins to cackle. Remember that it takes his move action to maintain the cackle to keep the hexes going. Remember you can use it once per round, so you've actually got two rounds of use, with the duration extended 1 round every time he cackles. * Fortune: The witch can grant a creature within 30 feet a bit of good luck for 2 rounds. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Poog sighs deeply as he lands, pulling out his wand. "This am taking care if your hurts," he says sourly. "Poog am needing his spells in case more bad things am happening." Wand of CLW; 21 charges remaining. Go crazy with it.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Dang, my hex might've done the job if it had worked! Poog growls as he sees the blood spatter. "No! You am no messing up my chance here!" he yells and claws again, thin streaks of blood once more trailing down the ettin's skin. He begins rhyming in goblin as he remains floating in the air. Same as before, using Accursed Hex feat. DC 21 Will save to resist, with a -4 to saves. Then using cackle to increase duration of hexes by 1 round.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
Flying 30 feet up, out of the creature's reach, Poog smirks. "You am almost at your last, so you am saving me forever!" He claws at the creature through the air, brief streaks of blood suddenly appearing on its flesh momentarily in a matching pattern. Use retribution hex, DC 21 Will save to resist (he's at -4 to saves): A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for 4 rounds.
Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,
"This am not even a challenge," Poog sighs., landing back on the ground as he realizes their foe is all but defeated. He glares at the man again, the air once more seeming to thicken momentarily. Move to within 30 feet. Use Evil Eye hex. -4 to AC for 7 rounds; DC 21 Will save to reduce duration to 1 round.
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