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About PhariceCONSUMABLES:
Ammunition crossbow bolts - 30 Spell-Like or Racial Abilities Class Abilities PHARICE Male elven Slayer (executioner/sniper) 1
DEFENSE
OFFENSE
STATISTICS
Feats
Traits
Skills
SQ
SPECIAL ABILITIES
Crossbow Training (Racial) An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. This racial trait replaces weapon familiarity. Ex-Iomedaean (Trait) +1 to attack and weapon damage rolls against Iomedaean and most angels and archons. Silent Hunter (Racial) Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic. Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, a slayer can study an opponent as a move or swift action. For a humanoid, all of these bonuses are at +1, and at -1 for everything else. Vagabond Child (Trait) +1 bonus to Disable Device and is class skill COINS
EQUIPMENT
Weapons – cestus (5 gp, 1 lb), MW heavy crossbow (50 gp, 8 lbs), crossbow bolts (30) (3 gp, 3 lb)
BACKGROUND
Of course, he was much too young to understand much of what was happening, so when Aroden didn't return and the world went to hell, he didn't get it. He could tell that his parents were confused, then sad, then worried, and then afraid as their former friends and neighbours turned on them, as friends and neighbours across the entire nation of Cheliax turned on each other. Somehow, Aroden and Iomodae had abandoned them---and failed them. Things got bad in Cheliax, very bad indeed. In the resulting chaos of the civil war that threatened to destroy the world's greatest nation, Aphariciel's grandparents, two older sisters, three aunts and uncles, and most of his cousins were killed. His parents, Iomedaean warriors, were deployed by the crumbling remains of the Chelish government and military and killed in some unnamed skirmish, and Aphariciel found himself in the care of his sole remaining relative: a cousin named Elrithrathiel, a priestess of Shelyn. The two attempted a desperate flight across war-ravaged Cheliax towards Kyonin, but they became separated just outside of Egorin, and Aphariciel never say her again. Too young to properly take care of himself, Aphariciel fell in with one bad crowd after another, and eventually found himself at the makeshift school founded by an Abadarite named Master Terrani. Driven insane by the breakdown in society around him, Master Terrani indoctrinated the children in his "care" on two things: an arbitrary and insane set of rules and laws he had created, and how to shoot a crossbow, creating for himself a fanatical army of lethal child soldiers. This gave Aphariciel a few years of stability before Master Terrani tried to change some of his arbitrary and insane laws, and Aphariciel was forced to lead his friends to cut the man down with a hail of crossbow bolts. If the war and chaos had continued unabated, it's unlikely Aphariciel would have survived, but with the rise of Thrune, ordered returned. Aphariciel's parents had drilled a strong hatred of Asmodeus into their young son, so the elf could never really bend the knee to the devil (though he could certainly do it to keep up appearances), but at least the Asmodean's brought law and order. The laws may be harsh and punishments severe, but they eliminated the chaos, so while Aphariciel could never give undying allegiance to the powers of Hell, he could to the more ephemeral power of law. Over the next 80 years, Aphariciel began to forget his real name, becoming just Pharice, and while he also forgot the lessons of virtue, honour, goodness, and mercy he learned from his Iomedaean parents, he developed a fanatical devotion to the laws of the land. The wisdom of the state is supreme, so if the state decrees that a law is just and necessary, then it is, and failure to follow that law leads to anarchy and destruction. Those who would subvert the law must be dealt with accordingly. It was this mindset and skillset that allowed him to fall in with House Thrune and become one of its agents. As a covert, lone-wolf sniper, Pharice travels across Cheliax taking out minor annoyances to House Thrune. To date, his kills have been shopkeepers, intellectuals who got too mouthy, a pair of runaway slips with some foolish notion of escaping to Andoran, and Nym, the traitorous bodyguard of some minor whelp of the Sarini family in Kintargo. Now, with worries of instability in the town of Longacre, Pharice has been dispatched to join with some other agents in maintaining the eternal security of Chelish law and order. DESCRIPTION
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