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I was in the shower recognizing my greatness when a wonderful idea for a villian came to mind ,and I'm just lacking that little umpnh to make it game legal. as I've posted before I play in a mythic earth type setting, where kinghts are prevalent.

The idea is thus.

A nighmare that has the intelligence to lure fighters into jousting duels out in the barrens. The knights are beholden to not strike the steed while jousting. then the nightmare shows its true colors and does its best to destroy the fighter before the party can save him.

My queetion is this? what/how can the nightmare use to marionette a rider?

If nesscessary I'll use a handwavium magic item, but I'd like to steer clear of that. I'm sure theres an answer eluding me, and thanks in advance to the paizoites that help me with this.


firstly does anyone use the seelie / unseelie courts in their games with any regularity?

secondly are elves considered fey?

thirdly what is corellan larethin's position when stacked up against Oberon and Titania? related, allied, acqainted?

Thanks in advance for the imput, and please ignore any spelling errors its late.


Given that the multiverse is infinite it stand to reason that multiple dimensions cohabitate on the same planes. Of course at times singularities happen where crossing from one dimension to the next is possible, sometimes to people who are unwilling. Faerie abductions, the bermuda triangle,ufo abductions, and disappearences on the Dungeons and dragons rollercoaster are all examples of this.

My new campaign centers around some normal joes that reside on earth, and through circumstances beyond their control they fall into a fantasyesque world (not quite dungeonpunk) where things fall through to our reality. (Black choppers, strangely garbed units of human slavers, "Daytripping" are all examples of what can happen.) Wizards and priests hold positions of relative power on both planes, but discourage affiliation with political figures and shun inhabitants of the other dimensions as they fear that the knowledge of planar shifting could weaken their hold on the people that follow them.

That is the form, and now the function....

The function of this is that I've got a small group of relatively inexperienced gamers. A complete imerssion into Greyhawk, Ravenloft, or the like would very well cause a culture shock.

The first planned adventure is pretty much a blatent ripoff of the movie "Evil dead" followed by a modifed Temple of elemental evil, and a brush with a dimension hopping carnival ( a faerie ride gone horribly arwy"

Any imput, questions etc would be muchly appreicited. I think I've gotten most basic questions fielded, but I post this to my peers to see if I've overlooked an obvious question. so be brutal, but gentle please.


http://www.tomwham.com/mertwig.html

for those who need a jog in memory


I need some help here, I've got a player playing in my campaign and thought I'd post here to see if theres a way to enhance a CN gnome necro's effectiveness until he can cast the big necro spells (contagion, enervention and the like)

He played the necro as a favor to me, and I feel I may have railroaded him into a genuinely weak class. My group isn't into to many "rules supplements" and I'd thought I'd ask here if therewas some obvious low level necromancy spell functions that I'm overlooking.


Has anyone ran a campaign set on an this planet magical or otherwise? I've tried a couple and thought I'd ping out and see if I was the only one.