Alain

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1 post. Alias of J. Noteworthy.




If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by a sphere takes 2d6 points of bludgeoning damage (no save) and takes a -4 penalty on the saving throw against the sphere's fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target's space. You may aim more than one sphere at the same target.

Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. Despite stemming from separate spheres, all of the fire damage is added together after the saves have been made, and fire resistance is applied only once.

Assume all four spheres are targeted at one individual with a group of six. All spheres hit the same individual and he sustains 8d6 points of bludgeoning damage. The four spheres explode and engulf all six members of the group and each individual must make four separate Reflex saves or sustain 24d6, but how many times?

Am I correct in this assumption; the targeted individual makes four Reflex saves with a -4 penalty. Let’s assume everyone in the group fails on three saves and succeeds on one. Does each individual sustain:

72d6 (24x3) for the failed saves and 12d6 (24/2) for the successful save for a total of 84d6 fire damage, reduced by fire resistance (if any). Or am I totally misunderstand how this spell’s damage is calculated.

Thank you.