Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
I added the wrong Get 'Em... each hit should be 1 more damage. Piercing might not be what Iseph needs, but it's what he has. ◆ Aim ◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (10) + 16 = 26
◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
The target gets 1 less AC bonus for cover due to Aim. He waits for an opening. ↺ Kill Steal:
Trigger An ally ends their turn.
Requirements You’re wielding a gun and an enemy was hit two or more times by the same ally this turn Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (3) + 16 = 19 Piercing Damage: 2d6 + 2d4 + 2 ⇒ (6, 5) + (4, 1) + 2 = 18 The target gets 1 less AC bonus for cover due to Aim. ↺ Hair Trigger:
Trigger A creature within your first range increment uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action.
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (13) + 16 = 29 Piercing Damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9 Think I will need a reload next round.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
With the hazard gone, Iseph can focus on the sample. ◆ Aim ◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (10) + 16 = 26
◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
The target gets 1 less AC bonus for cover due to Aim. And remembering that he has reactions. ↺ Kill Steal:
Trigger An ally ends their turn.
Requirements You’re wielding a gun and an enemy was hit two or more times by the same ally this turn Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (7) + 16 = 23 Piercing Damage: 2d6 + 2d4 + 1 ⇒ (1, 4) + (3, 2) + 1 = 11 The target gets 1 less AC bonus for cover due to Aim. ↺ Hair Trigger:: Trigger A creature within your first range increment uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action.
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (2) + 16 = 18 Piercing Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Iseph tries to disable the hazard before firing off another shot at Sample 62. ◆ Disable Computers: 1d20 + 12 ⇒ (11) + 12 = 23 ◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (19) + 16 = 35
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Iseph fires off another shot at Sample 62 before trying to disable the hazard. ◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (8) + 16 = 24
◆ Disable Computers: 1d20 + 12 ⇒ (15) + 12 = 27
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Was going to ask if I could voluntarily fail the save, but then I saw that Prone is all downside in this edition. Reflex Save: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20 Assuming that is Clumsy 1 Iseph maintains a grip on a bar protruding from the ship's exterior. He draws and fires carefully on Sample 62. ◆ Interact to draw Tactical Semi-Auto Pistol ◆ Aim ◆ Strike Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (15) + 16 = 31
The target gets 1 less AC bonus for cover due to Aim. Iseph prepares to react to a variety of situations. ↺ Kill Steal:
Trigger An ally ends their turn.
Requirements You’re wielding a gun and an enemy was hit two or more times by the same ally this turn Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (11) + 16 = 27
The target gets 1 less AC bonus for cover due to Aim. ↺ Hair Trigger: Trigger A creature within your first range increment uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action.
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (4) + 16 = 20
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
"We must also be sure to fully decontaminate ourselves before returning to our ship. Surviving a few moments in the void of space while we cross over is likely within Sample 62's ability." Having said that, Iseph gets to work reprogramming the guns. Computers: 1d20 + 12 ⇒ (6) + 12 = 18 The living ship has some subroutines Iseph is not familiar with, but he adapts. Computers, Hero Point: 1d20 + 12 ⇒ (6) + 12 = 18 At least until he finds the ROM of Starfighter Frenzy.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Iseph sets to work moving radioactive materials in the lead containers. Thievery: 1d20 + 12 ⇒ (16) + 12 = 28 I assume he will have to expose himself at least once to get things set up. Fortitude Save: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Iseph usually leaves magic to the more mystically inclined, but if this ghost is reliving an attack, perhaps pantomiming a defense of her may calm her spirit? He leaps in front of the apparition and fires at whatever she seems to be looking at. Ranged Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Society: 1d20 + 2 ⇒ (20) + 2 = 22 This happens to be a code that Iseph has studied before. The letter comes from Pulonis. It reads, “Meyel smiles upon us. The time to act has come. Be ready.”
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Perception: 1d20 + 11 ⇒ (16) + 11 = 27 "This may be a good use for that petrol." Iseph offers the flamethrower to anyone who wants it.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
If accuracy doesn't matter, let's try sheer blanket ruination. ◆ Strike Advanced Semi-Auto Pistol: 1d20 + 16 ⇒ (5) + 16 = 21
◆ Strike Advanced Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
◆ Strike Advanced Semi-Auto Pistol: 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Reflex Save: 1d20 + 13 ⇒ (15) + 13 = 28 Iseph avoids the worst of the weird noise. He backs up, takes aim at the Purple creature, and squeezes off two shots. ↺ Step ◆ Aim ◆ Strike Advanced Semi-Auto Pistol: 1d20 + 16 ⇒ (10) + 16 = 26
◆ Strike Advanced Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
If Purple drops after one shot, he will use ◇ Switch target to change his Aim to green.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Looks like iseph's damage was marked under Zye on the tracker. Reflex Save: 1d20 + 13 ⇒ (7) + 13 = 20
Now that's how you do two DC 21 saves! ◆ Step ◆ Interact to draw weapon ◆ Strike Commercial Incendiary Grenade: 1d20 + 9 ⇒ (2) + 9 = 11
I don't think it can hit both enemies with a 5 foot radius burst. If the's the case, throwing to hit Purple.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Iseph takes a few photos of the egg sacs and tries to call up information about them from the network. Infosphere Lore: 1d20 + 9 ⇒ (6) + 9 = 15 Not sure that's useful, but he doesn't have anything else that might help.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Iseph does in fact have level 5 armor, but there should definitely be a "minimum 1" for the environmental protections. The android pushes off the wall towards the other ship's airlock. Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14
And manages to grab an edge before floating off into space, though it was not the most graceful transit in history.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
A silvery-skinned android practically bristling with gear moved toward a computer console. They had previously introduced themselves as Iseph, but were not particularly interested in the other goings-on until now. "I will attempt to hack into their system and pilot the vessel remotely," they say before getting to work.
Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺
Placeholder for the moment. Already doing a solarian and witchwarper playtest elsewhere, so looking to try one of the other classes. Which one, and whether it's a pregen or my own creation, I will decide as the party fills out. |