Almah Rovshki

Pfaff Singer's page

No posts. Organized Play character for Clebsch73.


Race

F +3 R +5 W +8 | Resist Bludgeioning 1 | Perc +6 | Stealth +2 |

Classes/Levels

25 ft | Hero _/3 | FP 2/2 | Animist Spells 1: 1/1 | Apparition Spells 1: 1/1 | ◆ | ◇ | ↺ | Active Conditions: - -

Gender

Human (Shoanti) Animist (Shaman) 1 | HP 16/16 | AC 18 |

About Pfaff Singer

PFS Information:

PFS Number: # 105836-2014
Experience:
Total Gold Earned:
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Training: Scrolls/Spells/Swords/Generalist/Field Agent
Faction Vertant Wheel
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Major Faction Reputation
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:
______________________________
Reputation Tiers
0-19: Ignored
20-59: Liked
60-119: Admired
120 (maximum): Revered

Character Name Pfaff Singer
Ethnicity: Human Shoanti
Nationality: Varisian
Birthplace: Kaer Maga
Age: 18
Gender & Pronouns: Female fluid She/Her
Stature: Short
Build: Stocky
ancestry Human (Skilled Human)
background Root Worker
class Animist (Shaman); Level: 1
Size Medium trait(s) Human
Faith: Granduncle Taproot
Languages: Common, Shoanti, Fey, Varisian
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ABILITY SCORES

STR +2, DEX +2, CON +0
INT +2, WIS +3, CHA +0
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SENSES
Perception +6
[dice=Perception (T)]1d20+6[/dice]
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DEFENSES

HIT POINTS: 16/16

ARMOR CLASS
AC: 18 (10 + (2 DEX) + (3 proficiency) + (3 item))
Shield: +2 Hardness 4 Max HP 20 / BT 10 Current HP 20

Unarmored: (T), Light: (T), Medium: (T), Heavy: (U)

SAVING THROWS
Fortitude +3 Reflex +5 Will +8
[dice=Fortitude (T)]1d20+3[/dice]
[dice=Reflex (T)]1d20+5[/dice]
[dice=Will (E)]1d20+8[/dice]
Notes: Resistance Bludgeoning 1
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OFFENSE

Class DC: 16 (10 + (3 Wis) + (3 proficiency)

Speed: 25 ft

Melee Strikes

Thundermace (Backswing) 5/0/-5 (1d8 B)
[dice=Thundermace (T)]1d20+5[/dice]
[dice=damage B]1d8+2[/dice]

Spear (Monk, Thrown 20 ft.) 5/0/-5 (1d6+2 P)
[dice=Spear (T)]1d20+5[/dice]
[dice=damage P]1d6+2[/dice]

Palstave (Sweep) 5/0/-5 (1d6+2 S)
[dice=Palstave (T)]1d20+5[/dice]
[dice=damage S]1d6+2[/dice]

Gauntlet (Agile, Free-Hand) 5/1/-3 (1d4+2 B)
[dice=Gauntlet (T)]1d20+5[/dice]
[dice=damage B]1d4+2[/dice]

Shield Boss (Attached to Shield) 2/-3/-8 (1d6+2 B)
[dice=Shield Boss (U)]1d20+2[/dice]
[dice=damage B]1d6+2[/dice]

Ranged Strikes

Spear (Monk, Thrown 20 ft.) 5/0/-5 (1d6+2 P) (range 20 ft)
[dice=Spear (T)]1d20+5[/dice]
[dice=damage P]1d6+2[/dice]

Sling (Propulsive) 5/0/-5 (1d6+1 B) (range 50 ft)
[dice=Sling (T)]1d20+5[/dice]
[dice=damage B]1d6+1[/dice]

Weapon Proficiencies
Simple: (T), Martial: (U), Advanced: (U), Unarmed: (T)
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Magic
Spell Attack Roll: +6 = [(3 Wis) + (3 T)]
[dice=Spell Attack]1d20 + 6[/dice]
Spell DC: 16 = [(10 + 3 Wis) + (3 T)]

Animist Spells
Spell Slots per Day
2 Cantrips: At will
1st: 1

Spells Prepared
Cantrips (1st):
1st:

Apparition Spells
Spells Repertoire
Cantrips (1st):
1st:

Commonly Prepared Divine Spells:

Cantrips
Daze ◆◆
Detect Magic ◆◆
Detect Metal ◆◆
Divine Lance ◆◆
Guidance
Haunting Hymn ◆◆
Know the Way ◆◆
Light ◆◆
Message
Needle Darts ◆◆
Read Aura 1 minute
Rousing Splash ◆◆
Shield
Stabilize ◆◆
Vitality Lash ◆◆
Void Warp ◆◆
1st
Air Bubble
Bane ◆◆
Benediction ◆◆
Bless ◆◆
Command ◆◆
Concordant Choir ◆ to ◆◆◆
Curse of Recoil
Echoing Weapon ◆◆
Enfeeble ◆◆
Fear ◆◆
Harm ◆ to ◆◆◆
Heal ◆ to ◆◆◆
Infuse Vitality ◆ to ◆◆◆
Lock ◆◆
Magic Stone ◆ to ◆◆◆
Protection ◆◆
Runic Body ◆◆
Runic Weapon ◆◆

Apparition Spells:

Crafter of the Vault
Apparition Skills Architecture Lore, Engineering Lore
Apparitions Spells Cantrip: Sigil ◆◆ 1st: Mending 10 min.
Vessel Spell Traveling Workshop

Custodian of Groves and Gardens
Apparition Skills Farming Lore, Herbalism Lore
Apparitions Spells Cantrip: Tangle Vine ◆◆ 1st: ◆◆
Vessel Spell [url=https://2e.aonprd.com/Spells.aspx?ID=2166]Garden of Healing

Echo of Lost Moments
Apparition Skills Fortune-Telling Lore, Genealogy Lore
[i]Apparitions Spells Cantrip: Figment ◆◆ 1st: Déjà Vu ◆◆
[i]Vessel Spell Store Time

Impostor in Hidden Places
[i]Apparition Skills
Fortune-Telling Lore, Underworld Lore
Apparitions Spells Cantrip: Telekinetic Hand ◆◆ 1st: Ill Omen ◆◆
Vessel Spell Discomfiting Whisper

Lurker in Devouring Dark
Apparition Skills Ocean Lore, Sailing Lore
Apparitions Spells Cantrip: Caustic Blast ◆◆ 1st: Grim Tendrilshttps://2e.aonprd.com/Spells.aspx?ID=1713
Vessel Spell Devouring Dark Form

Monarch of the Fey Courts
Apparition Skills Art Lore, Fey Lore
Apparitions Spells Cantrip: https://2e.aonprd.com/Spells.aspx?ID=1713Tangle Vine ◆◆ 1st: Charm ◆◆
Vessel Spell Nymph's Grace

Reveler in Lost Glee[/b]
Apparition Skills Circus Lore, Fortune-Telling Lore
Apparitions Spells Cantrip: Prestidigitation ◆◆ 1st: Dizzying Colors ◆◆
Vessel Spell Trickster's Mirrors

Stalker in Darkened Boughs[/b]
Apparition Skills Forest Lore, Hunting Lore
Apparitions Spells Cantrip: Gouging Claw ◆◆ 1st: Runic Body ◆◆
Vessel Spell Darkened Forest Form

Steward of Stone and Fire
Apparition Skills Mountain Lore, Volcano Lore
Apparitions Spells Cantrip: Ignition ◆◆ 1st: Interposing Earth
Vessel Spell Earth's Bile

Vanguard of Roaring Waters
Apparition Skills Mountain Lore, River Lore
Apparitions Spells Cantrip: Rousing Splash ◆◆ 1st: Hydraulic Push ◆◆
Vessel Spell River Carving Mountains

Witness to Ancient Battles
Apparition Skills Battlegrounds Lore, Heraldry Lore
Apparitions Spells Cantrip: Shield ◆ 1st: Sure Strike
Vessel Spell Embodiment of Battle


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SKILLS (bold = Trained, Italics = Expert)
Acrobatics +2
Arcana +2
Athletics +5
Crafting +5
Deception +0
Diplomacy +0
Intimidation +0
Lore (Herbalism) +5
Medicine +6
Nature +6
Occultism +5
Performance +0
Religion +6
Society +2
Stealth +2
Survival +6
Thievery +5
Skill Dicebots:

[dice=Acrobatics (U)]1d20+2[/dice]
[dice=Arcana (U)]1d20+2[/dice]
[dice=Athletics (T)]1d20+5[/dice]
[dice=Crafting (T)]1d20+5[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (Herbalism) (T)]1d20+5[/dice]
[dice=Medicine (T)]1d20+6[/dice]
[dice=Nature (T)]1d20+6[/dice]
[dice=Occultism (T)]1d20+5[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Religion (T)]1d20+6[/dice]
[dice=Society (U)]1d20+2[/dice]
[dice=Stealth (U)]1d20+2[/dice]
[dice=Survival (T)]1d20+6[/dice]
[dice=Thievery (T)]1d20+5[/dice]

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FEATS:

Ancestry Feats and Abilities
Human: 1 extra language
Heritage Ability: Skilled Human
1st: Natural Ambition (Circle of Spirits Feat)

Skill Feats
Background: Root Worker
Root Magic
2nd: (feat)

Class Feats and Abilities
Feature 1st: Apparition Attunement
Feature 2nd: Animist Spellcasting
Feature 3rd: Apparition Spellcasting
Feature 4th: Animist Practice Shaman
Feature 5th: Spirit Familiar (Animist)
Class Feat 1st: Circle of Spirits

Spirit Familiar Stats:
Spirit Familiar Stats
Traits animal, spirit, minion
Level 1
HP: 5/5
Saves: Fortitude +3 Reflex +5 Will +8
AC: 18
Perception +4; Low-light vision
Your familiar can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. It doesn’t understand or speak languages normally, but it can gain speech from a familiar ability.
Skills: Acrobatics +4, Stealth +4, Other Skills +1
Speed: Land 25 or Swim 25
2 Pet abilities

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