Mutant. Squid faced bombadier. Had a tough life being branded a mutant. Always had thoughts of getting back at those that mocked ‘him.’ After first signing up to work on a ship (they only accepted him because he was able to breath underwater and could take care of things under the boat) he found out about black powder and bombs. He convinced the bombadier of that boat to teach him in exchange for getting him pearls from the bottom of the ocean for the girl he fancied. After learning what he could, which wasn’t much( let’s face it, the guy on the ship didn’t have a whole lot of knowledge), he started toying with the different chemicals that make up bombs and grenades. After making a few low skill bombs, and after the ship getting back to port where he grew up, he took it upon himself to take revenge in the best way he could think, with the new skill he just acquired. He blew up the houses of everyone that tortured him, but he didn’t leave any traces. He was looking for adventure away from this wretched place before his unstable hatred once again took control and he took more innocent lives along with the lives of those that deserved it. His motivation is to cause as much destruction to those that he sees fit to deserve his newfound prowess, and to never have to be called mutant again by proving his worth with the ash of his enemies fed to the ocean that he regards as the true home. Odd Characteristic: Every enemy he turns to ash, he must collect most of their ashes and release them to the ocean, no matter the cost. How is this?
I guess I will try to clarify.
So, I am starting a pathfinder game with some people, I have only played any type of tabletop rpg once. I am going to be the GM and the four people playing don't have experience with tabletop rpgs at all. I was looking for advice on how to get things rolling in the first meeting. I also wanted to know some things it might be nice to have.
-Core Rulebook
Any advice would be appreciated. Thanks! |
