Samaritha Beldusk

Persephone Aelis's page

No posts. Alias of Rennaivx.


Full Name

Persephone Aelis

Race

Ifrit

Classes/Levels

Magical child vigilante 1

Gender

Female

Size

Medium

Age

72

Alignment

CG

Languages

Common, Elven, Draconic

Strength 10
Dexterity 18
Constitution 13
Intelligence 12
Wisdom 8
Charisma 16

About Persephone Aelis

Persephone grew up as a slave in Katapesh, first sold when she was captured from the Brazen Peaks at the age of six. The pesh dealer who bought her didn't realize how good of a deal he'd gotten - Persephone showed no apparent signs of either her genie ancestry or her draconic heritage beyond impressively red hair, but these influences were enough to expand her longevity many times over. Her master passed away of old age when she was still essentially a teenager at 43, and she was once again sent to the Nightstalls' auctions.

But her new master Aelis was not quite what she expected - when she arrived at her new home, Aelis revealed herself as a dragon in human guise, and offered Persephone control of her own destiny and a place to stay while she explored what that destiny would be. Persephone accepted, and in gratitude took the Katapeshi word for dragon as her surname. Several years later, Aelis took a consort and laid a clutch of eggs; most of these whelps grew up strong, but one, Shumie, remained stunted and withered, sound of mind but feeble of body.

Shumie longed for the life of interest and adventure his clutchmates got to enjoy, so Persephone decided to depart Katapesh and seek entrance into the Pathfinder Society, with little Shumie in tow. Persephone had found that exposure to Aelis' arcane energy over time had awaken some latent magical ability in her; by adventuring with the Society, she hopes to strengthen that ability enough to find a way to help Shumie grow strong. She also hopes to find out more about her own strange abilities, as she knows little of her heritage or why she can do what she can do beyond Aelis' influence.

Persephone Tanin
Ifrit magical child vigilante 1
CG Medium outsider (native), humanoid (human)
Init +6; Senses darkvision 60 ft.; Perception +##
----- Defense -----
AC ##, touch ##, flat-footed # (+4 DEX, +3 armor)
hp 10 (1d8+2); fast healing 2 when fire damage taken
Fort +2, Ref +6, Will +1
----- Offense -----
Speed 30 ft.
Melee Machete +4 (1d6+1 fire/19-20 x2)
Ranged Shortbow +4 (1d6/x3)
Space 5 ft.; Reach 5 ft.
Magical Child Spells (CL 1st; concentration +4)
1st—zz, zz
0 (at will)—zz, zz
----- Statistics -----
Str 10, Dex 18, Con 13, Int 12, Wis 8, Cha 16
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Skills zzSkillname +##, zzSkillname +## (+## zzCondition); Racial Modifiers +## zzSkillname, +## zzSkillname when zzCondition
Traits Outer Dragon Blood, Freed Slave (Katapesh)
Languages Common, Draconic
Gear studded leather armor (25 gp), 2 machetes (20 gp), shortbow (30 gp), 20 arrows (1 gp), 20 blunt arrows (2 gp), Pathfinder's kit (backpack, bedroll, belt pouch, clay mug, dagger, two fishhooks, flint and steel, sewing needle, signal whistle, 50 feet of string, 50 feet of thread, a week’s worth of trail rations, waterskin, whetstone) (12 gp)
----- Special Abilities -----

Racial Abilities:

Brazen Flame An unusual number of ifrits hail from the Brazen Peaks area, home to the remains of Xotani the Firebleeder, and their flames infuse their weapons in mortal combat, rather than protect them or grant spells. An ifrit with this racial trait deals 1 point of fire damage with its melee attacks. This racial trait replaces the energy resistance and spell-like ability traits.
Fire in the Blood Ifrits with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces fire affinity.
Mostly Human A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages.