Lluvia Shade wrote:
Thanks for that. I've added my first story. I tend to grow the character over a week or so, adding and changing as I better understand what the character would do in 'that' situation. The story I've added explains why she has a scimitar even though she won't use it. It also helps weave her into the AP as her next feat will be seen as a sign from Sarenrae that will pull her further in to the story. I'll work up a connection later today.
I updated the traits and the back-story. Plus I worked in your previous question. With the traits, she’d gain one next level (planned to be Dervish Dance) so I’ve added Scimitar at L1, although she’ll use the rapier to begin with. Again, it’s worked into the story. I still haven’t sorted out any spending, so the weapons in the crunch are there for illustrative purposes only at this point. As before, if selected, I would appreciate advice on what languages would be useful. I’ll add the linking elements in the next couple of hours. Description:
As young women go, Piouza is a typical Varisian physically. She has dusky skin and large, expressive golden eyes. Her hair is a very deep shade of brown that has a hint of redness in the right light. By day, she’s every inch a Varisian, wearing flowing, beautifully embroidered garments of red, green, blue, and purple, often adorned with strings of coins and tiny bells. She’ll also wear scarves in a myriad of colours with all outfits, following the superstitious beliefs that the colour and material of the scarves influence fate. Following the fashion, she loves her brightly coloured, intricate, and personally significant tattoos. She was also blessed to enter the world with a tattoo in the form of a birthmark. These “birth tattoos” bear little resemblance to conventional birthmarks. Hers is an elaborate and multicoloured representation of the Dawnflower on her right shoulder. She’s lithe and long-limbed and has the athletic grace of a natural dancer – something she learned from her mother. Music and dance are a significant part of Varisian culture and her mother had a song for every occasion, grand and mundane, even for tasks such as washing the dishes or building a fire. And Piouza added the moves that formed the dance to accompany her. Wearing her dancing clothes during the day, she is every inch a young lady. When she’s not in her ‘day job’, she will be found in well-worn leather armour. But don’t let that fool you into thinking she’s in some way a tomboy. Her fighting style is all about grace and movement rather than brute force – some go as far to say her fighting is like just like one of her dances. Personality:
Piouza is outwardly confident but this hides a deep-seated insecurity about her life decisions. She’s looking for either some strong guidance or a sign that tells her the way to go. Her skills and learning have led to the life on the wrong side of the law – but it’s in itself a vocation that’s in two minds. It is both moral and illegal at the same time. Piouza’s personality mirrors this turmoil. She’s frequently looking for reassurance that she’s making (and has made) the right decision. Riddleport is a busy town and it has had its fair share of dark times. This is ideal for a young woman with a hankering for adventurer. And that’s Piouza’s second key characteristic. She’s a risk-taker, a daredevil. And there’s plenty to meet that need in this town. Linked to that adrenaline thrill is a desire to be in the spotlight. Insecurities or not, she could have just been a barmaid. But she chose to dance too. Regardless of life-decisions, Piouza knows what she’s good at and likes to demonstrate her proficiency. Confident or arrogant? It’s a fine line that she walks at times. Another facet to Piouza’s personality is her unwillingness to back down from a dare. Perhaps it’s that inner voice of doubt that pushes her to prove herself – to demonstrate to others what she’s capable of – but one thing is for sure…Piouza will volunteer for anything and refuse no challenge. Her faith is an embodiment of these things. She can be kind and loving and can show great patience with those who choose to be blind but may one day see. Yet for all her compassion, she sees herself as a powerful force against evil, and strikes down the irredeemable without mercy. She has had two bad experiences of men - both sexually related. This has not led to her hating men but she is distrustful of men in power who show her too much attention. Her experience to date says she can handle herself if the situation ever arose again, but she’d rather not put that to the test. And this is another layer of the contradiction that is Piouza. She is quite happy to use her looks to effect in both her day and night jobs. As a dancer, she thinks nothing of making moves sexual if it has the effect she’s looking from in a dance and when carrying out a contract, she’ll also use her feminine wiles if it makes the kill easier. Background:
From an early age, Piouza was destined for life as a member of the Sczarni. Her family owed a debt to someone who in turn owed a favour to the thieves’ guild. As so often happens, fate intervened. She was noticed by an abbot that was on his way to take charge of a monastery. The abbot convinced Piouza's parents to release her to his keeping – as she was no doubt destined to serve Sarenrae – her tattoo was proof enough. Alas, the abbot was not virtuous and groomed the young Piouza - as he did with many pretty young girls he had convinced families to hand over to the church. Piouza knew the teachings of the church were not congruous with how she was being treated – and when a new young girl was brought to the monastery and was abused by the abbot, Piouza saw this as a test of her faith. She considered her beliefs and decided that the acts occurring at the monastery were not appropriate and she confronted the abbot. He laughed at her; then beat her and promised to rape her. She picked up a nearby candlestick and calmly bludgeoned him to death. Piouza knew her version of events would not be believed but she also refused to return home and become a petty thief. Once more, she faced a moral dilemma. Deciding to act in a selfless way and believing it was her duty to protect others, she took up the role of a virtuous avenger. Running from the monastery, she looked for wrongs to right when others would turn a blind eye. When those who transgressed were above the law, she saw that justice was done. Now outwardly agnostic, an eagle eye will spy a glimpse of a holy symbol still attached to a leather cord around her neck - but only a fool would enquire as to her faith. This life brought her to Riddleport and the attention of a Varisian wet-boy (like a hushman only his assignments were already pig meat – they just didn’t know it yet) and he took her under his wing and taught her in the ways of his profession, adding poisons and subterfuge to her repertoire. Alas, he too had more carnal interests and knowing she couldn’t kill him herself, she let slip to a rival wet-boy of his latest ‘deader’ – one of his patrons. The patron had more than enough men to kill her employer as he looked to accomplish his task. She moved districts since then and currently resides in Rotgut – as it's the nosiest, busiest (and not to mention cheapest) district and therefore the easiest to come and go in without drawing attention. Plus it's cheap enough for her currently meagre income. But she has not forgotten Sarenrae and has definite views on the menace posed by the lower planes. The wilfulness with which the city of Korvosa (they even allow a temple of Asmodeus to operate in broad daylight!) tolerates infernal influences is, to her, the greatest symbol of what’s wrong with civilization today. And now, in Riddleport, there’s news that a gambling tournament is using devils and Hell as an idle decoration. And Piouza means to get to the bottom of this. Perhaps she’ll get a job as a hostess, whilst she finds out what’s going on? Piouza’s’ Story:
To follow…this will be an incident that typifies the character. I’ll link the scimitar in here later today (Monday). Ambition:
Currently rudderless, Piouza is at one of her many crossroads in life. Does she seek the means to fund her own guild – a guild of wet-boys? Does she follow the path of light to devote her life to Sarenrae? Are the two compatible? Does one allow her the credibility and funds to do the other? As ever, she’s waiting for a sign – someone or something to show her the way. Perhaps this gambling tournament is that turning point for her? Meanwhile she plies her trade as a dancer and picks up the occasional contract when she can, although she’ll avoid church work if she can. Crunch: Piouza (Varisian) (Varisian) Female Rogue 1 CG Medium Human / Humanoid (Human) Init +7; Senses Perception +4 ==DEFENSE== AC 15, touch 13, flat-footed 12 (+2 armor, +3 dex) hp 9 (1d8) Fort +0, Ref +5, Will +0 Armor Leather, Light ==OFFENSE== Spd 30 ft/x4 Melee Scimitar +0 (1d6) 18-20/x2 Melee Rapier +3 (1d6) 18-20/x2 Melee Cold Iron Melee Dagger +3 (1d4) 19-20/x2 Ranged Thrown Dagger +3 (1d4) 19-20/x2 Ranged Shortbow +3 (1d6) 20/x3 Special Attacks Sneak Attack [1d6] (PFCR 68) ==STATISTICS== Str 10, Dex 16, Con 10, Int 16, Wis 10, Cha 14 BAB +0, CMB +0, CMD +13 Feats Armor Proficiency (LIGHT) (PFCR 118), Improved Initiative (PFCR 127), Martial Weapon Proficiency (Scimitar) (PFCR 130), Weapon Finesse (PFCR 136) Skills Bluff +6, Climb +4, Craft (alchemy) +7, Diplomacy +6, Disable Device +8, Disguise +6, Knowledge (local) +7, Knowledge (religion) +8, Linguistics +7, Perception +4 [Find Traps +5], Perform (dance) +6, Stealth +7 SQ Trapfinding (PFCR 68) Traits Child of the Temple (Faith) (PFAPG 328), Scouting for Fiends (Campaign: Second Darkness) (PFAP: SD PG 15) Languages Abyssal, Common, Elven, Infernal, Thassilonian, Varisian
leinathan wrote:
Thanks do the clarity. Dervish dance and the use of the scimitar is the direction of travel. For now I'll amend my traits over the week-end and adjust the back-story accordingly.
leinathan wrote:
Thanks for sorting me out - I misread your rules. So I'll re-set my feats. The other stuff is OK - but I planned to work up to the scimitar, hence the Sunflower references. Just for clarity, is Dervish Dance not allowed? It's core Paizo (Qadira companion). If not, I will re-think the character as this was the link between the fighting style and the religion. Otherwise she couldn't use a scimitar and weapon finesse.
Birch33 here... Just a few notes before you click on the spoilers (the avatar has the same data in it fyi). Firstly the extras and House Rules. In order to gain the weapon proficiency in her diety's favoured weapon, I had to bend the rules (as she really needed two levels of dance for the Dervish Dance. Rest assured, I’ll take a second level when we progress – but I can change it back if it breaks the rules. It’s just so she can use the scimitar. And the Weapon Focus assumed BAB+1, which will again resolve itself next level. And once more, I can amend it pending a level-up if it’s preferable. I haven’t sorted out any spending, so the weapons in the crunch are there for illustrative purposes only at this point. Finally, if selected, I would appreciate advice on what languages would be useful. The spoilers should tell you who Piouza is before you reach the crunch – which should be there just to reinforce what you’ve read. This is my first draft, I’m bound to add to it over the next few days. Description:
As young women go, Piouza is a typical Varisian physically. She has dusky skin and large, expressive golden eyes. Her hair is a very deep shade of brown that has a hint of redness in the right light. By day, she’s every inch a Varisian, wearing flowing, beautifully embroidered garments of red, green, blue, and purple, often adorned with strings of coins and tiny bells. She’ll also wear scarves in a myriad of colours with all outfits, following the superstitious beliefs that the colour and material of the scarves influence fate. Following the fashion, she loves her brightly coloured, intricate, and personally significant tattoos. She was also blessed come into the world with a tattoo in the form of a birthmark. These “birth tattoos” bear little resemblance to conventional birthmarks. Hers is an elaborate and multicoloured representation of the Dawnflower on her right shoulder. She’s lithe and long-limbed and has the athletic grace of a natural dancer – something she learned from her mother. Music and dance are a significant part of Varisian culture and her mother had a song for every occasion, grand and mundane, even for tasks such as washing the dishes or building a fire. And Piouza added the moves that formed the dance to accompany her. Wearing her dancing clothes during the day, she is every inch a young lady. When she’s not in her ‘day job’, she will be found in well-worn leather armour. But don’t let that fool you into thinking she’s in some way a tomboy. Her fighting style is all about grace and movement rather than brute force – some go as far to say her fighting is like just like one of her dances. Personality:
Piouza is outwardly confident but this hides a deep-seated insecurity about her life decisions. She’s looking for either some strong guidance or a sign that tells her the way to go. Her skills and learning have led to the life on the wrong side of the law – but it’s in itself a vocation that’s in two minds. It is both moral and illegal at the same time. Piouza’s personality mirrors this turmoil. She’s frequently looking for reassurance that she’s making (and has made) the right decision. Riddleport is a busy town and it has had its fair share of dark times. This is ideal for a young woman with a hankering for adventurer. And that’s Piouza’s second key characteristic. She’s a risk-taker, a daredevil. And there’s plenty to meet that need in this town. Linked to that adrenaline thrill is a desire to be in the spotlight. Insecurities or not, she could have just been a barmaid. But she chose to dance too. Regardless of life-decisions, Piouza knows what she’s good at and likes to demonstrate her proficiency. Confident or arrogant? It’s a fine line that she walks at times.
Her faith is an embodiment of these things. She can be kind and loving and can show great patience with those who choose to be blind but may one day see. Yet for all her compassion, she sees herself as a powerful force against evil, and strikes down the irredeemable without mercy. And she wields a scimitar! Deep down, she has a desire to make the world a better place. Background:
From an early age, Piouza was destined for life as a member of the Sczarni. Her family owed a debt to someone who in turn owed a favour to thieves’ guild. As so often happens, fate intervened. She was noticed by an abbot that was on his way to take charge of a monastery. The abbot convinced Piouza's parents to release her to his keeping – as she was no doubt destined to serve Sarenrae – her tattoo was proof enough. Alas, the abbot was not virtuous and groomed the young Piouza - as he did with many pretty young girls he had convinced families to hand over to the church. Piouza knew the teachings of the church were not congruous with how she was being treated – and when a new young girl was brought to the monastery and was abused by the abbot, Piouza saw this as a test of her faith. She considered her beliefs and decided that the acts occurring at the monastery were not appropriate and she confronted the abbot. He laughed at her; then beat her and promised to rape her. She picked up a nearby candlestick and calmly bludgeoned him to death. Piouza knew her version of events would not be believed but she also refused to return home and become a petty thief. Once more, she faced a moral dilemma. Deciding to act in a selfless way and believing it was her duty to protect others, she took up the role of a virtuous avenger. Running from the monastery, she looked for wrongs to right when others would turn a blind eye. When those who transgressed were above the law, she saw that justice was done. Now outwardly agnostic, an eagle eye will spy a glimpse of a holy symbol still attached to a leather cord around her neck - but only a fool would enquire as to her faith. This brought her to Riddleport and the attention of a Varisian wet-boy (like a hushman only his assignments were already pig meat – they just didn’t know it yet) and he took her under his wing and taught her in the ways of his profession, adding poisons and subterfuge to her repertoire. Alas, he too had more carnal interests and knowing she couldn’t kill him herself, she let slip to a rival wet-boy of his latest ‘deader’ – one of his patrons. The patron had more than enough men to kill her employer as he looked to accomplish his task. She moved districts since then and currently resides in Rotgut – as it's the nosiest, busiest (and not to mention cheapest) district and therefore the easiest to come and go in without drawing attention. Plus it's cheap enough for her currently meagre income. Now rudderless, Piouza seeks the means to fund her rise through the ranks to become the leader of her own guild – a guild of wet-boys that would at last put her in a position to call the shots and not be beholden to any man. Meanwhile she plies her trade as a dancer and picks up the occasional contract when she can, although she’ll avoid ‘church work’ if she can. But she has not forgotten Sarenrae and has definite views on the menace posed by the lower planes. The willfulness with which the city of Korvosa (they even allow a temple of Asmodeus to operate in broad daylight!) tolerates infernal influences is, to her, the greatest symbol of what’s wrong with civilization today. And now, in Riddleport, there’s news that a gambling tournament is using devils and Hell as an idle decoration. And Piouza means to get to the bottom of this. Perhaps she’ll get a job as a hostess, whilst she finds out what’s going on? Piouza’s’ Story:
To follow…this will be an incident that typifies the character. Crunch: Piouza (Varisian) (Varisian) Female Rogue 1 CG Medium Human / Humanoid (Human) Init +3; Senses Perception +4 ==DEFENSE== AC 15, touch 13, flat-footed 12 (+2 armor, +3 dex) hp 9 (1d8) Fort +0, Ref +5, Will +0 Armor Leather, Light ==OFFENSE== Spd 30 ft/x4 Melee Scimitar +4 (1d6+3) 18-20/x2 CM +1 Melee Rapier +3 (1d6) 18-20/x2 Melee Cold Iron Melee Dagger +3 (1d4) 19-20/x2 Ranged Thrown Dagger +3 (1d4) 19-20/x2 Ranged Shortbow +3 (1d6) 20/x3 Special Attacks Sneak Attack [1d6] (PFCR 68) ==STATISTICS== Str 10, Dex 16, Con 10, Int 16, Wis 10, Cha 14 BAB +0, CMB +0, CMD +13 Feats Armor Proficiency (LIGHT) (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Martial Weapon Proficiency (Scimitar) (PFCR 130), Weapon Finesse (PFCR 136), Weapon Focus (Scimitar) (PFCR 136-137) Skills Bluff +6, Climb +4, Craft (alchemy) +7, Diplomacy +6, Disable Device +8, Disguise +6, Knowledge (local) +7, Knowledge (religion) +8, Perception +4 [Find Traps +5], Perform (dance) +6, Profession (herbalist) +4, Stealth +7 SQ Trapfinding (PFCR 68) Traits Child of the Temple (Faith) (PFAPG 328), Scouting for Fiends (Campaign: Second Darkness) (PFAP: SD PG 15) Languages Abyssal, Common, Infernal, Thassilonian, Varisian |