Agath

Mark Stratton's page

RPG Superstar 9 Season Star Voter. Pathfinder Starfinder Society Subscriber. ***** Pathfinder Society GM. Starfinder Society GM. 1,435 posts (1,450 including aliases). 8 reviews. 1 list. 1 wishlist. 39 Organized Play characters. 1 alias.


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Gary Bush wrote:

I am glad I am not in your lodge. We would likely clash and clash often because of your almost hostile and confrontational attidude.

Agreed. I think it’s best to just no longer engage with them. There’s no value in doing so.

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MadScientistWorking wrote:
Mark Stratton wrote:

I think it should be noted that what’s being missed is that Paizo shouldn’t be going out if it’s way to make MORE work for it’s unpaid GMs and volunteers, and though that isn’t the purpose of this change, that’s exactly what the effect is.

Others have said the same thing.

Yeah but 10 minutes of work isn't really that big of a deal in the grand scheme of things especially if you have venture officers that are competent at their position and actually help the GMs. I know that sounds really blunt but man oooo man the biggest strengths of my lodge is everyone will go out of their way to help one another with prep and running a scenario.

10 minutes for you! As someone who works 3 jobs, any extra time I have to spend in prep beyond what I normally do is really hard to do.

Perhaps you shouldn’t judge other people by your own privilege or ability to spend all that extra time.

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I think it should be noted that what’s being missed is that Paizo shouldn’t be going out if it’s way to make MORE work for it’s unpaid GMs and volunteers, and though that isn’t the purpose of this change, that’s exactly what the effect is.

Others have said the same thing.

If this were my home AP campaign, sure, I’ll do that work (and I do) because in volunteering to GM for my group, I accept that work. But, as a GM for organized play? No, I don’t agree with that - Paizo can, and should, provide those stat blocks so as to minimize the extra work that GMs need to do.

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MadScientistWorking wrote:
Mark Stratton wrote:


Those of you saying “this isn’t a big deal” - it may not be a big deal for YOU. But as someone who organized conventions, sometimes you have to hand a GM a scenario and ask them to run it on the fly. “But, Mark, they can use their phone to get the stat blocks!”. It isn’t that simple. Some convention halls don’t have good cell reception, and most don’t have available wi-fi. I can’t tell you how many times *I* have been asked at a con to run something on the fly.

I will never do it again. Having to go out and search for those stat blocks, and have multiple tabs or whatever, is not only inconvenient, it greatly slows the table down.

Ok I've got to know this but you surely have had to look up stuff haven't you. Spells, monster abilities, subsystems, lore, pictures not included in the scenario, and Im sure more.

Not during the game, I don’t. I capture all that stuff in my prep so I almost never have to look up anything in game. And that info that I need to add to a stat block, I can just add to the pdf in the scenario, and then print it out. I don’t have to go find stat blocks, compile them by encounter, do my own layouts, etc.

And because I spend so much time in prep to get that info ahead of time so I don’t have to waste the time of the players at the table, I will never run cold again at a con if I ALSO have to worry about finding the stat blocks.

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Kishmo wrote:

That's fair enough - running something cold, with no prep time, feels like a very fair and valid reason to want to have all the stat blocks in the scenario.

But - how often are people running things cold? I mean, I don't claim to be the most prolific GM, but I've been GMing in Org Play for nine-ish years, I've got my Five Thingies, I've GM'd at three Gen Cons (six, if you count online Pandemic ones) and dozens of local game days and conventions, both IRL and online. And I can count the number of times I've been asked to run cold on one hand, with fingers to spare.

I get it happens, but - does it really happen often enough, to warrant being a major, or even a significant, driver of policy?

Happening in org play generally and happening at conventions are two different things. While it can happen at regular game days, I think that’s a pretty small number. Conventions, though? It happens a LOT.

I have GMed or HQed at 10 gen cons, and probably 7-8 Origins, and I don’t know how many smaller, local conventions. And it has happened at least once at just about every one of them. It happens.

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I have been involved with PFS since 2011. I was there in the “before times”, when only unique stat blocks were included. A few years later, after repeated requests from Venture Officers, Paizo started adding all stat blocks to the scenario.

Those of you saying “this isn’t a big deal” - it may not be a big deal for YOU. But as someone who organized conventions, sometimes you have to hand a GM a scenario and ask them to run it on the fly. “But, Mark, they can use their phone to get the stat blocks!”. It isn’t that simple. Some convention halls don’t have good cell reception, and most don’t have available wi-fi. I can’t tell you how many times *I* have been asked at a con to run something on the fly.

I will never do it again. Having to go out and search for those stat blocks, and have multiple tabs or whatever, is not only inconvenient, it greatly slows the table down.

So, I am begging Paizo to reconsider this decision. It is a horrible decision with tremendous potential negative consequences, and very little positive upside.

And let us just be clear here: there is no doubt in my mind this decision was made because Paizo honestly believes it will improve development, etc. and thus improve the program. People shouldn’t be questioning their motives or motivations - it is well-intentioned.

But I don’t think it will have the positive impact they believe it will.

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Ask the store if they can loan you a copy.

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Gradba wrote:

To add another wrinkle to this, a lot of local "lodges" have multiple sessions of the same scenario on a game day with VOLUNTEER GMs. If these VOLUNTEERS are expected to pay out of pocket for the privilege of running at someone else's event, AFTER spending hundreds, maybe thousands of dollars on books ($65/ea), maps ($25-30/ea), and minis (yeah, I know, from Wizkids, but still $8+/ea), I see a lot of VOLUNTEERS dropping out. I VOLUNTEERED to run a scenario at a game store 90 miles away, but the VC said that he couldn't give me a copy of the scenario, not even a hard copy when I get there an hour early. Guess who's no longer VOLUNTEERING to help out?

Are they TRYING to lose VOLUNTEER GMs???

Marcia Schoonover
The Once and Future (now maybe non-existent) GM

The VC absolutely may loan you a physical copy to run from. In fact, any person can loan another a physical copy of a scenario to run. That has been the case for years. Perhaps your VC didn’t know that (and if your VC did not know that, then that’s a major issue that needs to be resolved.). If the store owner is a registered retailer with Paizo, I believe they also get the scenarios, too, and could loan you a physical copy.

But, generally speaking, it has been true since the beginning of organized play here that GMs were generally expected to buy their own scenarios, that’s not new.

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Cyrad wrote:

I always appreciated having the full stat blocks of monsters in the back of each PFS scenario. I'm pretty upset that's going away.

Not having to flip between bookmarks for each monster was such a godsend, especially for multi-table specials.

I am not upset by this, but I am pretty darn disappointed. In 1e, a lot of venture-officers pushed hard to get all stat blocks included. This made prepping scenarios a LOT easier and take less time. But, I guess neither of those factors and how they will impact GMs were at all taken into consideration.

It’s almost enough, but not quite, for me to cancel my society subscriptions and stop GMing society play altogether.

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I understand all of that, but the ability isn’t a spell. Why should it use the rules for spells? That’s why I asked if it use the medicine skill (since that’s the connection’s skill.). (Honestly, using medicine doesn’t make a lot of sense either.)

If the rules said something like “For spells or other non-skill abilities…” then that would answer my question.

Maybe it is supposed to be treated AS a spell for this purpose but I don’t see anywhere that it is a spell, so I can’t presume the rules applicable to counteracting using a spell are applicable.

Maybe I am reading too much into the “For spells…” language or reading “spells” too literally.

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I certainly don’t see anything that says it should be the spell or class based DC-10. And while Perses13’s suggestion that the counteract rank of TV would be half the character’s level rounded up (I mean, that’s effectively what spells are), I read that section as relating to the TARGET’S counteract rank, not the rank of the spell/ability being used to counteract the target effect/affliction.

I just don’t think this ability is particularly well-written on that regard (but I like that countering is a secondary effect of the healing!)

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Perfect Harmony for the healing connection says:
“ Perfect Harmony Whenever you Transfer Vitality to a single target, attempt to counteract any one affliction affecting that ally, or attempt to counteract an effect of your choice imposing one of these conditions: blinded, dazzled, deafened, drained, enfeebled, sickened, or stunned. If you didn't counteract the effect, but you would have if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.“

What check would I be making and what would my bonus be? And what level is the effect?

EDIT: I presume, for the Healing Connection, I would use Medicine for the check as that is the connection’s skill?

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Thanks.

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I have a question about the chase in this scenario.

1. Goblins appear to start at least 1 obstacle ahead of the party.
2. Goblins move 1 obstacle per round.
3. Goblins act first before the PCs.

Okay, I get all of that.

But there is this part:
"If the PCs are on the same obstacle as the goblins, each player may use their turn to attempt...check to wrench a train model from a goblin's hand."

How is that possible?

The goblins move to a new obstacle. The players spend their turn overcoming a prior obstacle. So, let's say the group gets enough points from crit successes. So, the others who didn't go could then conceivably move to the obstacle with the goblin (assuming it's the next obstacle) and then make an attempt to get the train? Am I understanding that right?

Certainly it isn't suggesting that ALL PCs have to be on the same obstacle as the goblins.

I'm just a bit confused about this part of the chase (in addition to the conversaton about where the "Conservatory" obstacle isn't even there.

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OMG. I completely missed that. Thanks, James!

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I have a question about a creature's ability in this AP.

Spoiler:
The Eshmok (Wasp Demon) has an ability, Eshmok Infection. However, the creature has no ability that seems to allow it to actually infect another creature. Most creatures that can do this have it as part of an attack, but I don't see it under its melee attack. I presume its stinger attack should have something like "plus Eshmok Infection" or something like that, but it doesn't. And its Infesting Exhalation ability doesn't say the those subjected to it need to ave against the Eshmok Infection. And, Eshmok Infection is clearly an affliction as it shows the DC and various stage. Any ideas?

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LeftHandShake wrote:

There hasn't been resolution of the (very good) question about conflicts between "not intentionally increasing difficulty", fixing "obvious errors", "maintaining the functioning subsystems", and (apparently unrevised) allowance for GM discretion with respect to "terrain or environmental conditions described in the adventure but not given mechanics". Let me give a concrete example from a recent PFS scenario; I'll keep details to a minimum.

In 6-02,...

You probably should have put the details of the scenario in the spoiler tag.

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The item’s language seems clear to me:

“At the end of any turn where the persistent damage can’t overcome this resistance, end that condition.”

It isn’t conditional on whether or not the damage could overcome the resistance, but whether or not it can’t. The GM rolled a 3 - the persistent damage could not overcome the resistance, and thus, the condition ends. Rolling less than the resistance would mean, at the end of that turn, it can’t overcome the resistance.

I believe that is the right call. Otherwise, the item is entirely worthless against any random die roll for persistent damage where the size (d4, d6, etc) is greater than the resistance. Under the second interpretation, a d8 persistent damage would always continue if the resistance is 8 or less, for example.

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No spoilers, but Mike ran that table for us and my character died.

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roll4initiative wrote:

PFS1e & PFS2e are two completely different systems. I'm curious... How did your GM not know the difference? It's from 2016.

But, yeah, you cannot mix the two.

The OP said the GM was brand new.

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Kringress wrote:

Ok it is 4:00PM on Friday and SNAFU is here. The main thing I was trying to get people to understand is that a 3 day time frame is not enough time to get anything together.

My point is the rules that we need to look even if they were on Nethys right away there is not enough time to be ready to use them. We need time to look over the rules implement them and then worry about enforcing them. The date should be in time for PaizoCon and not just 3 days.

I gave some time for things to happen, and yeah.

Respectfully, your point keeps changing, so I don’t know how anyone will be able to give you a satisfactory response.

Your first point, which included profanity and words in all capital letters, was that Paizo was forcing people to buy the remaster books. You were then corrected on your error.

Then your point was that the remaster rules should be an addition to the game, not the default for the game. More responses were made by some pretty knowledgeable people to try to help allay your concerns.

Now your point is that the rules aren’t currently available at AoN, which we know, and which they are working to get up to speed. And people have pointed out that all we can do is to do our best. Paizo isn’t going to show up at your table and tell you are doing it wrong, especially when full access to the rules online isn’t available yet.

So, I am having trouble trying to find a way to help address your concerns, because they keep shifting, and I honestly do not know which of these things is the most important to you and your group. People here are honestly and genuinely trying to help you. Please accept that help - it will end up with a better long-term result for you and your community.

The game you ran on Friday - what problems did you encounter without having the rules online? I presume you didn’t have the Remaster books because I think you made it clear none in your group were going to buy them, which is a fair and legitimate choice. So, not having the rules, what problems did you encounter in trying to run that game?

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Tempest_Knight wrote:
TriOmegaZero wrote:
Quote:
If a character option has not been reprinted, characters are free to use the option as previously printed, or to select it at any time.
The champion has not been reprinted, thus you can continue to use the original until it is. So those characters are still legal.
Not without the corresponding Required Alignments... with the loss of ALL Alignments, the characters can no longer meet the Alignment requirements.

If alignment as been removed from the game, how can there be alignment REQUIREMENTS? You’re trying to take part of remaster and part of 2e original and merge them together in a way that is just nonsensical.

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Tempest_Knight wrote:

As currently laid out, Champions all become illegal as of November 15th...

see above blog; Specific Rules; bullet #1 wrote:
Alignment: Alignment has been removed from the game. PCs and NPCs no longer have alignment.

This means that all Champions become illegal builds on the 15th, as they no longer meet the Alignment requirements.

Can we please get a fix for this issue?

No. Alignment has been removed, which means all alignment requirements have been removed as well. They are replaced by anathema and edicts.

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I’m not against people having the option to rebuild, I was talking specifically about being able to rebuild a Runelord.

To use the remaster rebuild requires you to bring your character into conformity with the remaster rules. But, there are no remaster rules for Runelords, nor should there be - they are built specifically under the concept of schools of magic, prohibited schools, and the like, none of which exist in that context in remaster. So, there would be no way to rebuild your Runelord to be in conformity with the remaster rules.

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TOZ wrote:
By all means, gather support from other Runelord players. I wish you the best.

I am one of the “other” Runelord players. I like my character (he’s only level 1 or 2 at this point, not a lot of games under his belt.). But for the fact that Abjuration sucks for a Runelord (but it’s what I want to play), I have no desire to remake any part of my character.

So, it’s anecdotal, but that’s one for the “not supporting the request to change the rules for Runelords.”

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Tribal Lion wrote:
Aaron Shanks wrote:
kcunning wrote:
Wait wait wait wait, what are "interactive" scenarios? Those sound kind of cool...
Those are the massive specials we play at conventions—many tables playing the same game and the results have canon in-setting consequences.
what determines if a con "gets support?" I've always just bought my scenarios. It was fine when they were $4 each, but now they're $6 and soon they'll be $9 each. And the only solution is either (what I presume is) a large con, or the VO prints them up with their own money and hands it to the GM? Still not thrilled with it.

The person organizing the PFS/SFS component can request support for the con. If they get it, they can make arrangements with Paizo to get the scenarios into the accounts of each of the GM who is running a particular scenario. So if I was organizing PFS for a convention and you were one of my GM’s and you were going to run a particular scenario that you did not have I would turn in your name and your contact information and the scenario or scenarios, and then at some point they will push all those scenarios out to the GM’s that don’t have them.

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Tribal Lion wrote:

I'm sorry but increasing the cost of organized play scenarios by 50% is absurd! Too many VOs have a tough time finding GMs already, and now you're going to penalize GMs more? I understand increasing the cost of physical products; that makes sense to me, but increasing the cost of a pdf which many buyers may only run once is a bad idea imo.

For a few years I've only GMed PFS at a local con once a year. I'd love to do it more and I'm actually learning how to GM PFS online but I if I have to drop $9 for a pdf every time I want to run a game, I'm going to have to reconsider.

If a convention gets support, then the GMs can get the scenarios for free.

Secondly, VOs can loan out the physical copy of any scenario they have for a GM to use. I’m. not thrilled about the cost going to $8.99, even though I get them all for free, but an individual GM may not actually have to pay the cost.

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rainzax wrote:

How long woud it take to retrain the Cause of the Champion Dedication?

7 days or 28 days?

=)

Wouldn’t that be 28 as a class feature?

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Christopher Waterfield wrote:
Anybody have an estimated run time for this? I finished prepping this and it looks like it will run very quickly.

My table took around 4 hours.

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NielsenE wrote:


B) On the Familiar Faces/Making a A Getaway bit: It feels a little odd to call out predominantly high-level scenarios -- Revecka and Waterfall are all from scenarios that are too high for the characters to have encountered. I know the sidebar calls out player, not character, but this is awkward from a "ask about a ton of different scenarios, across all the player's chronicles, and then it might not matter at all". Usual heavy callback scenarios are limited to a smaller number of relevant scenarios that are often signaled by Metaplot tags.

There are 3 NPCs in each of those parts. What I did was have a player roll a d3 in each part, and then asked about the specific scenarios related to the corresponding NPC. I wanted to avoid the very thing you mention - asking about 6-8 scenarios and then having most of them not apply.

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I just ran this today, and I had pretty much the same questions you all did. I’m glad to see some answers, but I just ruled stuff on the fly because that was my only alternative.

I will say that the maze riddle helped the characters at my table - it kept them from looking down when they had the chance to do so.

The large map is totally useless. There is no reason that even needs to be a map because it’s functionally all just theatre of the mind, EXCEPT perhaps for the one encounter that could end up in a fight (my table made friends of them, so it was a non issue.). I feel bad for people who bought the tiles for this just to have map that was pointless.

And, I’m just going to request that when authors put monsters in a scenario, that they pick ones that have actual art. Some of the monsters do not have art, which of course, makes creating pawns for them (I run in person so I use physical pawns) difficult.

But, all of that aside, the table was really enjoyable to run and my players had a GREAT time, particularly with reconnecting with NPCs they had met before.

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I use Acrobat. I just use the “Fill and Sign” option and it allows me to add text then.

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TOZ wrote:
But notably, not last year.

Correct - we had the same space (or at least the same amount) that we had last year, we just had a few more tables this year.

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Sir Belmont the Valiant wrote:

Many of the judges who used to come to Gen Con have moved to Gen Con Online.

Please note: 'all of Sagamore Ballroom' does not strike my memory as accurate. I remember it as 'all of Sagamore ballroom, shared with the D&D tables'.

No, “all of Sagamore Ballroom” is correct, at least for the last 8 or 9 years (edit: up until and including 2019).

This is all anecdotal, but I think the first year I GMed for PFS at Gen Con was 2014, and as I recall we had the entire Sag that year (I played the year before, and we were in a different, and much smaller, room.). But in 2014, I don’t recall sharing the space with any D&D tables.

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Danbala wrote:

I was disappointed to not be able to get tickets for the special events. But when I got to Gencon it was clear why: the Pathfinder presence seems to have shrunk considerably since the days of 1e. Where once we had all of Sagamore ballroom, now we have shrunk down to 1/3 of it or less.

Does anyone know the reason for the decline? Is 2e less popular?

We did have more tables this year than last year, so that’s a bonus. But, for every table we have, we need a GM. Imagine how the room would have looked if we had the entire Sagamore, but most of the tables had no GMs. There is a lot of player demand, but without GMs, we don’t have a table for them.

And as I believe that Paizo pays for that space, they have to make some guesses as to how much of the room will actually be used - I mean, they don’t want to throw money away.

I hope the increased demand this year would mean we can get a little bit of the Sagamore back next year, and a little more the year after, etc. That’s my hope, at any rate.

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By the way,I want to give a huge shout out to Phox (I think that’s his name). That dude did ALL the work - mustering, ran a TON of bounties with little time off in between, AND had to work on fixing RPGCHRONICLES when it suffered an attack.

He was a total rock star!

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Kyrand wrote:

For this, my 10th consecutive GenCon, I put away my well loved purple shirts for the orange of HQ, and experienced life on the other side. It's easy when you're GMing, trying to focus on the players in front of you and giving them the best game you can, to have the other hard-working volunteers in orange fade into the background, the forgotten gears that keep the clock turning. But this year, things were different. I got to see just how much work goes into making the process as smooth as possible for GMs and players alike, and I have a deeper respect for those that give their time and energy so that others can have a better experience.

And players notice the work put in. More than once a group I'd helped handle a scenario mix-up or generics seating request found me later in the event to thank me. That sense of fulfillment, while different than that of running an excellent table, will burn just as bright in my chest for a long time.

Thank you Paizo, the Organizing Committee, our GMs and my fellow HQ for helping us all have such a good time. To next year!

Welcome to Team Orange! :)

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I volunteered for 8 slots - 7 at the Info Desk and 1 as a GM (I GMed the PFS special at tier 7-8).

PROS:
I got to meet a ton of new people, some interested in PF or SF, and some who were experiencing organized play for the first time. I seated lot of people for Bounties, and even ran one to help out the only Bounty GM we had for one slot.

I got to see a really good college friend I hadn’t seen in 25 years.

I got to reconnect with people I only ever see at Gen Con.

I got to watch two solid and exceptional volunteers get rewarded: VC Bill Tobin getting his Campaign Service Award and Gen Con Lead Organizer Heather Vigil be awarded the Order of the Wayfinder.

I watched Lucas Servideo’s Pathfinder Academy bring in a lot of kids to try out PF for the first time.

Organized Play is about people, and people playing games. I’m super stoked to have been a part of this phenomenal program once again!

Until next year!

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We can’t seat generic ticket holders until after the start time of the event. Once the start time passes, we will seat as many generic ticket holders as we can, including for the specials.

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Jack was one of those people who you may not know very well, but couldn’t wait until you saw them again. I only saw Jack at Gen Con, and during the one visit I made to MSP to GM for Skal Con. He was just a fun guy to be around. He was always kind to me and had asked me to come back to Skal Con (and, one day, I will return, if for no other reason than I think doing so in his memory would be a small way to thank him.)

I can’t imagine how those who knew him so well are handling this news - I wasn’t a close friend of Jack’s, and I know how empty this feels to me.

So, let his name be written on the Wall of Remembrance, and may Pharasma guide him to his richly deserved reward.

Godspeed, Jack.

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Blake's Tiger wrote:

Unfortunately, only 1-06 is Repeatable (edit: of the list you gave).

You can only play a scenario again with a different character if it is designated as Repeatable.

Or if you have earned a number of replays and burn a replay.

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Candlejake wrote:

I am bumping this again.

There is still no boon for the archetype. This is pretty frustrating. Is there a way to ask for stuff like this other than Posting in this forum? It really feels like an oversight that there is still no way to access this archetype, while it was specifically mentioned to be legal.

It may not be an oversight. They may have decided it was legal at the point the source book had been released, but had not yet decided on how access would be granted. There may be an in-game way that it will later be made available, or it may be some other way.

But, it may not be an oversight.

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Ravingdork wrote:

It was recently implied to me by a PFS GM in good standing that I could claim GM credit for sanctioned adventure paths that I've run in the past even if they were OUTSIDE of the context of organized play. So now I'm posting this to confirm under what circumstances I am allowed to claim GM credit.

I've been running Extinction Curse for over two years for both friends and paying clients. We've covered a LOT of ground during that time, and if true, would be quite a boost for my PFS rewards. None of these games were held within the context of organized society play. That is, there were no sign in sheets, chronicles, or adherence to Society rules limitations.

Can I really claim GM credit for them? Could I have misunderstood said individual, or they were mistaken?

When you run those games outside of PFS rules, then you are running it in “Adventure Mode.” In that mode, you aren’t bound by the limitations of PFS - someone wants to play an Anadi? They can, and they don’t need a boon. You want to use Hero Point cards, or the critical hit or critical fumble decks? Go for it! (That’s what I do for the Abomination Vaults campaign I am running.)

Each AP has a Sanctioning document that tells you at which points you will earn a chronicle sheet, and any special rules that might apply to that AP. You can find the link to the sanctioning document (which also contains the chronicle sheet) in the item’s page on Paizo’s website.

Horizon Hunters 4/5 5/5 ****

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On page 5 of the scenario, it refers to bottled sunlight but doesn't say if it's lesser, moderate, etc. I presume for Tier 1-2 it's lesser, but what about tier 3-4?

Horizon Hunters

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emky wrote:
The pawns are too low-res to print (not that I would -- that's not a very maintainable activity, especially in comparison to the preprinted ones that I already dearly miss getting new ones of!…

I couldn’t disagree with you more. Not only is the resolution just fine for printing, it’s also more economical for me to print them when I need more copies of a monster than come included with the physical price.

Horizon Hunters

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The Sword wrote:


5. Having to buy the hardback version of information that has already been reprinted many times and is in some cases obsolete is just a step too far. Or rather, having to buy the pdf as well as the hardback is a step too far.

I mean, I love Kingmaker, but there is a limit.

And so, one does just what you have decided: you buy only what you want/need, and nothing further. I don't see why that's a problem.

Horizon Hunters

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Just to make sure I understand this - if I want to run this for PF2, the “bestiary” itself is included in the AP. There isn’t a separate one to purchase, correct?

And, if we could knock of the edition wars here, that’d be great.

Horizon Hunters 4/5 5/5 ****

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I have a question about something at high tier.

high tier spoiler:
There is a trap on a door, and the trap is triggered when the door is opened. However, the text explicitly states that the door is impossible to open. How, then, would someone actually trigger the trap? That trap at low tier uses a different trigger, so that’s not an issue.

thanks!

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BastionofthePants wrote:

Recently, all my Paizo PDFs (which I *did* purchase) are password locked and cannot be edited. This makes it impossible to do things like fill out a chronicle sheet or make notes prior to game time.

If I even try to PRINT these pdfs onto physical paper, it scatters the text into what looks like wingdings.

Is this new? Am I supposed to know the password for the pdf? Is there some other method of downloading editable (or at least printable) versions of these scenarios? Can we at least get a printable version of the handouts and chronicles? I'm having to screencap them and then print a *really* fuzzy version right now...

The password protection is not new. But, what I do in Acrobat is use the SIGN tool, and then SIGN YOURSELF. This will put box where you want it and you can type in it. It works the way the typewriter tool used to work. That’s how I do my chronicle sheets.

Occasionally, I do get the Wingdings thing when I print chronicle sheets. Sometimes, closing and then reopening the document fixes it.

Horizon Hunters 4/5 5/5 ****

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I am sorry that you were disappointed. I am. It wasn’t the usual presence we are accustomed to, but there are number of factors. First, a lot of people still aren’t comfortable gathering with thousands of other people in such close proximity. Second, Gen Con Online certainly took a fair number of players and GMs, some of whom might otherwise have been in attendance in Indy. Third, as to the content of the special, no special appeals to everyone - I have played most of the specials, and this one was one of my favorites. YMMV. And, I am sure there are likely other factors, as well. If Paizo thought or knew attendance was going to be significantly lower, then they may have decided the financial expense of renting the entire Sagamore wasn’t justified - if you thought there were a lot of empty tables in the room as it was, imagine if we had been in the entire Sagamore.

On a more personal note, I volunteered roughly 48 hours at HQ to help out and to try and make sure people had a good experience. I can’t speak for anyone else, but I’m sorry that, as a volunteer, I failed in that attempt in regards to you.

BNW is right - it’s an unusual, single datapoint. I wouldn’t read too much into it. Hopefully next year things will be closer to normal.

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