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Ping Uk'Tang's page
36 posts. Alias of Mad Eye.
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AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping takes a free 5 foot retreat then runs for cover towards the group and around the corner relying on his acrobatics to see him through
Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping,unable to come to terms with the feeling of possession and of being unable to control himself goes mad and slits his own wrists with one of his throwing stars. As his eyes dim his last words are Curse those who compel me to action without contacting my God, it can't be quicker to post then send a text
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
A better roll than the legend that is Azeem the Incompetent methinks.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
I'll go
With that, ping heads to the building where he is not in obvious site of the crowd and climbs.
Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Isn't it time to return to the guild. Perhaps there is another way
Ping looks around for another means of passing by the crowd.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
intimidate : 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Give us the damn box you little puke!
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping is watching the imp and prepring to throw a shiriken at the imp but will only do so as a last resort. If the imp doesn't throw the box to the floor he will first try to intimidate and if that fails he will take aim.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Not I said the half orc My hands are too big for such a puny weapon
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping folds his arms with a satisfied look on his face.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping turns to the gnome and with a lighthearted growl says I think it would be no problem to toss the dwarf, I mean gnome, high enough to grab the key
With that he grabs the gnome and tosses her as accuately as he can towrds the key and positions himself to catch her.
You had better tell me what I have to roll.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping asks for the rune key steps up to the rune chest and inserts the key but doesn't yet turn. He waits to see if anything happens first.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping growls quietly and takes a close look a the keys and the chests to see if there is anything about the keys and the locks, apart from the runes, that might indicate which key belongs to which lock.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
After that roll ping decides to pretend he's asleep again.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping unleashes a flurry of blows on rat 2.
attack: 1d20 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 2 ⇒ (13) + 2 = 15
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Fortitude: 1d20 + 5 ⇒ (6) + 5 = 11
Fortitude: 1d20 + 5 ⇒ (7) + 5 = 12
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping attacks rat 2 with a right nasty punch.
Unarmed strike: 1d20 + 3 ⇒ (1) + 3 = 4
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Using the map as a guide. Ping moves forward two diagonal spaces then one straight placing him diagonally from rat 1 and between rats 2 and 3 as indicated on the map.
I think that equals 5 of my 6 spaces
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
That role was for stealth, not perception sorry!!!
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping enters in stealth mode behind Sidhion
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
He peers around the warehouse using his excellent dark vision (60 feet)
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
As I see we have two choices. Knock or break in. What is the party's choice?
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
We must check all external doors to see if they are locked but not enter.
Ping moves towards the next visible entrance and tries the door.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping pauses before touching the door handle. I got the impression from Guaril Karela that this warehouse was unattended and undefended. Anyone or anything could be in here. Why would he need Pathfinders if only a courier service was necessary. Knocking may alert and cause conflict. I propose someone seek in and have a look around. Let's not invite trouble. Leave the gnome, she's too busy yanking her own cord. Who of us is best to complete this task?
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping goes with the other members to the warehouse. He quietly observes what the other members are doing but decides to head towards what looks to be the main door.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping growls audibly, and speaking to Andelyn Patience fool, five minutes of information could save your life. There are only two types of successful Pathfinders, the careful and the dead. Turning back to Guaril Karela The answers to my question please.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping grunts then looks around thinking the other pathfinders left the Pickled Imp without him!
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Further, what security measures are in place to protect this building? What or who are we likely to encounter? I am wary of attending to apparently simple tasks from a position of ignorance
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping growls quietly to himself. Where is this warehouse of which you speak? I wish to complete this task promptly!
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping growls quietly and nods in appreciation to both Achernar and Brother Jericho. Once our assignment in the docks is complete, I am at your service.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping reads the parchment and growls quietly to himself. I don't like the docks. My god does not approve of such loathsome and ignorant fools that typically frequent such places. I would like to accomplish this task first that I might then cleanse myself of such filth. He looks up and patiently awaits the responses from the other pathfinders.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Growls quietly to himself and then bows his head in private contemplation.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
Ping grunts in appreciation and follows Brother Jericho to the the indicated table
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
That Barmaid is a fine looking woman!Now, I believe a carrot juice is still to be delivered. Maybe a pork pie with alfalfa sprouts on the side as well
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
I would like a carrot juice.
AC:16 Tch:16 FF:12, HP:9/[9], Fort:+5 Ref:+5 Will:+4, Init:+5, Perc:+6 Sen mot:+2, Shuriken:10/[10] Male Half Orc Monk 1
| Full Name |
Brillig Tove |
| Race |
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| Classes/Levels |
Male Human Summoner 1 | HP 10/10 | AC 16 FF 14 Tch 12 | CMD 11 | F+2 R+2 W+2 | Perc +0 | Init +4 |
| Size |
Medium |
| Age |
18 |
| Alignment |
Chaotic Good |
| Occupation |
Pathfinder |
About Brillig Tove
Brillig Tove
Summoner 1
CG Medium Human
Init +4; Senses Perception +0
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8 + 2)
Fort +2, Ref +2, Will +2
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Offense
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Speed 30 ft.
Ranged lt. crossbow +2 (1d8,19-20/x2)
Melee
Special Attacks
Arcane Spells Spontaneous (CL 1, concentration +5, spell penetration +1)
1st Level (2/day) grease, mage armor
Cantrips (at will) detect magic, guidance, message, open/close
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Statistics
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Str 8, Dex 14, Con 18, Int 12, Wis 10, Cha 18
Base Atk +0; CMB[b] -1; [b]CMD 11
Feats Spell Focus(Conjuration), Augment Summoning
Traits Reactionary, Fast Talker
Skills bluff +5, knowledge (arcana) +5, perception +0, spellcraft +5, use magic device +8
Languages Common (Taldane), Celestial
Gear alchemist's fire, belt pouch, candle, canteen, chalk, charcoal (2 sticks), crowbar, cold iron morningstar, dagger, earplugs, explorer's outfit, flint and steel, backpack, leather lamellar armor, masterwork elven curve blade, measuring cord, mess kit, mirror, mug, rope (silk), parchment (10 sheets), powder, signal whistle, smoked goggles, trail rations (4 days), whetstone, 8 gp
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Special Abilities
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Eidolon After a 1 minute ritual, Brillig can summon his eidolon, Jabber, to his side. Jabber can be dismissed as a standard action.
Life Link (Su) Whenever Jabber takes enough damage to send it back to its home plane, as a reaction to the damage, Brillig can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to Jabber. This can prevent Jabber from being sent back to its home plane.
In addition, Jabber and Brillig must remain within 100 feet of one another for the eidolon to remain at full strength.
Summon Monster I (Sp) (7/day) When Jabber is not summoned, as a standard action, Brillig can cast Summon Monster I as a spell-like ability and the creature remains for 1 minute per level.
Dog, Eagle
Background
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