Human on Flying Carpet

Petsha Zima's page

4 posts. Alias of laughmask.


About Petsha Zima

Background:
Born to a long line of traveling performers, Petsha Zima was never raised in a permanent home. Every few months the family caravan returns to Sandpoint to rest and stock up - and earn some good coin performing for town - a moment Petsha always looked forward to. Sandpoint was the closest thing to home he knew. Petsha would give anything to spend more time with Ameiko.

While out during their travels, his family had tried teaching to dance, sing or play any number of instruments, but none of them stuck. In the end, Petsha's greatest skills came from remaining unseen. While his family was performing and had the crowds enchanted, he would in and out of the crowds, taking any loose belongings he could find. He didn't do it with malicious intent, in fact, his family never made a whole lot from their performances alone and the pilfered coin provided a nice boost. He has a glowing personality that is very easy to get along with. Loving to help others wherever he can, he tends to go about it in ways that some may deem "wrong". Sneaking into the bakery to grab a loaf of bread for a hungry orphan, or nabbing a pint of ale for the sad, rejected fellow in the corner of the inn.

Now Petsha and his family are returning to Sandpoint. Devout followers of Desna, they wouldn't miss the ceremony for anything, except the chance to perform in front of all of Magnimar.

Character Sheet:
PETSHA ZIMA
Male Human (Varisian) Rogue 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +4
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +0
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OFFENSE
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Spd 30 ft.
Melee Shortsword +3/+1(Dual-Weilding) (1d6+3/19-20/x2) and
Sickle +3/+1(Dual-Weilding) (1d6+3/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 16, Dex 16, Con 10, Int 10, Wis 10, Cha 14
Base Atk +0; CMB +3; CMD 16
Feats Double Slice, Rogue Weapon Proficiencies, Two-weapon Fighting
Traits Charming, World Traveler: Sense Motive
Skills Acrobatics +7, Appraise +4, Bluff +6, Diplomacy +6, Disable Device +8, Disguise +6, Perception +4, Sense Motive +5, Sleight of Hand +7, Stealth +7
Languages Common, Varisian
SQ Trapfinding +1
Combat Gear Bolts, Crossbow (30), Crossbow, Light, Leather, Shortsword, Sickle;
Other Gear Backpack (empty), Blanket, Caltrops (5), Thieves' tools, Torch, 49gp
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SPECIAL ABILITIES
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Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.