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HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus looks concerned. "I would worry for you all without me to shield you, but you are right, Ugly could cover ground very quickly if it was just the two of us." He strokes his obsidian colored chin. "What do the rest of you think? Should we split the unit? If it is the best choice I will swallow my misgivings and go." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus nods to Garland, "Correct." Athyra laughs. "N'ezie! Gịnị mere anyị ji mee ọgụ a niile ma na-eje ije n'ụzọ dị iche?" Polygot: Of course! Why did we do all this fighting and walking otherwise? ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Garland the Gallant wrote: "I do not like that idea, Placidus. I would rather not be tried for treason," Garland said quickly. "The Black Widows are a concern, but we have dealt with assassins before; unless I am missing something, I think we can handle them. As for Yarzoth, she might be ahead of us, but does she know where to go? It seems to me that we were the first ones to figure out that map." "We probably were the first ones to activate the map, yes, but we don't know what other information Yarzoth has access to. The map here in Taizon may not have been the only record of Saventh-Yhi's location. Just the only one we knew about." "I am fine with waiting for the others if that is what most of you want to do. We could leave a trail for them as we have been doing, or someone could stay, but it would also be good to report to the general in person." They were at least 4-5 days behind you as far as you know. You guys have made good time using a few shortcuts and stuff so it might even be more a this point. Waiting for them would basically give anyone who somehow knows where Saventh-Yhi is that amount of time to muck around in the ruins before you get there. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "Yes, I believe so. We need to lead them to Saventh-Yhi. On the other hand, it's almost certain that there are Black Widows hiding in the General's group and Yarzoth is still ahead of us..." "I wouldn't normally suggest this, but maybe we should ignore orders and continue on our own...?" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "Well, even the serpentfolk mage was unable to solve their mystery without all the gems. He must not have realized the fourth one was the eye of the snake in the charau-ka's smaller temple below." The dark skinned warrior shrugs. "As long as we take all the gems I think the secret is safe with us. We must remember, Yarzoth is out here somewhere and the Black Widows are behind us." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "We need to get back to the others, they have been waiting for us. Not to mention the fact that at this rate the main expedition won't be far behind. We'll need to inform them of the location of Saventh-Yhi somehow before we can leave, yes?" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus hisses in a rare display of frustration as he flings another dart at Issilar, this time wreathed in acid. Forgot I could add elemental damage to weapons too. Attack: 1d20 + 6 ⇒ (16) + 6 = 22
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HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus loads a dart in his Atlatl and flings it at the serpentfolk. Attack on Issilar: 1d20 + 6 ⇒ (18) + 6 = 24
His attack hits only the blurry distortion around Issilar. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus calls on the divine power of the elemental lords to channel healing energy into himself and Cica. Gonna use a fervor to swift action cure moderate on myself, and then also cast cure mod on Cica CMW Plac: 2d8 + 4 ⇒ (3, 7) + 4 = 14
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HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Attack on Girallon: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Placidus steps up and tries to land a blow on the ape, but it is thrashing around too much for him to land an effective blow. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "This was an imperial outpost during the Great War. It's been taken over by Serpentspawn now, but remember we are looking for the place where Saventh decapitated the snake. This was once our ancestors' hall." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus nods. "That makes sense given the halls on the other side." "I don't see any crystals here. I guess one could be inside the wasp nest? Should we anger whatever is buzzing in there to make sure, or go back upstairs and finish exploring the second level?" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus turns to Garland, and sees that the spell has worn off. "Help me smash the others!" AOO on P: 1d20 + 8 ⇒ (1) + 8 = 9 Attack on : 1d20 + 9 - 1 + 2 ⇒ (6) + 9 - 1 + 2 = 16
Placidus runs around to flank one of the idols with Cica. It rapidly animates and flies through the air to slam into the warrior! Placidus deflects the slam with his shield and kicks out at the idol. The animated stone hops out of the way, causing his foot to smash a small piece off its pedastal. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "Screw this, let's break those things before they mess with our heads any more!" Placidus runs down the stairs towards the idols. He gives the closest one a heavy kick. Attack on Green: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
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HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus shakes off the spell under Cica's help. "Some kind of magical statues," he calls, answering Ilistra. One of the statues emanates a voice speaking in archaic imperial, directed at Garland. "Lay down your weapons and await judgment!" Garland needs to give me a will save vs mind effecting, DC 15 will save or follow the suggestion. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() I'm fine with those aid rolls going through. "We did find this magical gem as the eye of that serpent in their temple, remember?" Placidus says, drawing the magical moonstone that the group recovered in the Temple of the Snake. He looks at the gem. "Moon...moonstone? Hmm..." He attempts to fit the moonstone in to the moon rune slot; it slots in perfectly. It begins glowing softly once locked in place. "I think we need to find three more stones, right? Then maybe there is some record of the correct settings in here somewhere. There's still a lot of this place we haven't explored yet." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "It's worth a quick look, I suppose. We can always come back down here later. I'm not too concerned about the apes, other than their priest they haven't been too much trouble. Let's avoid them if we can, but..." he shrugs. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Fort save: 1d20 + 9 ⇒ (12) + 9 = 21 Placidus fights his way through the toxins and steps up to attack the strange fungal creature! Attack on Basidirond: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
He sinks a fist deep into its shroomy flesh, leaving a ragged fist-shaped hole in the mushroom beast ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "I've got it covered," Placidus says before calling on the power of the Elemental Lords to knit his wounds back together. Fervor: 1d6 ⇒ 6 Placidus pats Garland affectionately on the pauldron. "Glad you're okay, my friend." He looks around the large chamber. "Which way should we go?" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Attack on : 1d20 + 9 - 1 - 2 ⇒ (17) + 9 - 1 - 2 = 23
Placidus' foot lashes out from behind his shield to strike the wounded wasp with an acid blasting kick. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Perception: 1d20 + 10 ⇒ (12) + 10 = 22 "Amazing...Look! There are the doors." Placidus points out the heavy stone doors hidden beneath the vegetation. "Should we go in those doors, or try to climb up to a higher level?" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Placidus nods. "That seems more likely to yield results than the ruined aquaduct that Polyphemous spotted on the western side. Shall we?" he asks Ilistra and Cica. ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() Swim: 1d20 + 2 ⇒ (16) + 2 = 18
The rest of the group can hear Placidus splashing around in the tar behind them, but can't see him inside the sphere of darkness. "I'm swimming for now, but I can't get a grip on the ledge!" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "The rest of them have attacked us on sight, and their gear seems to indicate an affinity with Ydersius. I say we ambush them and take whatever they are guarding, yes." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "These apes don't seem to be much of a threat...at least not the untrained ones in small numbers. We should keep exploring, but carefully. Want to send Polyphemous ahead of us?" ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "This tunnel seems like it was made to carry water more than people. We can go up here or somewhere else, but I doubt we will find what we seek in a derelict well..." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "Excellent. Your power grows, my friend. Your connection to Mazda's fire is getting strong." Placidus offers a slight bow to Polyphemous. "Hello, Polyphemous. I am Legionnaire Placidus Utilinus." ![]()
HP: 63/63; AC 22, touch 13, flat-footed 19; Fort +9, Ref +6, Will +9 Elemental Assault 4/6; Blessings 4/4; Fervor 4/6; Sacred Weapon 4/4
![]() "Trying to understand the logic of demons is a recipe for madness, dear," Placidus suggests. "What should we do with these three?" he says, motioning to the enchanted Zenj girls who had been the succubus's harem. |