Neolandis Kalepopolis

Piotr Tataru's page

1,447 posts. Alias of John Gs.


Race

| conditions: bulls strength(piotr), bless, blessing of fervor, mage armor (ann)

Classes/Levels

Ann: HP 40/40| AC 22(without mage armor) T 14 FF 18 | Ft +3 Rf +9 Wi +7(+4 vs enchantments) | Init +4 | Perc +4 | DR 5/slashing

Gender

Piotr: Fighter 2/Spirtualist 6| HP 63/63 | AC 22 T 12 FF 20 | Ft +11 Rf +8 Wi +11*(+2 Ann In Brain,+3 vs fear) | Init +2 | Perc +5 l CMD 20 | spells: level 1 5/5 level 2 4/4

Size

5'10"

Age

20 (23)

Alignment

Lawful Neutral

Languages

Common, Varisian

Strength 16
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 15
Charisma 8

About Piotr Tataru

macros
saving shield(+2 verses 1st attack) and bodygaurd(+2 verses first three).

[dice=piotr attack, pa]1d20+12-2[/dice]
[dice=damage, pa]1d8+5+4[/dice]
[dice=piotr attack, pa]1d20+7-2[/dice]
[dice=damage, pa]1d8+5+4[/dice]

[dice=ann slam]1d20+10[/dice]
[dice=damage, magic]1d8+1[/dice]
[dice=ann slam]1d20+10[/dice]
[dice=damage, magic]1d8+1[/dice]

[dice=ann slam, dutiful]1d20+12[/dice]
[dice=damage dutiful, magic]2d6+1[/dice]
[dice=ann slam dutiful]1d20+12[/dice]
[dice=damage dutiful, magic]2d6+1[/dice]

antagonize
[dice=sense motive]1d20+9[/dice]
[dice=diplomacy]1d20+12[/dice]
For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.

Reasons for current conditions: https://paizo.com/campaigns/v5748p75ivjx0/gameplay&page=8#369

Stats:

Piotr Tataru
Male human fighter 2/spiritualist 6 (Pathfinder RPG Occult Adventures 72)
LN Medium humanoid (human)
Init 2; Senses Perception +5
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 natural, +2 shield)
hp 63 (8 HD; 6d8+2d10+17)
Fort 11, Ref 7, Will 11 (+1 vs. fear); +2 trait bonus vs. fear and emotion effects
Defensive Abilities spiritual interference
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 longsword +10/+5 (1d8+12 S/19+) or
. . longsword +2/-3 (1d8+7 S/19+) or
. . sap +1/-4 (1d6+7 B nonlethal)
Ranged composite shortbow +8/+3 (1d6+3 P/×3) or
. . sling +2 (1d4+3 B)
Special Attacks bonded manifestation (9 rounds/day), phantom recall 1/day
Spiritualist Spell-Like Abilities (CL 6th; concentration +7)
. . At will—detect undead
Spiritualist Spells Known (CL 6th; concentration +7)
. . 2nd (4/day)—cure moderate wounds, false life, lesser restoration, see invisibility
. . 1st (5/day)—cure light wounds, identify, mage armor, protection from evil
. . 0 (at will)—detect magic, detect psychic significance[OA], grave words[OA], guidance, message, stabilize
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 8
Base Atk +6.5; CMB 7; CMD 21
Feats Bodyguard[APG], Combat Reflexes, Phantom Ally, Possessed Hand, Power Attack, Saving Shield[APG], Weapon Focus (longsword)
Traits enduring stoicism, trap finder
Skills Acrobatics -2 (-6 to jump), Climb +3, Craft (armor) +4, Disable Device +2, Handle Animal +3, Heal +8, Intimidate +11, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (local) +9, Knowledge (nature) +5, Perception +5, Profession (soldier) +9, Sense Motive +14, Spellcraft +12, Survival +14, Swim +3
Languages Common, Varisian
SQ bonded senses (6 rounds/day), dowsing (survival), etheric tether, faith healing (heal), gatefinder (perception), phantom (Ann, dedication), prognostication (sense motive), read aura (perception), read tides (survival), shared consciousness
Other Gear breastplate, +1 heavy wooden shield, mithral heavy steel shield, +1 longsword, composite shortbow (+3 Str), longsword, sap, sling, amulet of natural armor +1, cloak of resistance +1, sling bullets (10), belt pouch, chalk, silent whistle[APG], sunrod, Ann, amulet of natural armor +1, thieves' tools, 3,077 gp
--------------------
Special Abilities
--------------------
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Bonded Manifestation (9 rounds/day) (Su) When phantom is in consciousness partially manifest it on self.
Bonded Senses (6 rounds/day) (Su) As a standard action, share the senses of your manifested phantom.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dowsing (Survival, 1/day) You can follow a dowsing rod’s movements to locate a particular type of location.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Faith Healing (Heal, 1/day) Temporarily suspend or remove curses, diseases, and ability damage.
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Phantom (Ectoplasmic Manifestation) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Phantom Recall (1/day) (Su) Dimension door your phantom to your side or into your consciousness.
Possessed Hand (1/day) As a swift action, retrieve stowed object of 5 lbs or less.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination.
Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places.
Read Tides (Survival, 1/day) Predict encounter along current heading, and use dowsing to locate nearby islands.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spiritual Interference (Ex) In reach of ectoplasmic phantom, +2 to AC and saves or in 30 ft. of ethereal phantom +2 vs. mind-affecting.
--------------------
A broad shouldered young man with a sour face topped with dark rust colored hair and smattered with similar stubble. Not the well kept clean cut lad who joined the guard a few years back. His eyes are darker, harder, and drift to the side as if he's listening to someone next to him.
He can be friendly, even smiles now and again, but the sour frown is what is remembered.

Ann is a pale image of a slim woman trapped on the edge between youth and adulthood, with eyes that dance with mirth and scorn, dark like her brothers. The eyes being the only true feature the half sibilings share, while he is rust colored hair, blocky body, and smashed in face, she is long coal, slim grace, and quite pretty.

Piotr and Ann.

Siblings. Half ones at least.
The brother was a hairy ginger, broad shouldered and steady as a one could be. Four years the senior, he had to become the parent of the household way too early in life.
The sister took after their mother, who was a stunning woman with a broken mind, shattered by the gift of being able to see into the minds of her fellow man... something no one should be forced to do. The sister, once again, was a darkly beautiful young woman with a twisted sense of humor, a keen intellect, and just enough of her mother's power to remain sane.
Piotr embraced order, since to him he had no choice, finding odd jobs, making sure food was bought, rent was paid, so on and so forth. Ann embraced chaos, running in the night with gangs, stealing to make their meager finances manageable.
Different as night and day, though they were always all each other really had. Accepting the others 'flawed' outlook on life no matter how much they disagreed.
Life changed the night Mom died. Screaming in terror for hours, tearing at her eyes, beating her ears to stop hearing the whispers. A name is all they could understand, one neither of them could ever forget.
The siblings split then. Piotr joined the town guard. Ann blended into the night. First of the month, every month, they ate breakfast together. Piotr going to work, Ann coming home from her own. Til one day she didn't show.
He found her bleeding in an alley. Seven stab wounds in her gut, somehow still alive, weeping in her own angry terror, whispering the same name as their mother.
She had sought out the power behind that name. Courted cults, stole from necromancers, and dealt with things best left alone. When she finally found what she wanted, a deal was made, Power for her soul once she died. A long life of power in exchange damnation sounds great to a barely adult. But it was minutes that she received.
The sharp end of the ritual blade, in her back, then around her body like belt loops. Seven in all. How did she live in time for her brother to find her, dragging her bleeding body into the light of that morning. Will and fury. Will and fury.
It allowed her to hold on to Piotr even after death. When her soul should have been dragged into hell, she managed to hold on to the only rock her life had ever known. Her bother. And he would not let her go, no matter whether she deserved the fate or not.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Ann's Stats: Ectoplasmic Manifestation:

Ann CR –
Female human (Pathfinder RPG Occult Adventures)
LN Medium outsider (phantom)
Init 4; Senses darkvision 60 ft.; Perception +0
Aura defending aura (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 40 (6d10+7)
Fort 3, Ref 9, Will 7 (+4 morale bonus vs. enchantment spells and effects)
DR 5/magic, 5/slashing
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 slams +10 (1d8+1 B)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 13, Int 7, Wis 10, Cha 16
Base Atk +6; CMB 7; CMD 21
Feats Antagonize[UM], Iron Will, Skill Focus (Disable Device), Weapon Finesse
Skills Bluff +7, Diplomacy +12, Disable Device +16, Sense Motive +9, Stealth +9
Languages Common
SQ devotion, dutiful strike, ectoplasmic phase lurch, magic attacks
Other Gear amulet of natural armor +1, thieves' tools
--------------------
Special Abilities
--------------------
Antagonize Use Diplomacy or Intimidate to goad creatures
Damage Reduction (5/magic) You have Damage Reduction against all physical damage except Magic attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all physical damage except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defending Aura (10 ft.) (Su) Allies in aura gain +2 to AC and saving throws.
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Dutiful Strike (Su) Gain attack and dam bonus vs. last foe who attacks master up to 1 minute.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Magic Attacks (Su) Slams count as magic for overcoming DR.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Ann's Incorporeal Stats:

<html>
<head><title>Ann - created with Hero Lab&reg;</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
</head>
<body>
<b>Ann</b>&nbsp;&nbsp;&nbsp;&nbsp;CR –<br/>
Female human (<i>Pathfinder RPG Occult Adventures</i>)<br/>
LN Medium outsider (incorporeal, phantom)<br/>
<b>Init </b>3; <b>Senses </b>darkvision 60 ft.; Perception +0<br/>
<b>Aura </b>defending aura (10 ft.)<br/>
<hr/><b>Defense</b><br/>
<hr/><b>AC </b>19, touch 19, flat-footed 16 (+6 deflection, +3 Dex)<br/>
<b>hp </b>40 (6d10+7)<br/>
<b>Fort </b>3, <b>Ref </b>8, <b>Will </b>7 (+4 morale bonus vs. enchantment spells and effects)<br/>
<b>Defensive Abilities </b>incorporeal<br/>
<hr/><b>Offense</b><br/>
<hr/><b>Speed </b>30 ft.<br/>
<b>Melee </b>2 slams +9 (1d8 B)<br/>
<hr/><b>Statistics</b><br/>
<hr/><b>Str </b>—, <b>Dex </b>17, <b>Con </b>13, <b>Int </b>7, <b>Wis </b>10, <b>Cha </b>15<br/>
<b>Base Atk </b>+6; <b>CMB </b>9; <b>CMD </b>25<br/>
<b>Feats </b>Antagonize<sup>UM</sup>, Iron Will, Skill Focus (Disable Device), Weapon Finesse<br/>
<b>Skills </b>Bluff +6, Diplomacy +11, Disable Device +15, Sense Motive +9, Stealth +7<br/>
<b>Languages </b>Common<br/>
<b>SQ </b>devotion, dutiful strike, incorporeal, magic attacks<br/>
<b>Other Gear </b><i>amulet of natural armor +1</i>, thieves' tools<br/>
<hr/><b>Special Abilities</b><br/>
<hr/><b>Antagonize</b> Use Diplomacy or Intimidate to goad creatures<br/>
<b>Darkvision (60 feet)</b> You can see in the dark (black and white only).<br/>
<b>Defending Aura (10 ft.) (Su)</b> Allies in aura gain +2 to AC and saving throws.<br/>
<b>Devotion +4 (Ex)</b> +4 morale bonus vs. enchantment effects.<br/>
<b>Dutiful Strike (Su)</b> Gain attack and dam bonus vs. last foe who attacks master up to 1 minute.<br/>
<b>Immunity to Critical Hits</b> You are immune to Critical Hits<br/>
<b>Immunity to Precision Damage</b> You are immune to Precision Damage<br/>
<b>Incorporeal (Ex)</b> You aren't quite here.<br/>
<b>Incorporeal (Su)</b> Incorporeal, but cannot harm corporeal foes unless delivering touch spell.<br/>
<b>Magic Attacks (Su)</b> Slams count as magic for overcoming DR.<br/>

<p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</p>
</body>
</html>

Background:

Piotr and Ann.

Siblings. Half ones at least.
The brother was a hairy ginger, broad shouldered and steady as a one could be. Four years the senior, he had to become the parent of the household way too early in life.
The sister took after their mother, who was a stunning woman with a broken mind, shattered by the gift of being able to see into the minds of her fellow man... something no one should be forced to do. The sister, once again, was a darkly beautiful young woman with a twisted sense of humor, a keen intellect, and just enough of her mother's power to remain sane.
Piotr embraced order, since to him he had no choice, finding odd jobs, making sure food was bought, rent was paid, so on and so forth. Ann embraced chaos, running in the night with gangs, stealing to make their meager finances manageable.
Different as night and day, though they were always all each other really had. Accepting the others 'flawed' outlook on life no matter how much they disagreed.
Life changed the night Mom died. Screaming in terror for hours, tearing at her eyes, beating her ears to stop hearing the whispers. A name is all they could understand, one neither of them could ever forget.
The siblings split then. Piotr joined the town guard. Ann blended into the night. First of the month, every month, they ate breakfast together. Piotr going to work, Ann coming home from her own. Til one day she didn't show.
He found her bleeding in an alley. Seven stab wounds in her gut, somehow still alive, weeping in her own angry terror, whispering the same name as their mother.
She had sought out the power behind that name. Courted cults, stole from necromancers, and dealt with things best left alone. When she finally found what she wanted, a deal was made, Power for her soul once she died. A long life of power in exchange damnation sounds great to a barely adult. But it was minutes that she received.
The sharp end of the ritual blade, in her back, then around her body like belt loops. Seven in all. How did she live in time for her brother to find her, dragging her bleeding body into the light of that morning. Will and fury. Will and fury.
It allowed her to hold on to Piotr even after death. When her soul should have been dragged into hell, she managed to hold on to the only rock her life had ever known. Her bother. And he would not let her go, no matter whether she deserved the fate or not.

Appearance/Personality:

A broad shouldered young man with a sour face topped with dark rust colored hair and smattered with similar stubble. Not the well kept clean cut lad who joined the guard a few years back. His eyes are darker, harder, and drift to the side as if he's listening to someone next to him.
He can be friendly, even smiles now and again, but the sour frown is what is remembered.