CG Ysoki Xenoseeker Envoy 1
Init +3; Senses Perc +4, SM +4+1d6, Darkvision (60')
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Defense
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EAC 14 (+3 dex, +1 armour)
KAC 16 (+3 dex, +2 armour)
SP 6 HP 8 RP 4
Fort +0, Ref +5, Will +2
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Offense
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BAB 0; Speed 40 ft.; Space 5 ft.; Reach 5 ft.
Melee
Knife, survival
[dice=Atk. Survival Knife]1d20+3[/dice]
[dice=Dmg. Slashing]1d4-1[/dice]
special: analog, operative
Ranged
Laser pistol, Azimuth
[dice=Atk. Azimuth laser pistol]1d20+3[/dice]
[dice=Dmg. Fire]1d4[/dice]
special: -
critical effect: Burn 1d4
charges: 20/20; usage: 1
range increment: 80 ft
Frag grenade I
[dice=Atk. Frag grenade I]1d20-1[/dice]
[dice=Dmg. Piercing]1d6[/dice]
special: explode (15 ft.)
range increment: 20 ft.
Additional Ammunition
Standard battery: 20/20
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Statistics
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Str 8, Dex 16, Con 10, Int 13, Wis 10, Cha 16
Skills
Skill name (ranks): modifier as prepared die roll
Armor Check Penalty: 0
[dice=Acrobatics (1 rank)]1d20 + 7[/dice] +3 dex, +1 rank, + 3 class
[dice=Athletics (0 ranks)]1d20 - 1[/dice] -1 str
[dice=Bluff (1 rank)]1d20 + 7 + 1d6[/dice] +3 cha, +1 rank, +3 class, +1d6 expertise
[dice=Culture (1 rank)]1d20 + 5[/dice] +1 int, +1 rank, +3 class
[dice=Diplomacy (1 rank)]1d20 + 7[/dice] +3 cha, +1 rank, +3 class
[dice=Disguise (0 ranks)]1d20 + 3[/dice] +3 cha
[dice=Engineering (1 rank)]1d20 + 7[/dice] +1 int, +1 rank, +3 class, +2 racial
[dice=Intimidate (0 ranks)]1d20 + 3[/dice] +3 cha
[dice=Life Science (1 rank)]1d20 + 5[/dice] +1 int, +1 rank, +3 class
[dice=Perception (1 rank)]1d20 + 4[/dice] +0 wis, +1 rank, +3 class
[dice=Piloting (0 ranks)]1d20 + 3[/dice] +3 dex
[dice=Profession (Writer, Cha) (1 rank)]1d20 + 7[/dice] +3 cha, +1 rank, +3 class
[dice=Sense Motive (1 rank)]1d20 + 4 + 1d6[/dice] +0 wis, +1 rank, +3 class, +1d6 expertise
[dice=Stealth (0 ranks)]1d20 + 3[/dice] +3 dex
[dice=Survival (0 ranks)]1d20 + 2[/dice] +0 wis, +2 racial
Feats
Fleet While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, your land speed instead increases by only 5 feet. When you are overburdened, your speed is reduced to 10 feet.
Languages: Akitonian, Brethedan, Common, Common (signed), Ysoki
Class Abilities - Envoy
Expertise: You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. At 1st level, when attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at
least 1 Resolve Point remaining.
Get ’Em (Ex): As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing.
At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
Skill Expertise (Bluff): At 1st level and every 4 levels thereafter, you can use expertise with one additional class skill. You must have at least 1 rank in a skill to select it, and it must come from the following list: Bluff (Cha), Computers (Int), Culture (Int), Diplomacy (Cha), Disguise (Cha), Engineering (Int), Intimidate (Cha), and Medicine (Int).
Racial Abilities - Ysoki
Cheek pouches: Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Moxie: Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Scrounger: Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
Theme Abilities - Xenoseeker
Theme Knowledge: You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.