Seltyiel

Phyx Kendaer's page

No posts. Alias of drayen.


About Phyx Kendaer

Quildor Dinfein
Male Half-elf Slayer (Deliverer, Stygian Slayer) 1
N Medium Humanoid (drow, elf, human)
Init +3; Senses Darkvision 60 ft.; Perception +7
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DEFENSE
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AC 16, touch 13, flat-footed 13 (+3 Dex, +4 Armour)
hp 13 (+3 CON)
Fort +5, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
Weaknesses light blindness
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OFFENSE
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Spd 30 ft.
Melee Blade boot +4 (1d4+3/x2) P or
.. Bladed Scarf +4 (1d6+3/x2) S or
.. Club +4 (1d6+3/x2) B or
.. Dagger (10) +4 (1d4+3 19-20/x2) P or S or
.. Dagger, cold iron +4 (1d4+3 19-20/x2) P or S or
.. Dagger, alchemical silver +4 (1d4+2 19-20/x2) P or S or
Ranged Club +4 (1d6+3/x2) B 10' or
.. Dagger (10) +4 (1d4+3 19-20/x2) P or S 10'
Special Attacks Studied Target, Sneak Attack (1d6)
Spell-like Abilities
3/day -- light
1/day -- dancing lights, darkness, faerie fire, feather fall, levitate
at will -- detect magic
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STATISTICS
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Str 15, Dex 17, Con 15, Int 12, Wis 8, Cha 8
BAB +3, CMB +5, CMD +17
Feats Drow Nobility, Exotic Weapon Proficiency (Bladed Scarf), Light Armour Proficiencies, Martial Weapon Proficiencies, Simple Weapon Proficiencies, Track
Traits Marked by Unknown Forces (social),
Skills Acrobatics +9, Appraise +1, Bluff +1, Climb +9, Craft +1, Diplomacy +1, Disguise +1, Fly +1, Heal +1, Intimidate +1, Knowledge (dungeoneering) +7, Knowledge (geography) NA, Knowledge (local) +7, Knowledge (nature) NA, Perception +7, Profession +1, Ride +3, Sense Motive +1, Stealth +9, Survival +5 (+1 to track), Swim +7
Languages Common, Elven
SQ Determined Zeal, Proficient with deity's favored weapon, Studied Target
Combat Gear Blade boot 2 lbs, 25 gp, MW Bladed scarf 2 lbs, 312 gp, Club 3 lbs, Dagger (10) 10 lbs, 20 gp, Dagger, alchemical silver 1 lb, 22 gp, Dagger, cold iron 1 lb, 4 gp, MW Chain shirt 25 lbs, 250 gp Other Gear Explorer's Outfit, Slayer's kit 13 lbs, 15.9 gp (sans manacles and torches with silk rope), Whetstone 1 lb, 1 cp

Encumbrance 76 lbs 76/153/230

Determined Zeal (Ex): At 2nd level, a deliverer shrugs off attempts by his moral opposite to control or kill him. On any round in which deliverer attacks an opponent whose alignment is at least two steps away from his own (such as a lawful good deliverer fighting a chaotic good or lawful evil foe, or a neutral foe with no other alignment components), he gains a +2 bonus on Will saving throws against that opponent’s abilities, as well as the benefit of the Diehard feat until the end of his next turn. This ability replaces the slayer talent gained at 2nd level.