Berkanin Ardoc

Petyr "Books" Oerson's page

4 posts. Alias of Helaman.


Full Name

Petyr "Books" Oerson

Classes/Levels

AC16(18) HP 12/[12] passive perception 14 passive insight 12 Init +1 Saves: S+5 D+1 Cn+4 I+3 W+2 Ch+2 HD 1/[1]

Gender

Male Human Fighter (Mercenary and Ex Wizards Apprentice)

Age

24

Special Abilities

Detect Magic x1

Alignment

Neutral

Deity

Belon, The Wise or The White Wanderer

Languages

Common, Elven

Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Petyr "Books" Oerson

Fighter 1 (0 XP)
Male Human (Variant)
Neutral
Mercenary

[ ABILITY SCORES ]
Str 16 (+3) Dex 12 (+1) Con 14 (+12) Int 14 (+2) Wis 10 (+0) Cha 14 (-1)

[ SAVES ]
Str + 5 Dex +1 Con +4 Int +2 Wis +0 Cha -1

[ PROFICIENCIES ]
Proficiency Bonus +2

Weapons: Simple Weapons, Martial Weapons
Armors: All armor, shields
Languages: Common, Elvish
Tools: Gaming: Chess, Land Vehicles

[ SKILLS ]
Var Human Skill Arcana +4
Athletics +5
History +4
Perception +2 (Passive Perception 14)
Persuasion +1

[ COMBAT ]
HP 12 ; HD 1d10
Init +1 ; Speed 30 ft
AC 18 (chain mail 16, shield +2, Dex N/A)
Longsword. Melee : +5 (1d8 + 5 slashing ; versatile (1d10)
Light crossbow. Ranged : +3 (1d8+1 piercing ; ammunition (range 80/320), loading, two-handed

[ CLASS FEATURES ]
Second Wind (1d10+1 hp/rest)

Fighting Style (Duelling: + 2 damage)

[ FEATS ]
Magic Initiate
0- Prestidigitation
1-

[ BACKGROUND ]
Mercenary Veteran

Feature: Mercenary Life
You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and feast halls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).

[ EQUIPMENT ]
Longsword, light crossbow, chain mail, shield, 20 crossbow bolts, backpack, crowbar, hammer, piton (10), torch (10), tinderbox, rations/1 day (10), waterskin, rope/hempen 50 feet, uniform (Travelling clothes/quality), Tabard of Mercenary Unit, belt, Belt Pouch, Book of the rise of a legendary hero with the last chapter missing, a travelling chess set, vial of ink and ink pen.

Coins weight 0.1 lb

[ CHARACTER DETAILS ]
Height M / 5'9" ft / 165 lb. ; Age 24
Eyes: Blue ; Skin: Tanned ; Hair: Brown
Serious and scholarly demeanour

Trait
I'm always polite and respectful

Ideal
My people are the only ones who matter. You can't count on anyone else besides the man beside you and you don't want the stigma of being the one who wasn't there for your unit.

Bond
Those who fight beside me are worth dying for.

Flaw
(Sage) I am easily distracted by the promise of information or a good book.

[ BACKGROUND ]

Born of villager stock Petyr was exceptionally bright and soaked up such education that could be had from the local priest, learning to read at an early age. His parents wisely decided that the family didn't need an intellectual and when a wizard came through the village managed to persuade Saren Half-Elven to take an apprentice. The next 6 years were good ones but his master was obsessed about rumours of an Elven cabal... rumours that led them to the remote location of the Nine Sisters to examine the giant Elvish statues there. Unfortunately his master met with some mysterious Elves "The Galanduil". Assuming that the boy apprentice spoke no Elvish they expounded to Saren Half-Elven on the eventual doom of mankind and the need for humanity to accept Elvish rule. His master was deeply changed by the meeting and a few months later handed Petyr off to an old adventuring companion turned Mercenary by the name of Bertain the Bastard. Saren returned to the Nine Sisters... never to be seen again.

Then a young man Petyr turned to a new trade, that of combat. He's done well, applying himself to the study of arms with the same discipline he applied to his study of magic. Petyr never turned away from his habits as a wizards apprentice and reads voraciously, earning the nickname "Books". He's now struck out on his own, sick of the constant stream of caravan guard jobs. Adventuring sounds like a promising alternative and one that may help him to find his way back to magical studies.

"Books" looks like a warrior, somewhat beaten, carrying some scars and with a nose that was once broken but didn't heal right but he speaks like a scholar, enjoying intellectual discourse and a good game of chess. People are often struck by his sober and serious manner, his elocution and his propensity to reading while other warriors are arm wrestling, pounding ale jacks on the tables and indulging in heavy drinking.

[ RELIGION ]
Belon the Wise God of Travel; Wanderer in White
Alignment: NG Domain: Knowledge
Symbol: Clear quartz crystal or flawless diamond
Garb: Travelers clothes and long white traveling cloaks
Favored Weapon: Quarterstaff
Form of Worship and Holidays: Offerings of silver given at the beginning and end of long journeys.
Typical Worshippers: Rangers, bards, wandering wizards, those who make their living travelling.

Belon appears to his worshippers as an elderly man wearing flowing white robes and carrying a walking staff. Belon is the embodiment of things learned upon the road, be they magical or mundane knowledge. Priests of Belon often serve as guides, educating themselves in local customs in order to afford better traveling conditions for those in their care. As such, Belon is patron of both journeys and knowledge, exemplified in the wisdom that can be gained by being well traveled. An emphasis on common sense ensures that he finds adherents among the stolid common folk of the world rather than only the scholars and learned. Belon the Wise was not originally a god of the Hyperborean or Foerdewaith pantheons. He seems to have been an Eastern god of some as yet unidentified Libynosi pantheon. Some scholars speculate that he was a lesser god of the Gohtra of Far Jaati. Other evidence seems to suggest that he was perhaps once an apprentice to Thasizier, the Libynosi Master of Good Magic and ancient enemy of the witch-goddess Hecate. Whatever his origin, it seems likely that Belon became introduced to the folk of Akados after having been carried back home by Foerdewaith crusaders sojourning in eastern realms. Belon’s earliest influence in Akados seems to have been in and around the city of Bard’s Gate where he enjoyed some popularity as a god of travel among a burgeoning city of merchants and travellers. Over time, however, his worship waned in favor of other gods that hold mercantilism and commerce among their areas of interest, deities such as Sefagreth and Tykee. Recently, however, the church of Belon has been on the rise again as interest in him as a god of arcane knowledge who can perhaps provide secrets of the ancient magic of the East. Less a travelers’ god, it is now more in vogue for wizards who consider themselves to be sophisticated and well-traveled to venerate the White Wanderer. This upsurge has been noticed by the clergy of the traditional god of magic Jamboor, and discussions about what to do among that god’s scholars have been going on for years now as more and more practitioners of the arcane arts turn to Belon as their patron.

[ PERSONALITY ]

Primary Motivator: Pursuit of knowledge
Secondary Motivator: Loyalty
Emotional Disposition: Sober
Moodiness: Stable
Outlook: Optimistic
Integrity: Trustworthy
Impulsiveness: Level headed
Boldness: Cautious
Agreeableness: Agreeable
Interactivity: Engaging and curious
Conformity: Somewhat conformist
Sense of Humour: Both crude and high brow but prefers intellectual humour.
Favorite Topics of Conversation: History, the arcane, philosophy or any other intellectual topic.
Quirks, Habits, and Oddities: Avoids engaging with Elves but seeks to eavesdrop on their conversations, a night owl whenever duties allow, talks to self, especially so when engaged in an intellectual activity. Has two 'modes', soldier and scholar.
Hobbies and Enjoyments: Chess, reading, discussion.
Favourite Quotes: "That would be less than prudent", "I think taking a few moments to think about the situation would be a good idea", "If we're going to do this, let's do it properly" "That's very interesting! Let's discuss that further..."