Kirrian

Piper Hemlock's page

952 posts. Alias of tieflingwizard.


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Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Yeah. I'm sorry for not posting more often. I look at the games constantly and I've noticed that this game has dragged from time to time. I'll continue to check in on this game. But if it's going to end here, then I understand.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Well, if that's what everyone is considering, then it's for the best. This is really hard since this was my first PbP I ever participated in. I'm sorry I haven't been posting all that much lately.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

So... are we all still here? Or at least whoever's left?


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Sorry to hear that, Rawnie. It was nice to have you with us. Good luck to you!


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper nods and signs: 'Then, I'll follow your lead.'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper looks up the stairs and signs to the others, 'There are stairs here. Looks like it leads to the room with the large conference room and scattered papers. Should we continue exploring this level or head up?'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper moves with Alara to the door to check it out.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

I agree with Jacen. I think one more encounter is all that we have left for today. After that, we may need to retreat back to Spivey.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper will wait and follow the lead of the others.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper looks at the others as they heal. He signs: 'Looks like everything's going to be okay. For now at least. I'll step into a more combat focused role for now to aid in ending the fights quicker.' He looks at the door. 'Should we go through or hang back and rest?'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Mine is.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper breathes a sigh in relief. He sheathes his rapier and signs to the others, 'Is everyone okay?' He then uses detect magic and his perception to look around the area.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper narrows his eyes and decides to take a more offensive approach. He stops playing the tune and draws his rapier. He then moves into the room, ready to back everyone up.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper continues to play his tune, providing his allies with greater strength.

Thanks for letting me do the retcon.

Round 6 Actions
Free Action: Maintain bardic performance (inspire courage +1) back up. Now 2/12 rounds left.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

I'm just going to say that since I'm canceling my daze spell action, all I'm doing is continuing my bardic performance. Just checking to see if we're all still here.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Well, in that case, I'll just cancel on my daze spell since all of the enemies have been dazed.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Happy American Independence Day!


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Not that one. The one that hit me (if he still lives).


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper's music hitches as he's hit by the club. The bard decides to stop his music and try and daze the troglodyte in front of him. A tune comes from his flute and the troglodyte begins to feel dazed.

Round 7 Actions
Free Action: Stop bardic performance
Standard action: Cast daze on the big troglodyte. Will Save DC 14 negates.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper continues to play the tune to aid his allies in their combat.

Round 6 Actions
Standard Action: Start bardic performance (inspire courage +1) back up. 4/12 rounds left.

You know, besides the giant troglodyte, it's hard to tell which troglodytes that have been dazed. Because if they were affected by the spell, then they are immune to the spell for 10 rounds.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Smiling at the sight of his spell affecting the giant troglodyte, Piper begins to play his inspiring tune again. All of his allies feel the empowering feeling flowing through them.

Round 5 Actions
Standard Action: Start bardic performance (inspire courage +1) back up. 5/12 rounds left.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Fortitude Save DC 15: 1d20 + 1 ⇒ (12) + 1 = 13

The smell coming off of the new troglodyte overwhelms Piper. He covers his nose and gags a bit. He decides to try and daze it for now. He plays the dazing tune on his flute, focusing on the big guy.

Round 4 Actions
Standard action: Cast daze on the big troglodyte. Will Save DC 14 negates.

Hoping that I can daze the new big guy so that his actions can be delayed for another round. Then, I'll continue to inspire courage to aid everyone. So. I have a feeling that it'll deal some major damage. Maybe use sleep on it or ghost sound to try and demoralize all of them with the sound of an approaching army. Unwitting ally for more flanking opportunities. So many choices.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Piper hears the sound from that eastern door. He decides to take a risk and stop the bolstering performance. He then signs to the others. 'Something's coming! From that door!' He points to the door in question. He then brings his flute to his lips and begins playing that short dazing tune that he used on the last troglodyte. He focuses on the lizard man in front of Ash.

Round 3 Actions
Free Action: Stop Bardic Performance for now.
Free Action: Alert the others!
Standard action: Cast daze on the troglodyte below Ash. Will Save DC 14 negates.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper continues to play his tune. This time, he weaves a befuddling tune to stun one of the troglodytes.

Round 2 Actions
Free Action: Maintain bardic performance (inspire courage +1). 6/12 rounds left.
Standard action: Cast daze on the troglodyte below Alara. Will Save DC 14 negates.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper moves closer to the action while maintaining his song. He sees the enemy. He looks at the second closest troglodyte and weaves another song into his tune, one that befuddles the lizard man.

Round 1 Actions
Free Action: Maintain bardic performance (inspire courage +1). 7/12 rounds left.
Move Action: Move 15 feet to the doorway.
Standard action: Cast unwitting ally on the second troglodyte (next to the one that Masamune and Alara are near). Will Save DC 14 negates.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper sees the troglodytes and instinctively begins to play his tune to bolster his allies.

Surprise Round Actions
Standard Action: Start bardic performance (inspire courage +1). 8/12 rounds left.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper walks in, being cautious and sneaky. He keeps a watchful eye around the room so that they don't get jumped again.

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

He notices the sounds being louder. He points to the set of double doors.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper looks at Masamune and signs: 'There are distant sounds. Possibly voices. It's kind of hard to tell.'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper carefully steps to the door and presses his ear to it, listening for any noises from the other side.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper carefully steps down the stairs, trying to be silent and perceptive.

Stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper nods at Masamune and gets ready to go into the next room.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper smiles at Alara and moves back to the lair of the quickling. He's rather unnerved by the sight of the preserved humanoids. He looks around and signs: 'Where next?'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

When Alara sits down, Piper moves and sits down in front of her. He gently lifts her leg and inspects the wounds. He then begins to gently whistle as he lightly touches the scratches. As he touches them, they begin to close and heal.

Casting Cure Light Wounds.

Cure Light Wounds: 1d8 + 3 ⇒ (8) + 3 = 11

When the wounds have fully healed, Piper uses his sleeve to help wipe the blood. He the gently plants a kiss on her leg.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

When Alara asks about the quickling's speed, Piper signs: 'That speed is natural. It's absolutely insane how quick it was. We're lucky that Rawnie managed to shock it.'

When Alara says that she needs healing, Piper runs to her. He signs: 'I can heal you if you want, Alara.'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper stops his playing as the quickening goes down, sighing in relief. He decides to carefully investigate the creature's belongings. After that, he decides to take a look at the taxidermy room.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper decides to stick to his spot and continuing his performance.

Round 3 Actions
Free Action: Maintain bardic performance (inspire courage +1). 9/12 rounds left.

I'm a little wary about continuing to use my 1st level spells.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7
Bill Dunn wrote:
Piper Hemlock wrote:
Okay. So, do I need to redo my move?
Not really. I can just adjust your location to where it would have been after a 5' step rather than a 15' move. I left your point of origin on the map, but you can change it when the spell takes effect right as you start your next turn and we'll adjudicate the fallout then.

Okay. Thank you.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Okay. So, do I need to redo my move?


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper is shocked by how fast the quickling's moving. He decides to put some distance between himself and the fey creature. He continues his performance. He begins to weave the sound of a lullaby into it.

Round 1 Actions
Move Action: Move 15 feet back
Free Action: Maintain bardic performance (inspire courage +1). 10/12 rounds left.
Standard Action: Cast Sleep. Star indicates the point of origin. Casting time is 1 round. It's a 10 foot radius burst. Will save DC 15 negates.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Knowledge (nature): 1d20 + 1 + 1 ⇒ (13) + 1 + 1 = 15

Piper recognizes the creature. He signs: 'It's a quickling! It's fast, hard to hit, mobile, and difficult to hit with area spells"

He moves forward a bit and begins to play his flute, imbuing the others with power from the song.

Round 1 Actions
Move Action: Move 10 feet
Standard Action: Begin bardic performance (inspire courage +1). 11/12 rounds left.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper, with flute still in hand, steps into the room. He inspects the room, the tools, and preserved animals. He does turn away in disgust from the dire corby head.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Are we all still here?


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper looks at each of the doors and the stain. He signs: 'Which way first?'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper nods at Alara and gets his flute at the ready.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper hums at the bloodstains as he looks them over. He writes on his chalkboard: 'I'm not familiar with any battles that may have occurred here. However, given the signs here, I may know what was here when all contact was lost with Brinewall. Looking at at the deep gouges and the larger bloodstains, one of the combatants must have been either quite large or very strong. It was probably armed with a heavy cleaving weapon, like a greataxe or something. An ogre or a larger giant, most likely. There's also some evidence of flesh, bones, hair, clothing, and armor from the victims in these gouges.'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper enters the room, amazed by the architecture. He moves carefully, trying not to raise any noise. He looks at the paintings of the dancing elves.

Stealth: 1d20 + 2 ⇒ (18) + 2 = 20

He is rather curious as to the bloodstains. He examines them, trying to figure out what the combatants were. He also racks his brain for any information on what battles may have gone on here.

Knowledge (arcana): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Knowledge (dungeoneering): 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Knowledge (geography): 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Knowledge (history): 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Knowledge (local): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Knowledge (nature): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Knowledge (the planes): 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Knowledge (religion): 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16

He keeps an eye out for any enemies, trouble, and anything interesting.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper follows Alara. When he sees the severed head on the throne, his head tilts. At the doors, Piper looks at the woodwork, clearly impressed. He looks to Alara. He signs: 'Shall we, dear?'


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper looks at Jacen as he makes he joke. He thinks for a moment. He then pulls out his chalk and chalkboard. He starts to write something on it. When he's done, he flips it around, showing that he wrote a big '4' on it.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper is surprised that there is no droppings in this room. He racks his brain for why this is.

Knowledge (arcana): 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Knowledge (dungeoneering): 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Knowledge (engineering): 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Knowledge (geography): 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Knowledge (history): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Knowledge (local): 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

He also uses the Detect Magic spell, his eyes glowing blue.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper moves closer to Alara.

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