Gabe

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In most campaigns that my friends and I play in someone ends up taking Leadership, I am not quite sure why but there is always a character that it makes sense for. Because we see the feat so often we have a couple of house rules that we live by.

1st - No cohort can ever take Leadership as a feat. Too many numbers.
2nd - Only one party member can take the feat, after that, its off limits. Too many cohorts change the balance of the game and make everything run too slow.
3rd - It needs to make sense. The character has to have a very good role playing reason to take it. (To give an example, my Runelords a character, a high charisma rogue/chevalier of CC started up a group of freedom fighters at level 9 called Cayden's Keys. In Second Darkness we had a player with a exiled Khorvosan wizard who took it just so he could hire on Bradicar Faije (spelling?)as a body guard)
4th - (not so much a rule as a rule of thumb) The best cohort is a bard.

I'm not saying these are rules to live by but they are descent guide lines. My group loves leadership but only as long as it makes sense.


Beyond the guns, what about rapier and or shortsword? It would seem appropriate to me that Inquistors would receive weapon proficiency closer to a Rogue then a cleric. I love the idea of adding hand crossbow and repeating crossbow but their melee capabilities are lacking with only simple. Adding just one or two better melee weapons would help a lot.

My personal icon of a Inquisitor is the Witch Hunter from Warhammer and it is definatly Rapier or Shortsword in one hand and Hand Crossbow or Pistol in the other.


Firearms are in the Pathfinder Campaign Guide but I can totally understand not using them, they do add a diffrent angle. I guess it would be up to a DM to trade bow's for firearms. It would be very nice to see Repeating Crossbows and Handcrossbows added to their proficiences though. I can understand not adding martial weapon proficiency but what about rapiers and shortswords? Both seem to be classic Inquisitor weapons. Didnt Solomon Kane use a pistol and rapier?


I have not been able to play test the Inquisitor yet but I gotta say that I love the look of the class and it possibilities. My only big disappointment after one look is the weapon proficiences. Why do they not have Martial Weapon Prof.? Why do they not have hand crossbow? Most importantly though, why do they not have Exotic Weapon Proficiency: Firearms. I would think that would almost be standard for a Inquisitor. Look at Solomon Kane. It may be kinda cool to have a class that starts with that proficiency as well. I do not know how that would effect the play of the class but it would be interesting to see. I will definatly have to try it out when I get a chance. Any comments?


There are so many great spells.

Wizard/Sorceror Spells: Low Levels: Color Spray and Silent Image, those two spells will pay the bills until the cows come home.. or you reach level 6. High Levels: Telekinisis and Wall of Force. Telekinsis has a lot of versatility and Wall of Force speaks for itself.

Cleric/Druid: Freedom of Movement. Nothing get the job done better then that. Divine Favor, horrible duration but man... makes a cleric better then a fighter. Heal, it really can turn the tide of any battle.

My all time favorite though has to be Charm Monster. I have used to to do some of the most awesome things I have ever seen in adventure. Ever wanted to ride a Roc? =)

Every spell has some great uses. You just have to find the right time and place.