Iseph

Playtest Iseph's page

26 posts. Alias of cmlobue.


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Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Thanks to everyone for a great game, especially Super Zero for running!


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

I added the wrong Get 'Em... each hit should be 1 more damage.

Piercing might not be what Iseph needs, but it's what he has.

◆ Aim

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (10) + 16 = 26
Piercing Damage: 2d6 + 2d4 + 2 ⇒ (6, 2) + (4, 1) + 2 = 15

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Piercing Damage: 2d6 + 2d4 + 2 ⇒ (2, 2) + (2, 2) + 2 = 10

The target gets 1 less AC bonus for cover due to Aim.

He waits for an opening.

↺ Kill Steal:
Trigger An ally ends their turn.
Requirements You’re wielding a gun and an enemy was hit two or more times by the same ally this turn
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (3) + 16 = 19
Piercing Damage: 2d6 + 2d4 + 2 ⇒ (6, 5) + (4, 1) + 2 = 18
The target gets 1 less AC bonus for cover due to Aim.

↺ Hair Trigger:
Trigger A creature within your first range increment uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action.
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (13) + 16 = 29
Piercing Damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9

Think I will need a reload next round.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

With the hazard gone, Iseph can focus on the sample.

◆ Aim

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (10) + 16 = 26
Piercing Damage: 2d6 + 2d4 + 1 ⇒ (3, 1) + (4, 3) + 1 = 12

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (10) + 16 - 5 = 21
Piercing Damage: 2d6 + 2d4 + 1 ⇒ (3, 6) + (3, 4) + 1 = 17

The target gets 1 less AC bonus for cover due to Aim.

And remembering that he has reactions.

↺ Kill Steal:
Trigger An ally ends their turn.
Requirements You’re wielding a gun and an enemy was hit two or more times by the same ally this turn
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (7) + 16 = 23
Piercing Damage: 2d6 + 2d4 + 1 ⇒ (1, 4) + (3, 2) + 1 = 11

The target gets 1 less AC bonus for cover due to Aim.

↺ Hair Trigger::
Trigger A creature within your first range increment uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action.
Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (2) + 16 = 18
Piercing Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph tries to disable the hazard before firing off another shot at Sample 62.

◆ Disable

Computers: 1d20 + 12 ⇒ (11) + 12 = 23

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (19) + 16 = 35
Piercing Damage: 2d6 ⇒ (5, 5) = 10


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph fires off another shot at Sample 62 before trying to disable the hazard.

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (8) + 16 = 24
Piercing Damage: 2d6 ⇒ (4, 1) = 5

◆ Disable

Computers: 1d20 + 12 ⇒ (15) + 12 = 27


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Was going to ask if I could voluntarily fail the save, but then I saw that Prone is all downside in this edition.

Reflex Save: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20

Assuming that is Clumsy 1

Iseph maintains a grip on a bar protruding from the ship's exterior. He draws and fires carefully on Sample 62.

◆ Interact to draw Tactical Semi-Auto Pistol

◆ Aim

◆ Strike

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (15) + 16 = 31
Piercing Damage: 2d6 + 2d4 ⇒ (3, 5) + (1, 2) = 11

The target gets 1 less AC bonus for cover due to Aim.

Iseph prepares to react to a variety of situations.

↺ Kill Steal:
Trigger An ally ends their turn.
Requirements You’re wielding a gun and an enemy was hit two or more times by the same ally this turn

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (11) + 16 = 27
Piercing Damage: 2d6 + 2d4 ⇒ (2, 1) + (3, 3) = 9

The target gets 1 less AC bonus for cover due to Aim.

↺ Hair Trigger:
Trigger A creature within your first range increment uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action.

Tactical Semi-Auto Pistol: 1d20 + 16 ⇒ (4) + 16 = 20
Piercing Damage: 2d6 ⇒ (3, 3) = 6


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

"We must also be sure to fully decontaminate ourselves before returning to our ship. Surviving a few moments in the void of space while we cross over is likely within Sample 62's ability."

Having said that, Iseph gets to work reprogramming the guns.

Computers: 1d20 + 12 ⇒ (6) + 12 = 18

The living ship has some subroutines Iseph is not familiar with, but he adapts.

Computers, Hero Point: 1d20 + 12 ⇒ (6) + 12 = 18

At least until he finds the ROM of Starfighter Frenzy.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph sets to work moving radioactive materials in the lead containers.

Thievery: 1d20 + 12 ⇒ (16) + 12 = 28

I assume he will have to expose himself at least once to get things set up.

Fortitude Save: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

"We can be your hands, if you direct us."


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph usually leaves magic to the more mystically inclined, but if this ghost is reliving an attack, perhaps pantomiming a defense of her may calm her spirit? He leaps in front of the apparition and fires at whatever she seems to be looking at.

Ranged Attack: 1d20 + 16 ⇒ (16) + 16 = 32


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph will take it if he can still use all his tricks with it (it looks like he can).


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph will climb up onto the range hood to get a better look at the growth.

Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Society: 1d20 + 2 ⇒ (20) + 2 = 22

This happens to be a code that Iseph has studied before.

The letter comes from Pulonis. It reads, “Meyel smiles upon us. The time to act has come. Be ready.”


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

"This may be a good use for that petrol." Iseph offers the flamethrower to anyone who wants it.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

If accuracy doesn't matter, let's try sheer blanket ruination.

◆ Strike

Advanced Semi-Auto Pistol: 1d20 + 16 ⇒ (5) + 16 = 21
Piercing Damage: 2d6 ⇒ (6, 3) = 9

◆ Strike

Advanced Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
Piercing Damage: 2d6 ⇒ (2, 6) = 8

◆ Strike

Advanced Semi-Auto Pistol: 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26
Piercing Damage: 2d6 ⇒ (6, 6) = 12
Critical Damage: 2d6 ⇒ (5, 6) = 11


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Reflex Save: 1d20 + 13 ⇒ (15) + 13 = 28

Iseph avoids the worst of the weird noise. He backs up, takes aim at the Purple creature, and squeezes off two shots.

↺ Step

◆ Aim

◆ Strike

Advanced Semi-Auto Pistol: 1d20 + 16 ⇒ (10) + 16 = 26
Piercing Damage: 2d6 ⇒ (6, 5) = 11
Precision Damage: 1d4 ⇒ 4

◆ Strike

Advanced Semi-Auto Pistol: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
Piercing Damage: 2d6 ⇒ (3, 5) = 8
Precision Damage: 1d4 ⇒ 4

If Purple drops after one shot, he will use ◇ Switch target to change his Aim to green.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Looks like iseph's damage was marked under Zye on the tracker.

Reflex Save: 1d20 + 13 ⇒ (7) + 13 = 20
Reflex Save: 1d20 + 13 ⇒ (7) + 13 = 20

Now that's how you do two DC 21 saves!

◆ Step

◆ Interact to draw weapon

◆ Strike

Commercial Incendiary Grenade: 1d20 + 9 ⇒ (2) + 9 = 11
Fire Damage: 1d8 ⇒ 4

I don't think it can hit both enemies with a 5 foot radius burst. If the's the case, throwing to hit Purple.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph continues to study the scene.

Crafting: 1d20 + 9 ⇒ (5) + 9 = 14
Computers: 1d20 + 12 ⇒ (1) + 12 = 13


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph takes a few photos of the egg sacs and tries to call up information about them from the network.

Infosphere Lore: 1d20 + 9 ⇒ (6) + 9 = 15

Not sure that's useful, but he doesn't have anything else that might help.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph takes a crack at the computers while Chk Chk works on the drone.

Computers: 1d20 + 12 ⇒ (11) + 12 = 23


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph takes a look at the boxes.

Thievery: 1d20 + 12 ⇒ (8) + 12 = 20


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph does in fact have level 5 armor, but there should definitely be a "minimum 1" for the environmental protections.

The android pushes off the wall towards the other ship's airlock.

Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14
Reflex Save: 1d20 + 13 ⇒ (16) + 13 = 29

And manages to grab an edge before floating off into space, though it was not the most graceful transit in history.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Iseph tries to recall his previous experience with Xenowardens.

Crafting +9


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

A silvery-skinned android practically bristling with gear moved toward a computer console. They had previously introduced themselves as Iseph, but were not particularly interested in the other goings-on until now. "I will attempt to hack into their system and pilot the vessel remotely," they say before getting to work.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Guess I'll grab the pregen operative for this game, since I haven't had time to make my own character.


Male Android Operative 5 | HP 55/63 | AC 23 | Fortitude +10, Reflex+13, Will +11 | Perception +11 | Speed 25 | Default Exploration: Search +11 | Active Conditions: None | ◆◇↺

Placeholder for the moment. Already doing a solarian and witchwarper playtest elsewhere, so looking to try one of the other classes. Which one, and whether it's a pregen or my own creation, I will decide as the party fills out.