| Pied Piper |
In most campaigns that my friends and I play in someone ends up taking Leadership, I am not quite sure why but there is always a character that it makes sense for. Because we see the feat so often we have a couple of house rules that we live by.
1st - No cohort can ever take Leadership as a feat. Too many numbers.
2nd - Only one party member can take the feat, after that, its off limits. Too many cohorts change the balance of the game and make everything run too slow.
3rd - It needs to make sense. The character has to have a very good role playing reason to take it. (To give an example, my Runelords a character, a high charisma rogue/chevalier of CC started up a group of freedom fighters at level 9 called Cayden's Keys. In Second Darkness we had a player with a exiled Khorvosan wizard who took it just so he could hire on Bradicar Faije (spelling?)as a body guard)
4th - (not so much a rule as a rule of thumb) The best cohort is a bard.
I'm not saying these are rules to live by but they are descent guide lines. My group loves leadership but only as long as it makes sense.