Heiracosphinx

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Last game session we had some trouble finding out to how to rule “Reach vs creatures whit spike defence”.

The players had found a cave whit a legendary Spider Queen (Giants Tarantulas), Tarantulas have the following defence:

Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.

The Babarian used a Lucerne hammer whit reach, so he avoided the Reflex Save.

The Synthesist used claw and bite whit reach, I ruled that he must make Reflex saves to avoid the hair, he argued that by RAW he should not? Is he right?

The Paladin used a Falchion and the Lunge Feat? Here I was in doubt and still are? I ruled against him, as I had trouble finding the rules, and the players was not in much trouble at the time.

Anyone that can help me answer those question?


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At the last game, on of the playeres was crit by a Frigid Touch spell, and got Staggered for 10 Rounds, the round afte another player cast Haste, and we got in a debate how to handle it?

GM (Me): The player loos his Staggered Condition, until Haste end, then are Staggered for the reminding time (3 Rounds in this case).

Player 1: The Staggered Condition are dispelled.

Player 2: Haste do nothing to Staggered Condition, it only work on the Slow Spell.

Usual I will just overrule the players, but as Player 2 was the one Staggered, he just got his way (and was staggered fore the rest of the fight).

But what is right? can't find it anywhere?


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I run a Forgotten Realm Campaign, whit a group that dos a fair amount of damage. They are 4 melee players that each do 100-160 in the round (And 1 witch that mostly buff/debuff). So to make the boss monsters they encounter, last more that a few rouds, I often make them buff up their AC whit potions and give then the Advanced Creature Templates.

The problem is that some of the players get frustratet, then they have problems whit hitting the boss. One of the players asked if I can insted just higher the hit point instead (I all ready prety much give the Boss max hp).

So I came up whit this Templates:

Mini Boss (+1 CR): +2 AC, Saves og SR*. +5 DR*. x2 Hp.

Boss (+2 CR): +4 AC, Saves og SR*. +5 DR*. x3 Hp.

Big Boss (+3 CR): +6 AC, Saves og SR*. +5 DR*. x4 Hp.

* Only if they have DR/SR allready.

Dos any have tried this? if so, that are your experince whit it?


Does the bard himself gain the bonus from this Feat:

"Discordant Voice

By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.

Prerequisites: Bardic performance class feature, Perform (oratory or sing) 10 ranks.

Benefit: Whenever you are using bardic performance to create a spell-like or supernatural effect, allies within 30 feet of you deal an extra 1d6 points of sonic damage with successful weapon attacks. This damage stacks with other energy damage a weapon might deal. Projectile weapons bestow this extra damage on their ammunition, but the extra damage is dealt only if the projectile hits a target within 30 feet of you."

As I 1st read it, I would say no, but I have seen other places that Paizo use the therm "Allies" as a therm fore all the players and their follows, animals etc?