TLDR: I'm curious what types of true neutrals are out there. Here's my character, I'd like to hear about yours.
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So, a while back I made a character and have been playing a campaign with him. After I planned out his ideology I was kind of surprised to find that it seemed to fit best under the true neutral alignment. However, from what I've seen on forums like these it seems a rather atypical neutral.
Funny thing is, I didn't know how much the planes would figure into this game. When I told my DM about my character concept we had the following exchange:
"Have you been reading my campaign notes?"
"No... should I have?"
"No, just... Well this should be interesting."
While what follows may not reflect the exact rules-as-written nature of the planes, this is his take on it. In the campaign knowledge of the workings of the planes is generally not deep or widespread. By this point in the campaign the player characters probably know more about the planes than just about any mortal, but we're still learning things. Also, a few things have been changed. For example, instead of three of each there is only one "good" plane and one "evil" plane.
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My character, Pelekko, is campaigning for material plane independence. It ticks him off that other planes keep interfering to try and lure morals to their side of some pointless eternal war. Even sometimes using the material plane as their literal battleground.
So he basically rejects the alignments, seeing them as artificial. He believes that what you see when you cast "detect good" is how much essence of the celestial realm they have allowed into themselves. Upon death a person's soul is "taken" by the realm that has the most of their hooks in that person. It is unclear what happens to the true neutral, but he hopes he will reincarnate within the material plane. If not, he'll find some way to make that happen.
Before the campaign started he was a spy. However, he was basically playing both sides in an effort to prevent a war. Disrupting the war-machine of the enemy while also exaggerating their strength in reports back to his home country. He would rather the mortal nations save their strength to fend off the true threats.
One of the main conflicts in the campaign is that portals or "holes" are opening up which allow the demonic realms to enter the material plane. How would he like to deal with it? Rally the mortal nations for a counter-invasion until the demons decide it's a bad idea to keep those portals open.
He's got some big plans. But is it that much crazier than a hero who hopes to attain godhood?
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Pelekko- "We have spells that can return the recently dead to life do we not? Those spells are taking that soul one plane to another. Is it so unbelievable to think that these planes might be doing the same thing on a larger scale?"
Ally- "That would have to be a very large spell."
Pelekko- "You're right. To maintain something like that you'd probably need hundreds of 'morally' aligned ceremonial structures where acolytes meet once a week or so to chant and perform rituals."
Ally- "Right. And if someone were doing that I think we'd-"
Pelekko "-You're an idiot."
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Pelekko- "Well, here's your chance! Just ask these archons which one remembers being your grandfather."
Ally - "You know they don't remember being mortal."
Pelekko- "That's because they never were... A mortal's soul isn't their steel, it's the fuel in their forge."