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About Piotr Tatarumacros
[dice=piotr attack, pa]1d20+12-2[/dice]
[dice=ann slam]1d20+10[/dice]
[dice=ann slam, dutiful]1d20+12[/dice]
antagonize
Reasons for current conditions: https://paizo.com/campaigns/v5748p75ivjx0/gameplay&page=8#369 Stats:
Piotr Tataru Male human fighter 2/spiritualist 6 (Pathfinder RPG Occult Adventures 72) LN Medium humanoid (human) Init 2; Senses Perception +5 -------------------- Defense -------------------- AC 21, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 natural, +2 shield) hp 63 (8 HD; 6d8+2d10+17) Fort 11, Ref 7, Will 11 (+1 vs. fear); +2 trait bonus vs. fear and emotion effects Defensive Abilities spiritual interference -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 longsword +10/+5 (1d8+12 S/19+) or . . longsword +2/-3 (1d8+7 S/19+) or . . sap +1/-4 (1d6+7 B nonlethal) Ranged composite shortbow +8/+3 (1d6+3 P/×3) or . . sling +2 (1d4+3 B) Special Attacks bonded manifestation (9 rounds/day), phantom recall 1/day Spiritualist Spell-Like Abilities (CL 6th; concentration +7) . . At will—detect undead Spiritualist Spells Known (CL 6th; concentration +7) . . 2nd (4/day)—cure moderate wounds, false life, lesser restoration, see invisibility . . 1st (5/day)—cure light wounds, identify, mage armor, protection from evil . . 0 (at will)—detect magic, detect psychic significance[OA], grave words[OA], guidance, message, stabilize -------------------- Statistics -------------------- Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 8 Base Atk +6.5; CMB 7; CMD 21 Feats Bodyguard[APG], Combat Reflexes, Phantom Ally, Possessed Hand, Power Attack, Saving Shield[APG], Weapon Focus (longsword) Traits enduring stoicism, trap finder Skills Acrobatics -2 (-6 to jump), Climb +3, Craft (armor) +4, Disable Device +2, Handle Animal +3, Heal +8, Intimidate +11, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (local) +9, Knowledge (nature) +5, Perception +5, Profession (soldier) +9, Sense Motive +14, Spellcraft +12, Survival +14, Swim +3 Languages Common, Varisian SQ bonded senses (6 rounds/day), dowsing (survival), etheric tether, faith healing (heal), gatefinder (perception), phantom (Ann, dedication), prognostication (sense motive), read aura (perception), read tides (survival), shared consciousness Other Gear breastplate, +1 heavy wooden shield, mithral heavy steel shield, +1 longsword, composite shortbow (+3 Str), longsword, sap, sling, amulet of natural armor +1, cloak of resistance +1, sling bullets (10), belt pouch, chalk, silent whistle[APG], sunrod, Ann, amulet of natural armor +1, thieves' tools, 3,077 gp -------------------- Special Abilities -------------------- Bodyguard Use an AoO to use aid another to improve an ally's AC. Bonded Manifestation (9 rounds/day) (Su) When phantom is in consciousness partially manifest it on self. Bonded Senses (6 rounds/day) (Su) As a standard action, share the senses of your manifested phantom. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Dowsing (Survival, 1/day) You can follow a dowsing rod’s movements to locate a particular type of location. Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required. Faith Healing (Heal, 1/day) Temporarily suspend or remove curses, diseases, and ability damage. Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own. Phantom (Ectoplasmic Manifestation) Phantom can manifest as a separate creature or provide bonuses while sharing your mind. Phantom Recall (1/day) (Su) Dimension door your phantom to your side or into your consciousness. Possessed Hand (1/day) As a swift action, retrieve stowed object of 5 lbs or less. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Prognostication (Sense Motive, 1/day) You are skilled in means of folk divination. Read Aura (Perception, 1/day) Read the psychic impressions left on objects or in places. Read Tides (Survival, 1/day) Predict encounter along current heading, and use dowsing to locate nearby islands. Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom. Spiritual Interference (Ex) In reach of ectoplasmic phantom, +2 to AC and saves or in 30 ft. of ethereal phantom +2 vs. mind-affecting. -------------------- A broad shouldered young man with a sour face topped with dark rust colored hair and smattered with similar stubble. Not the well kept clean cut lad who joined the guard a few years back. His eyes are darker, harder, and drift to the side as if he's listening to someone next to him. He can be friendly, even smiles now and again, but the sour frown is what is remembered. Ann is a pale image of a slim woman trapped on the edge between youth and adulthood, with eyes that dance with mirth and scorn, dark like her brothers. The eyes being the only true feature the half sibilings share, while he is rust colored hair, blocky body, and smashed in face, she is long coal, slim grace, and quite pretty. Piotr and Ann. Siblings. Half ones at least.
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Ann's Stats: Ectoplasmic Manifestation:
Ann CR – Female human (Pathfinder RPG Occult Adventures) LN Medium outsider (phantom) Init 4; Senses darkvision 60 ft.; Perception +0 Aura defending aura (10 ft.) -------------------- Defense -------------------- AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural) hp 40 (6d10+7) Fort 3, Ref 9, Will 7 (+4 morale bonus vs. enchantment spells and effects) DR 5/magic, 5/slashing -------------------- Offense -------------------- Speed 30 ft. Melee 2 slams +10 (1d8+1 B) -------------------- Statistics -------------------- Str 12, Dex 18, Con 13, Int 7, Wis 10, Cha 16 Base Atk +6; CMB 7; CMD 21 Feats Antagonize[UM], Iron Will, Skill Focus (Disable Device), Weapon Finesse Skills Bluff +7, Diplomacy +12, Disable Device +16, Sense Motive +9, Stealth +9 Languages Common SQ devotion, dutiful strike, ectoplasmic phase lurch, magic attacks Other Gear amulet of natural armor +1, thieves' tools -------------------- Special Abilities -------------------- Antagonize Use Diplomacy or Intimidate to goad creatures Damage Reduction (5/magic) You have Damage Reduction against all physical damage except Magic attacks. Damage Reduction (5/slashing) You have Damage Reduction against all physical damage except Slashing attacks. Darkvision (60 feet) You can see in the dark (black and white only). Defending Aura (10 ft.) (Su) Allies in aura gain +2 to AC and saving throws. Devotion +4 (Ex) +4 morale bonus vs. enchantment effects. Dutiful Strike (Su) Gain attack and dam bonus vs. last foe who attacks master up to 1 minute. Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space. Magic Attacks (Su) Slams count as magic for overcoming DR. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Ann's Incorporeal Stats:
<html> <head><title>Ann - created with Hero Lab®</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> </head> <body> <b>Ann</b> CR –<br/> Female human (<i>Pathfinder RPG Occult Adventures</i>)<br/> LN Medium outsider (incorporeal, phantom)<br/> <b>Init </b>3; <b>Senses </b>darkvision 60 ft.; Perception +0<br/> <b>Aura </b>defending aura (10 ft.)<br/> <hr/><b>Defense</b><br/> <hr/><b>AC </b>19, touch 19, flat-footed 16 (+6 deflection, +3 Dex)<br/> <b>hp </b>40 (6d10+7)<br/> <b>Fort </b>3, <b>Ref </b>8, <b>Will </b>7 (+4 morale bonus vs. enchantment spells and effects)<br/> <b>Defensive Abilities </b>incorporeal<br/> <hr/><b>Offense</b><br/> <hr/><b>Speed </b>30 ft.<br/> <b>Melee </b>2 slams +9 (1d8 B)<br/> <hr/><b>Statistics</b><br/> <hr/><b>Str </b>—, <b>Dex </b>17, <b>Con </b>13, <b>Int </b>7, <b>Wis </b>10, <b>Cha </b>15<br/> <b>Base Atk </b>+6; <b>CMB </b>9; <b>CMD </b>25<br/> <b>Feats </b>Antagonize<sup>UM</sup>, Iron Will, Skill Focus (Disable Device), Weapon Finesse<br/> <b>Skills </b>Bluff +6, Diplomacy +11, Disable Device +15, Sense Motive +9, Stealth +7<br/> <b>Languages </b>Common<br/> <b>SQ </b>devotion, dutiful strike, incorporeal, magic attacks<br/> <b>Other Gear </b><i>amulet of natural armor +1</i>, thieves' tools<br/> <hr/><b>Special Abilities</b><br/> <hr/><b>Antagonize</b> Use Diplomacy or Intimidate to goad creatures<br/> <b>Darkvision (60 feet)</b> You can see in the dark (black and white only).<br/> <b>Defending Aura (10 ft.) (Su)</b> Allies in aura gain +2 to AC and saving throws.<br/> <b>Devotion +4 (Ex)</b> +4 morale bonus vs. enchantment effects.<br/> <b>Dutiful Strike (Su)</b> Gain attack and dam bonus vs. last foe who attacks master up to 1 minute.<br/> <b>Immunity to Critical Hits</b> You are immune to Critical Hits<br/> <b>Immunity to Precision Damage</b> You are immune to Precision Damage<br/> <b>Incorporeal (Ex)</b> You aren't quite here.<br/> <b>Incorporeal (Su)</b> Incorporeal, but cannot harm corporeal foes unless delivering touch spell.<br/> <b>Magic Attacks (Su)</b> Slams count as magic for overcoming DR.<br/> <p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Background:
Piotr and Ann. Siblings. Half ones at least.
Appearance/Personality:
A broad shouldered young man with a sour face topped with dark rust colored hair and smattered with similar stubble. Not the well kept clean cut lad who joined the guard a few years back. His eyes are darker, harder, and drift to the side as if he's listening to someone next to him. He can be friendly, even smiles now and again, but the sour frown is what is remembered. |