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Hi all, seeking clarification on how these abilities interact.

As an example, suppose a target is hit with a fireball (failing the save) from an oracle with the burning magic revelation using a rod of dazing.

Does the damage from the Burning Magic revelation ability trigger the Dazing effect on subsequent (1d4) rounds?

My guess is yes so long as the damage from burning magic is considered damage from the spell and not its own source. As the case might be for one casting a dazing fireball using alchemist fire as a power component (which I think could be argued the alchemist fire would be considered its own source of damage and not trigger the dazing effect on subsequent rounds - but I'm not sure - hence the post).

Thanks for the consideration!


Hi all,

I'm hoping someone can help clarify for me how this spell works with regard to what is the state of the target after it fails its save and while the caster is spending up to five minutes creating a memory.

Does the target know its failed the will save and being messed with in some fashion during this time?

REF

"Casting the spell takes 1 round. If the subject fails to save, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the subject. If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell's range during this time, the spell is lost."

Side note: Is the caster entitled to know whether the target failed their save or not?

Thanks as always for the reply!


Hi all,

Seeking a clarification please. Is Trample damage subject to DR?

Thanks,


This seems like it would be a problem (imagine the full plate wearing barbarian) but I haven't read anything yet that suggest it can't be done (guy puts holes in armor for spikes to poke through maybe?).

Fiend Totem (Su)
Prerequisite: Barbarian 6, lesser fiend totem rage power

Benefit: While raging, the barbarian sprouts dozens of wicked barbs from her body. Anyone striking the barbarian with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage.

Do totem spikes work while wearing armor?


Lets say you have a character with darkvision fighting against enemies in the dark without the ability to see him. Would he be considered invisible and able to apply the appropriate modifiers.

Condition: Invisible

"Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any).

If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance)."

If so would it also apply to someone who could see through fog fighting someone who couldn't in a fog cloud effect?

Thanks for your input.


After searching around a bit myself, I thought it would be nice to have a sub forum for gamers in this neck of the woods to express interest in starting or joining a game.


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Hi, I have a question regarding the following rule:

"Shooting or Throwing into a Melee

If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character."

Please help me to understand exactly how far away a friendly melee engaged character needs to be away from the target creature (or targeted creature's distant square if it's large) to avoid this penalty.

R= Ranged Attacker, F= Friendly PC, E= Enemy with a reach weapon (2 squares away from F)

|R|_|F|_|E|

With the above example would the ranged attack still incur the shooting into melee penalty?
I know it would certainly be affected by cover but that part I understand. I'm not sure if the enemy is considered ten feet away (2 squares away) from F or only considered five feet away (by measuring the one open square between them).

I would greatly appreciate your input in figuring out how to handle this correctly.

Thanks,


I could use some guidance on how to handle a special attack please. Would DR bludgeoning be an appropriate defense to apply to a Whirlwind Blast or does it circumvent DR and Resistance?

Whirlwind Blast (Su)

When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half). The save DC is Constitution-based.

Thanks,


Hi, I could use some direction on how to handle an airborne grappling scenario please.

In one turn, creature 'A' flies over to creature 'B' and initiates a grapple, then 'A' stops flapping his wings to become dead weight (presumably more than 'B' can carry and continue flying) with the intention of falling down to the ground with 'B' (possible fall damage for both) while maintaining the grapple so his non flying allies will be able to engage the target'.

Is this possible?

If so, what amount of dead weight would be enough to ground a flying target, at least 1 pound more than the targets heavy load capacity?

If not, is there a more appropriate way to do the same sort of thing? I'm familiar with the option of a round two grapple check move at half speed action, but being able to ground a flyer in one round would really help.

Thanks,

(side note question)

Has it been determined how much a free falling object would drop in six seconds?