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In 20+ years of D&D I've never seen the issue tackled or even dealt with (steps back waiting to be corrected). It's regularly addressed in Online RPG gaming but is never mentioned in pen & paper RPG's. D&D relies on the honour system, well that's open to abuse right? What DM's have experiences with it, is it a widespread issue or does it even happen? Is it a taboo subject, a dirty secret or something that could undermine the game as whole? ![]()
The Haunted House article was excellent - material I'm just dying to get the chance to insert into a game. Well done : ) But that's it - one article in the whole magazine. I got a 1 year subscription in July but I think the magazine is pretty poor after the re-launch. My game store manager is pretty flexible so I'm going to exchange Dragon for a few issues of Dungeon and maybe get some back issues. Hope you turn the magazine around, I really appreciate Eric Mona's enthusiasm and commitment to make Dragon the best magazine possible. Good luck : ) ![]()
I think Crafting is an under developed part of the game and in my experience rarely used. But isn't Crafting a significant part of MMORPG? How about advice on using Crafters to their full potential, some prestige classes (maybe Dwarven Smith, Elven Fletcher, Human Gunsmith, Gnomish Apothecry), some more Power Components, rules on cutomising armour, weapons and eqipment ("Pimp my Full Plate" anyone?). I think there's an opportunity to add another dimension to peoples game. The Dwarven Smith is a cool archetype, I like to see him (or her) brought to life. A Crafter may not be too great in a fight but where would Bond be without 'Q' or Blade without his Whistler? If I were a player I'd like to see one in my party. ![]()
I've done a bit of Dragon magazine bashing today so I just want to share what I think are some of the fantastic issues. Issue 299 - Knights & Paladins
Issue 303 - Gladiators
Issue 308 - Dragon Magic
These issues just inspired me and made me want to run games where I could use some of this great material. ![]()
I've done a bit of Dragon magazine bashing today so I just want to share what I think are some of the fantastic issues. Issue 299 - Knights & Paladins
Issue 303 - Gladiators
Issue 308 - Dragon Magic
These issues just inspired me and made me want to run games where I could use some of this great material. What other issues or articles have inspired other Dragon readers? ![]()
And the prime culprit - First Watch. Puh-lease - this month issue 335 "THE GAMESAC"! I buy Dragon for articles that are going to inspire me, add depth to my D&D campaign or improve my game. Reading about a 'fully equipped' sac with pockets for controllers or soda's isn't going to do that. First Watch reads like 4 pages of vaguely disguised adverts. If I want to read about new XBox or PC games I'll buy a magazine devoted to them. How is a note on a White Wolf Exalted inspired comic really useful to me as a D&D player? Being brutal, I think the Fiction is filler, I think a whole page of the Editor's thoughts is filler, half the Ed Greenwood article (I notice he has a new book out)- filler/promo material. I think Class Acts is padded and I know this isn't going to go down well - 3 pages of comics could be better spent. Whether the fiction, cartoons or other stuff are really great or useful is debatable but 4 pages of First Watch is 4 pages too much. If Dragon aims to "provide D&D players with the tools, utilities, and excitement they need to raise the level of their play experience" (it's certainly the reason I buy it)then at least news items about the lastest GAMESAC have got to go. ![]()
Hei, The 'Class Acts' articles are pretty much a waste of space! In 1 page they manage to be short, shallow, mainly useless and even broken! Issue 335 Class Acts
Some of the Feats are useful, the Chaos Monk is a nice idea but underdeveloped, same with the Totem Druids. Come on, use the pages for something with a bit of depth, a bit of imagination. |