Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Phineus keeps his eyes open for more creatures, whispering into his comms, Another above us. Perception TN 60: 1d100 ⇒ 17 5 DoS
As he speaks, he fades into the background and takes aim.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Dodge TN 75: 1d100 ⇒ 22 Success
Phineus rolls out of the way with preternatural grace. Bringing up his pistol, he squeezes off several rapid shots at the creature. Exitus Pistol: 1d100 ⇒ 24
Exitus Pistol, Range: 30m, RoF: S/3/-, Dmg: 2d10+2+2 I, Pen: 9, Any attempt to Dodge an attack from an Exitus pistol suffers a –20 penalty. Damage (Hit 1): 2d10 + 4 ⇒ (10, 4) + 4 = 18
Damage (Hit 2): 2d10 + 4 ⇒ (9, 7) + 4 = 20
Damage (Hit 3): 2d10 + 4 ⇒ (2, 9) + 4 = 15
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Agility, not Awareness? I'll include both, just in case. Also, note that Phineus' visor picks up heat and energy signatures out to "great distances". Agility TN 55: 1d100 ⇒ 79 Failure
Initiative: 1d10 + 13 ⇒ (8) + 13 = 21
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Awareness TN60: 1d100 ⇒ 5
Phineus dismounts and looks around the area for signs of passage or other signs of life. He leaves a more in depth analysis of the material to the others, though he does run a diagnostic on his Auspex in the background. He walks among the equipment looking for anything that looks out of the ordinary or useful.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Search TN60: 1d100 ⇒ 15
Phineus moves forward to scan the rest of the area. As his sensors pick up movement he carefully approaches a box and opens it. Another creature here...eating something. Not a threat. He turns back to Gaius, What do you think that machine is?
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Phineus nods, I certainly can. He taps a metal box attached to his belt, activating a stummer, and makes his way forward in darkness and silence. Silent Move TN 115: 1d100 ⇒ 26
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Phineus fires when the command comes aiming for the target's "head" (if possible). Exitus Pistol: 1d100 ⇒ 29 8 DoS BS 51, Called Shot Head: -0, Accurate and Aim +30, Laser-Sight +10, Targeter +10: 101 Exitus Pistol, Range: 30m, RoF: S/3/-, Dmg: 2d10+2+2 I, Pen: 9, Any attempt to Dodge an attack from an Exitus pistol suffers a –20 penalty. Damage: 4d10 + 4 ⇒ (8, 2, 10, 10) + 4 = 34 Righteous Fury: 1d100 ⇒ 11
Total Damage: 41, Location: Head, Type: I, Pen: 9
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
BayouSnowman wrote: I didnt mean that I underestimated your combat ability and was going to increase the difficulty, I merely meant I hadn't intended for you all to be able to kill it, but you did...that was my underestimation. As much as I had planned on it living and adding to the story, I didn't really want to "cheat" and fiat some actions/ignore yours...So I'm having to adjust a bit and figure out another way to push the narrative while still making sense. It was my fault for not believing you had the ability to take it down, that's what I mean by underestimating you. I certainly don't intend to start throwing more things or more difficult things at you because of this. Just was a personal assessment of my own GM actions, which are not as experienced as some of you perhaps. So bear with me, enjoy the story, and let's move on. Oh, no worries. So far, so good. :)
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
BayouSnowman wrote:
No worries. There's a lot to keep track of on both ends. I actually particularly hate that talent as its something that only comes up if you "crit" and since the GM only knows if you crit, you have to say it each and every time. I noted it in my second post, but figured it got lost in the mass of stuff. On a separate note, I wouldn't take this fight as a good example of our skills. Especially in combat. There was a lot of luck going on there. Looking through our weapons, there are basically none that are going to consistently take down a ~15T, ~12Armor, ~40 wound target without a TPK. Especially when stuck in a 30ft corridor with the thing. This just happened to have an abnormal outcome. Though, with that said, my favorite thing about 40k rpgs is that they make the characters so tough that the focus ends up being more than about success in combat. Since that, in many situations, is trivial. (Less so in DH than almost any of the other games, but still true.) So the game is free to focus on success and failure at everything else instead. It's a refreshing change from the theme of most other currently popular rpgs.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Phineus pops out another bullet and reloads his weapon, keeping it trained on the monstrosity. Target down. Someone should check on Gaius. There is a slight pause, then Phineus remarks without any hint of emotion, Rakavet...you're on fire. Oh, I don't know if it was noted, but when Phineus does critical damage he does an additional +4 damage.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
BayouSnowman wrote: How many of those bullets did I give you again?....Damn...Also I need to double check your equipment and attachments on those things, they sound a bit redundent...I mean a targeter in DW gives the penalty to dodge, but not a bonus to shots as well, and then red dot/laser sight seem like they do the same thing and usually there is a cap on the number of attachments a weapon can have, and executer pistol being already so baddass it may not have room for more, or that much more...I'll double check and let you know, but its the weekend and I'm swamped so it'll be later before I can update, probably tonight...This isn't so important, the main point of this post is in regards to Righteous Fury (RF). 5 of each. As for attachments, ranged weapons can only have one scope. Which in my case is a Red-Dot because everything else scopes can do Phineus can do inherently. Except Targetting Spores, but that can get nuts. The Targetter isn't a scope, which is why I'm using that too. You can only ever get a total +60 bonus to a given roll, so there will be times (short range with his rifle is pretty easy to get, full round actions to aim, and large/unaware targets) where he'll max out even without that boost. Mainly it means he doesn't miss unless it's a ridiculous shot. Which, given what he is, he shouldn't. But he'll only ever be making one shot a round (and sometimes one every two rounds). As for Righteous Fury, I've got no preference either way. The DW errata is missing the language that says that Accuracy bonus dice can't trigger RF. I'd be fine with that staying consistent with the other games too. (Even though that would be a *huge* benefit to a sniper character.) It shouldn't come up often either way. I mean, I don't plan on spamming special ammunition. This just seemed like a clear situation where it was warranted. My memory of Obliterator stats are pretty hazy, but if I recall, without getting lucky even the Exitus rifle/pistol with the special ammo, would have taken three shots to kill one. And most other weapons don't even stand a chance. I do think that limiting it to once per hit means that those of us that only shoot once a round and never use full-auto and/or semi-auto get limited a little more. And there are already huge advantages to full-auto and semi-auto built into the game. With that said, I don't think it's that big an issue so I certainly don't mind. As for how rare this is, 4d10 don't have a high chance to roll multiple tens. And RF in DW requires you to confirm, which gives another chance to not get it (Often going to be low in Phineus' case, but not always trivial). This particular roll was *exceptionally* lucky.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Yeah, Red-dot Lasers are pretty good for us single shot folk. They're worth putting on anything just because they're cheap and light and easy to get even if they don't work with full-auto. Every once in a while you might want need to make a tough shot and have to aim.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Rakavet: Best-Quality ranged weapons don't give a bonus to-hit, they "only" never jam or overheat. I consistently make that mistake when I haven't played in a while as well and always have to look it up again to make sure. We should pick you up a few Targeters for your weapons. (pg. 179 of The Inquisitor's Handbook.) You can definitely handle the extra weight and a +10 BS is awesome.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
I was, at first, waiting to see people's rolls for reactions to see if I needed to help people. Then realized that I'm pretty worthless in that regard. Turns out that was a decent plan. *Massive* amounts of luck combined with the best weapon in the game leads to a pretty crazy outcome.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Round 2: Initiative 18 Phineus regains his target and squeezes the trigger. Half Action to Aim, Half Action for a Standard Attack. BS 51, Called Shot Head: -0, Hulking +10, Accurate and Aim +20, Laser-Sight +10, Targeter +10: 101 Exitus Pistol, Range: 30m, RoF: S/3/-, Dmg: 2d10+2+2 I, Pen: 9, Any attempt to Dodge an attack from an Exitus pistol suffers a –20 penalty.
Standard Attack TN 101: 1d100 ⇒ 33 6 DoS
Accurate Damage, no RF: 2d10 ⇒ (5, 3) = 8
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
I mentioned earlier in the thread that I wanted to be as far back down the corridor as I could get. (When I asked about the dimensions of the place.) But I'll make a dodge roll anyway, just in case I'd still be caught in the tail end of the flame. I was mostly just asking because I'll lose the aim action, but I don't think it's going to matter. Dodge TN75: 1d100 ⇒ 46 Phineus smoothly avoids the flames and stays trained on the target.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Sorry, I keep filling up the gameplay thread with useless posts that could be here. So, despite having one line of action I *still* managed to not put everything in it correctly. The round that Phineus loaded was a Turbo-penetrator Round.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Phineus calmly and smoothly pops a round out of his combat vest and loads it into his Exitus Pistol, then takes careful aim at the monstrosity down the hall. Half Action to load, Half Action to Aim. Vindicare Suit: Because he is stationary, he counts as being one range bracket further away for all ranged attacks. Invisible to the Dark Sight Trait, preysense, and infared sensors of all kinds.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Answered all my questions. I didn't roll for blindness because of the Vindicare mask (immune to flash), but I should have indicated that in my initial post. Sorry about waiting on me. I'm at work at the moment, but I can write up an actual action around my lunch break!
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Additional Questions:
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Couple of questions:
WP TN51: 1d100 ⇒ 76 Failure. -10 to Dodge/Parry for 1 round.
I'll post an action this evening.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
The interface on this side is smashed. While the damage makes it difficult to tell which side whatever it is came through, I think that may indicate it traveled in the direction we are going. It is also possible that someone on this side destroyed the interface to lock the door? Phineus shrugs almost imperceptibly, Either way, it goes without saying that we should be ready for anything.
Wounds: 15/15, Fate: 3/3, AP: 5 [All] (Vindicare Stealth Suit)
Awareness TN60: 1d100 ⇒ 10 5 DoS. 6 if Sight/Sound involved. Phineus continues to sweep the comms channels as he takes up his post in the rear. He scans as the group moves, taking advantage of his high quality sensors and their ability to pick up heat and energy sources, as well as the in-built auspex.
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