Sacred Killer

Ponderosa's page

31 posts. Alias of rashly5.


Full Name

Ponderosa

Race

Half-orc

Classes/Levels

Bloodrager (Steelblood) 1

Quick Reference:
[ HP 13/13 | AC 17/10/17, CMD 15, Fort +4, Ref +0, Will +1 | Init +0; Darkvision 60 ft.; Perception +7 ]

Gender

Male

Size

Medium (5'6" Height, 216 lbs Weight)

Age

17

Alignment

Chaotic Good

Languages

Common, Orc

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 12
Charisma 13

About Ponderosa

A half-orc setting out to prove himself.

Tracking:

Bloodrage: 2/5
Destined Strike: 2/3

Spring Loaded Wrist Sheath (left): Cold iron dagger
Spring Loaded Wrist Sheath (right): Signal whistle

Stat Block:

Ponderosa
Male half-orc bloodrager (steelbood) 1
CG Medium humanoid (human, orc)
Init +0; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
HP 13 (1d10+2+1)
Fort +4, Ref +0, Will +1; +1 Ref against trample
attacks
Defensive Abilities indomitable stance
--------------------
Offense
--------------------
Spd 20 ft.
Melee cold iron dagger +5 (1d4+4, 19-20/x2, 10 ft., P/S), greatsword +5 (2d6+6, 19-20/x2, S), lucerne hammer +6 (1d12+6, x2, B/P, brace, reach, special)
Ranged ordinary stone sling +0 (1d3+4, x2, 50 ft., B)
Special Attacks +1 on attack and damage rolls against charging creatures, bloodrage (5/day), destined strike (3/day)
Bloodline destined
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +6; CMD 15 (16 against overrun)
Traits Fate's Favored, Noble Born
Feats Endurance, Power Attack
Skills Acrobatics -3, Appraise +0 (+2 natural stones or metals), Intimidate +5, Perception +7, Survival +5
Languages Common, Orc
SQ orc blood

Bloodraging Reference:

Normal
greatsword +5 (2d6+6, 19-20/x2, S)
lucerne hammer +5 (1d12+6, x2, B/P, brace, reach, special)

Normal PA
greatsword +4 (2d6+9, 19-20/x2, S)
lucerne hammer +4 (1d12+9, x2, B/P, brace, reach, special)

BloodRage: +4 STR, +4 CON (+2 HP), +2 Fort, +2 Will, -2 AC
[ HP 15/15, AC 16/8/16, Fort +6, Ref +1, Will +3, CMB +8, CMD 17 ]

Raging
greatsword +7 (2d6+9, 19-20/x2, S)
lucerne hammer +7 (1d12+9, x2, B/P, brace, reach, special)

Raging PA
greatsword +6 (2d6+12, 19-20/x2, S)
lucerne hammer +6 (1d12+12, x2, B/P, brace, reach, special)

Abilities and Situational Reference:

Bloodrage (Su): A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Destined Strike (Su): At 1st level, as a free action up to three times per day you can grant yourself an insight bonus equal to 1/2 your bloodrager level (minimum 1) on one melee attack. At 12th level, you can use this ability up to five times per day.

Indomitable Stance (Ex) A steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures.

---

Attack - vs. charging creatures - +1 attack and damage rolls
Armor - vs. charging creatures - +1

Appraise - natural stones or metals - +2 bonus

Movement - rocks or ruins -ignore penalty on first 5 feet of rocky difficult terrain

Luck Bonuses - all are increased by 1

Stats:

Ability Scores
Strength 18 (+4)
Dexterity 10 (+0)
Constitution 14 (+2)
Intelligence 10 (-1)
Wisdom 12 (+1)
Charisma 13 (+1)

Saving Throws
Fortitude: +4 = 2 [base] + 2 [con]
Reflex: +0 = 0 [base] + 0 [dex]
Will: +1 = 0 [base] + 1 [wis]

AC: 17 = 10 + 7 [armor]
Touch: 10, Flat-footed: 17
HP: 13 = 1d10 [1d10 max] + 2 [con * level] + 1 [favored class]

BAB: +1 = 1 [base]
CMB: +6 = 1 [BAB] + 4 [str] + 1 [indomitable stance]
CMD: 15 = 10 + 1 [BAB] + 4 [str] + 0 [dex]
Melee Attack Base: +5 = 1 [BAB] + 4 [str];
Range Attack Base: +1 = 1 [BAB] + 0 [dex];

Base Speed: 20 ft. = 30 [base] - 10 [heavy armor]
Initiative: +0 = 0 [dex]
Concentration: N/A = N/A

Favored Class Bonus: +1 HP

Spells:

<Bloodrager Spell List>

Spell Save DC - Level - Spells Per Day - Bonus Spells
N/A - 1st - N/A - N/A

Feats, Traits, Abilities:

--------------------
Traits
--------------------
Bestial - +2 racial bonus to perception
City-Raised - +2 racial bonus to knowledge (local)
Darkvision 60 ft.
Orc Blood
Shaman's Apprentice - receive Endurance as bonus feat

Fate's Favored - luck bonuses on this character is increased by 1
Noble Born - ignore movement penalty on first 5 feet of rocky difficult terrain (rocks or ruins); +2 trait bonus on appraise to asses value of natural stones or metals

--------------------
Feats
--------------------
Endurance - +4 bonus on some saves, can sleep in light or medium armor without being fatigued
Power Attack - trade accuracy for damage

--------------------
Bloodrager (Steelblood)
--------------------
Bloodline [Destined]
Bloodline Power (Su) [Destined Strike]
Bloodrage (Su)
Indomitable Stance (Ex)

Skills:

Skill Name: Total Bonus = Ranks + Ability + Misc

Acrobatics`: -3 = 1 + 0 + 3 [class] - 7 [ACP]
Appraise: 0 = 0 + 0 + 0
Bluff: 1 = 0 + 1 + 0
Climb`: -3 = 0 + 4 - 7 [ACP]
Craft (X): 0 = 0 - 0 + 0
Diplomacy: 1 = 0 + 1 + 0
Disable Device*: 0 = 0 + 0 + 0
Disguise: 1 = 0 + 1 + 0
Escape Artist`: -7 = 0 + 0 - 7 [ACP]
Fly`: -7 = 0 + 0 - 7 [ACP]
Heal: 1 = 0 + 1 + 0
Intimidate: 5 = 1 + 1 + 3 [class]
Knowledge (local): 2 = 0 + 0 + 2 [city-raised]
Knowledge (X)*: 1 = 0 + 1 + 0
Linguistics*: 0 = 0 + 0 + 0
Perception: 7 = 1 + 1 + 3 [class] + 2 [bestial]
Perform (X): 1 = 0 + 1 + 0
Profession (X)*: 1 = 0 + 1 + 0
Ride`: -7 = 0 + 0 - 7 [ACP]
Sense Motive: 1 = 0 + 1 + 0
Sleight of Hand*: 0 = 0 + 0 + 0
Spellcraft*: 0 = 0 + 0 + 0
Stealth`: -7 = 0 + 0 - 7 [ACP]
Survival: 5 = 1 + 1 + 3 [class]
Swim`: -3 = 0 + 4 - 7 [ACP]
Use Magic Device*: 1 = 0 + 1 + 0

*trained only
`affected by ACP

Items:

Gold: 31 gp 2 sp

--------------------
Unique
--------------------

--------------------
Magic Items
--------------------

--------------------
Magic Item Slots
--------------------
Head:
Headband:
Eyes:
Neck:
Shoulders:
Body:
Chest:
Belt:
Hands:
Wrists:
Ring 1:
Ring 2:
Feet:

--------------------
Weapons
--------------------
Dagger, cold iron (1d4, 19-20/x2, 10 ft., P/S) [1 lb]
Greatsword with sawback sword and hollowed pommel (2d6, 19-20/x2, S) [8 lb]
Lucerne Hammer (1d12, x2, B/P, brace, reach, special) [12 lb]
Sling (1d4, x2, 50 ft., B)

--------------------
Armor
--------------------
Explorer's Outfit [8 lb]
Splint Mail (+7 AC, +0 max dex, -7 APC) [45 lb]
Wrist Sheath, spring loaded [1 lb] x2

--------------------
General
--------------------
Backpack, common [2 lb]
Bag, waterproof [0.5 lb]
Bell
Book, journal [1 lb]
Case, scroll [0.5 lb]
Compass [0.5 lb]
Fishhook
Flint and Steel
Hammock [3 lb]
Mirror, small steel [0.5 lb]
Pouch, belt [0.5 lb]
Pouch, spell components [2 lb]
Scrivener's Kit [1 lb]
Sewing Needle
Smelling Salts
Waterskin [4 lb]
Whistle, signal

--------------------
Consumables
--------------------
Candle x10
Chalk (pieces) x10
Charcoal (sticks) x2
Rations, trail [1 lb] x3
Repellent, vermin
Rope, silk (50 ft.) [5 lb]
Tindertwig

--------------------
Carrying Capacity
Strength: 18
--------------------
Current Encumbrance: 99.5 lbs (Light Load)

Light Load: 100 lbs. or less
Medium Load: 101–200 lbs.
Heavy Load: 201–300 lbs.

Background:

Male Half-Orc Bloodrager (Steelblood) [Destined Bloodline]

Ponderosa, that's me. I'm a minor half-orc noble in the city of Grayhaven in Brevon, just waiting for a chance to be something more than a political pawn like most young adults.

People

1. Azar, my human mother. As a noble who bore me out of wedlock, she can't see me as anything but her own personal failure.

2. Gil, a dwarven blacksmith and a good friend. He trained me in fighting but I think it's just so he can have someone to model his armor.

3. Ivonne, a female half-elf noble. She has some sort of hidden agenda and I can tell she's taken an interest in me, but it's not the romantic kind.

Personal Development

1. Mother left me to stumble my way through the vicious politics of nobles when I was barely a teen. Made it clear how even civilization had the bite of savagery in it and I'd need more than brute strength to survive.

2. Gil started training me by having me run around in full armor delivering supplies around the city. Some River Kingdom thugs thought it'd be a great idea to try to mug me for one reason or another; sometimes brute strength really was what you needed.

3. Nobles sometimes entertained mercenaries and adventurers, swordlords and heroes. They could tell their stories freely or had to be convinced with alcohol, but their tales gave me hope that someone could be more than just where they came from.

Motivation

Validation. Mother made it clear I'd never be enough for her, and I don't think I ever will be, but I want something that tells me I'm more than just a mistake.

Appearance
Beast, that's what they call me behind my back when they think I'm not listening, but I can hear them fine with these pointy ears. Hate to admit it but they have a point: can't hide the fact I look more orc than human. Done what I can, styling my hair, taking care of my skin, resorting to cosmetics and blunting my tusks to seem more like decorations than weapons, but I'm too broad, too brawny, too much like a threat towering over most people with my height.

Player Notes:

Feats: Diehard