Goblin

Pipsmunch's page

3 posts. Alias of MageHunter.


Full Name

Pipsmunch the Rider

Race

Goblin

Classes/Levels

Cavalier (Emissary) 1

Gender

Male

Size

Small; 2'10, 32 lb.

Age

15

Alignment

NE

Languages

Common, Draconic, Goblin

Strength 15
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Pipsmunch

Statistics:
Male Goblin Cavalier (Emissary) 1
NE Small Humanoid (Goblinoid)
Init +2; Senses Perception +1; Darkvision 60 ft.
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +1 size)
hp 12 (1d10 + 2)
Fort +4, Ref +2, Will +0
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OFFENSE
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Speed 20 ft., 10 ft. Climb

Melee Horsechopper +3 (1d8 + 2/x3) OR Flail +3 (1d6 + 2/x2)

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STATISTICS
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Str 15, Dex 14, Con 14, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 14
Traits
Drawbacks

Feats
Mounted Combat 1/round when Mount is hit may negate with a ride check. Ride check must be higher than attack roll.
Undersized Mount May ride creatures of your size category.

Skills Climb +14, Craft (Weaponry) +6, Handle Animal +4, Perception +1, Ride +10, Sense Motive +4, Stealth +11 (6 points; 4 class, 2 INT)
ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses
+4 Size Bonus to Stealth
+8 Racial Bonus to Climb
+4 Racial Bonus to Stealth and Ride

Languages Common, Draconic, Goblin

Special Abilities:

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SPECIAL ABILITIES
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Cave Crawler Climb Speed 10 ft.; +8 Racial Climb Check Bonus
Skilled +4 Racial Bonus to Stealth and Ride

Challenge 1/day; Swift Action. May declare a challenge on an opponent. Challenger gains a -2 penalty to AC but also an extra damage/level bonus.
Mount As Druid animal companion; but no armor check penalty on ride checks, the mount gains Light Armor Proficiency as a bonus feat, and is considered combat trained.
Order

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-50 lb. Medium 51-100 lb. Heavy 101-150 lb.
Current Load Carried 21.5 lb. (Rest Carried by Mount)

Money 75 GP 4 SP 8 CP
Animal Feed (Five Days) (5 sp, 2 cp) (25 lb.)
Backpack (2 gp) (1 lb.)
Horsechopper (10 gp) (6 lb.)
Flail (8 gp) (3 lb.)
Hide Armor (15 gp) (12.5 lb.)
Belt Pouch (1 gp) (0.25 lb.)
Bit and Bridle (2 gp) (0.5 lb.)
Riding Saddle (30 gp) (15 lb.)
Trail Rations (5 days) (2 gp, 5 sp) (2.5 lb.)
Waterskin (1 gp) (2 lb.)
Barding (Studded Leather) (50 gp) (10 lb.)
Saddlebags (3) (16 gp) (12 lb.)

Goblin Dog Mount Stats:

N Small animal
Init +3; Senses low-light vision, scent; Perception +4
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DEFENSE
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AC 13, Touch 13, Flatfooted 10 (+3 Dex, +0 Armor)
hp 15 (2d8 +2)
Fort +4, Ref +6, Will +1
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OFFENSE
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Speed 50 ft. (35 ft. Encumbered)
Melee Bite +1 (1d4 plus Allergic Reaction)
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STATISTICS
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Str 11, Dex 16, Con 12, Int 2, Wis 12, Cha 8
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)

Feats
Armor Proficiency (Light) May wear Light Armor
Run Can run five times normal speed, +4 Acrobatics Running Jump, retain DEX to AC while running.

Skills Stealth +10, Survival +2 (ACP -3; Not Included)
Tricks Attack x2, Come, Down, Heel, Track, Work
SQ Allergic Reaction (DC 12 Fort; -2 DEX and CHA for 1 day)Scent, Link, Share Spells
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Gear/Possessions
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Carrying Capacity
Light 0-43 lb. Medium 44-86 lb. Heavy 87-130
Current Load Carried 69.5 lb.
Load Carried During Combat 21.5 lb.

Background:

Pipsmunch has faced a life of mockery. Goblins are naturally bullies, but normally too pathetic to have anyone to bully. Pipsmunch was the runt of the litter, always the smallest. He is quite strong, mostly because he's had to protect himself so much. He hit just as hard as everyone else, but decided to set out into the world by himself. He stole a Goblin Dog runt and named him Runt. Pipsmunch got by for some time working for Kobolds. Runt was incredibly fast, and could still fit in tunnels making the team excellent scouts. Pipsmunch was also a quick learner and when not scouting would make weapons for entertainment. Pipsmunch got bored eventually though, and decided to set out into the world. He's loyal to no one but Runt, and if he senses weakness or has the upper hand will brutally take advantage. After all, no one showed him mercy.

Appearance and Personality:

Pipsmunch is very calm and patient. However when in combat he will rush ahead with startling speed upon Runt. His analytical mind combined with his Strength makes him a deadly opponent. He always has a couple friends but above all values his own life and Runt.

Pipsmunch is small (even by Goblin standards) with purple skin. His armor is Bearhide; a gift from Kobold friends.