About PonderosaA half-orc setting out to prove himself. Tracking:
Bloodrage: 2/5 Destined Strike: 2/3 Spring Loaded Wrist Sheath (left): Cold iron dagger
Stat Block:
Ponderosa Male half-orc bloodrager (steelbood) 1 CG Medium humanoid (human, orc) Init +0; Senses darkvision 60 ft.; Perception +7 -------------------- Defense -------------------- AC 17, touch 10, flat-footed 17 (+7 armor) HP 13 (1d10+2+1) Fort +4, Ref +0, Will +1; +1 Ref against trample attacks Defensive Abilities indomitable stance -------------------- Offense -------------------- Spd 20 ft. Melee cold iron dagger +5 (1d4+4, 19-20/x2, 10 ft., P/S), greatsword +5 (2d6+6, 19-20/x2, S), lucerne hammer +6 (1d12+6, x2, B/P, brace, reach, special) Ranged ordinary stone sling +0 (1d3+4, x2, 50 ft., B) Special Attacks +1 on attack and damage rolls against charging creatures, bloodrage (5/day), destined strike (3/day) Bloodline destined -------------------- Statistics -------------------- Str 18, Dex 10, Con 14, Int 10, Wis 12, Cha 13 Base Atk +1; CMB +6; CMD 15 (16 against overrun) Traits Fate's Favored, Noble Born Feats Endurance, Power Attack Skills Acrobatics -3, Appraise +0 (+2 natural stones or metals), Intimidate +5, Perception +7, Survival +5 Languages Common, Orc SQ orc blood Bloodraging Reference:
Normal greatsword +5 (2d6+6, 19-20/x2, S) lucerne hammer +5 (1d12+6, x2, B/P, brace, reach, special) Normal PA
BloodRage: +4 STR, +4 CON (+2 HP), +2 Fort, +2 Will, -2 AC
Raging
Raging PA
Abilities and Situational Reference:
Bloodrage (Su): A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Destined Strike (Su): At 1st level, as a free action up to three times per day you can grant yourself an insight bonus equal to 1/2 your bloodrager level (minimum 1) on one melee attack. At 12th level, you can use this ability up to five times per day. Indomitable Stance (Ex) A steelblood gains a +1 bonus on combat maneuver checks, to CMD against overrun combat maneuvers, and on Reflex saving throws against trample attacks. He also gains a +1 bonus to his AC against charge attacks and on attack and damage rolls against charging creatures. --- Attack - vs. charging creatures - +1 attack and damage rolls
Appraise - natural stones or metals - +2 bonus Movement - rocks or ruins -ignore penalty on first 5 feet of rocky difficult terrain Luck Bonuses - all are increased by 1
Stats:
Ability Scores Strength 18 (+4) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 10 (-1) Wisdom 12 (+1) Charisma 13 (+1) Saving Throws
AC: 17 = 10 + 7 [armor]
BAB: +1 = 1 [base]
Base Speed: 20 ft. = 30 [base] - 10 [heavy armor]
Favored Class Bonus: +1 HP
Spells:
Feats, Traits, Abilities:
-------------------- Traits -------------------- Bestial - +2 racial bonus to perception City-Raised - +2 racial bonus to knowledge (local) Darkvision 60 ft. Orc Blood Shaman's Apprentice - receive Endurance as bonus feat Fate's Favored - luck bonuses on this character is increased by 1
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Skills:
Skill Name: Total Bonus = Ranks + Ability + Misc Acrobatics`: -3 = 1 + 0 + 3 [class] - 7 [ACP]
*trained only
Items:
Gold: 31 gp 2 sp --------------------
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Light Load: 100 lbs. or less
Background:
Male Half-Orc Bloodrager (Steelblood) [Destined Bloodline] Ponderosa, that's me. I'm a minor half-orc noble in the city of Grayhaven in Brevon, just waiting for a chance to be something more than a political pawn like most young adults. People 1. Azar, my human mother. As a noble who bore me out of wedlock, she can't see me as anything but her own personal failure. 2. Gil, a dwarven blacksmith and a good friend. He trained me in fighting but I think it's just so he can have someone to model his armor. 3. Ivonne, a female half-elf noble. She has some sort of hidden agenda and I can tell she's taken an interest in me, but it's not the romantic kind. Personal Development 1. Mother left me to stumble my way through the vicious politics of nobles when I was barely a teen. Made it clear how even civilization had the bite of savagery in it and I'd need more than brute strength to survive. 2. Gil started training me by having me run around in full armor delivering supplies around the city. Some River Kingdom thugs thought it'd be a great idea to try to mug me for one reason or another; sometimes brute strength really was what you needed. 3. Nobles sometimes entertained mercenaries and adventurers, swordlords and heroes. They could tell their stories freely or had to be convinced with alcohol, but their tales gave me hope that someone could be more than just where they came from. Motivation Validation. Mother made it clear I'd never be enough for her, and I don't think I ever will be, but I want something that tells me I'm more than just a mistake. Appearance
Player Notes:
Feats: Diehard |