Jeb Graden

Percival Jeeves's page

187 posts. Organized Play character for Aerondor.


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Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves, patching up himself, his suit and his slightly dented tray, watches at the others finish exploring the cave.

"Or maybe it was a helper, left behind when the last resident died?" he suggests.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Nice. Thanks for the game.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

fort: 1d20 + 7 ⇒ (2) + 7 = 9

"Wow... that's the good stuff..." slurs Jeeves as he tries to retain focus on the generous butler, ahh, golem, before him.

He looks at his tray, which seems not too badly dented, and then at the new rent in his jacket, before tripping forward into the butler, no, golem.

strike: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 4 ⇒ (1) + 4 = 5

flurry strike: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
damage: 1d8 + 4 ⇒ (4) + 4 = 8

He then does his best to get the drinks tray back into position between himself and the golem.

◈ flurry
◈ raise shield
◈ Slow

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves made his fort save above.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

fort: 1d20 + 7 ⇒ (17) + 7 = 24
Swaying, Jeeves seems to stumble, as if having a hard time staying on his feet. Could the masterful man-servant have had a tipple too many?

feint,stance: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Yes, I know you can't feint against a golem, but Jeeves has never met one before. I'll not waste an action on this in the future, promise.

The golem is apparently unimpressed with his performance.

Jeeves then all but trips into the golem, apologizing profusely as he does so, his fists hitting the ancient creation with a hefty force.

flurry: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d8 + 4 ⇒ (8) + 4 = 12

flurry,MAP : 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19
damage: 1d8 + 4 ⇒ (2) + 4 = 6

Finally, remembering his dignity, he takes his small drinks tray and looks at it, wondering if it could protect him from the creature.

◈ feint
◈ flurry
◈ raise shield

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

permission granted!

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Coming Mr Valeros!" calls out Jeeves who can be seen to stumble slightly as he closes in, the keen eyed amongst the group noticing a flask being quickly hidden in his pocket.

Stumbling forward he seems to sway to one side as he realises what it is he is facing. "Ughh" is as much as he gets out before tripping into the massive creature.
flurry blow 1: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d8 + 5 ⇒ (2) + 5 = 7

flurry blow 1,MAP: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
damage: 1d8 + 5 ⇒ (4) + 5 = 9 Combine damage with first attack for facing off against resistances

◈ stride
◈ enter stumbling stance
◈ flurry

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Percival eyes up the collapsed doorways with concern. "I hope that is no a sign of what may happen down here.."

He looks around for signs of what may have caused the collapses, along with signs that anyone, or anything, else has been this way, before continuing south.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Percival inspects the alchemical implements with interest. Well, he gives a few of the old beakers a sniff, wrinkling his nose. "It's Not Jim Beam." he says as he works his way through the site.

"Alchemical equipment here, out of style armor there. This is starting to feel more like a museum or a set-up than a genuine site..."

perception: 1d20 + 4 ⇒ (17) + 4 = 21

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

With a shrug Jeeves takes the lead. Holding his wayfinder up high he heads south to see where the passage leads.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Percival shines his wayfinder around the room. "[b]Excuse me for noting, but do you not think it strange that this area is so dry? Surely storms must sometimes have driven water in here, and yet... we see none.[/]b"

perception: 1d20 + 4 ⇒ (2) + 4 = 6
society: 1d20 + 4 ⇒ (11) + 4 = 15

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Outside the cave, Jeeves holds the ladder as he watches Rogue descend the last bit of the climb. The feeling of being watched sends a small shiver down his spine and he pauses for a moment to take a small nip of something refreshing from a small bottle tucked into his waistcoast.

He then takes a moment to light his wayfinder and peer into the cave entrance before returning a calm gaze to the descending form of Rogue.

"Oh good progress. You are almost done."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Almost down. Hold tight! Once I am down, lower the ladder and I'll start to fix it in place. But One of you is going to need to come down to help."

athletics: 1d20 + 8 ⇒ (15) + 8 = 23

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"I'm making good progress down here, hold on, there is another tricky bit. Once I'm all the way down, I'm going to need someone else to help hold stuff..." calls up Jeeves and he continues to climb down.

athletics: 1d20 + 8 ⇒ (14) + 8 = 22

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Making sure the anchor is secure, Jeeves ties himself to the end, makes sure that someone is holding the top, and then straightens his jacket.

"Ladder secured in a jiffy sirs." he exclaims as he starts a careful descent.

athletics: 1d20 + 8 ⇒ (12) + 8 = 20

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves nods. "If the others hold the lines incase we are battered by the winds.." he pauses for a moment to look at the anchor sites.

"Do these look like others have used them recently? They are very conveniently located..."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Retcon

Hearing Targorth, Jeeves sighs. But spying the mans wayfinder nods, an improved thought coming into his head. "I have been meaning to acquire such a device. That would be better than a crystal."

At the clifftop

Jeeves holds onto his hat with one hand, and takes a suriptitous swig from a bottle with the other as he gazes out over the clifftops.

"My good man, providing a means for one's master to ascend or descent in a dignified manner should be part of everyone's training. "

He looks around for a good spot to anchor the ladder at the top.

"I am willing to make the descent to try and secure the bottom. But I think attaching a rope to myself and having one of you solid fellow hold on to it may prove advantageous if a rogue gust of wind should knock me from my grip."

Happy to try the descent here, trained in Athletics at +8

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"I believe I have some small change left over. I think I saw a vendor of Everlight crystals as I disembarked. I'll be but a moment."

He heads off to buy an Everlight crystal, and hopefully something to hang it in around his neck.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Percival eyes up the supplies and the guide.

"Well my good man. It looks like you are properly equipped. Do you have any torches or a lantern? I suspect the inner cave may be dark. Or should I go and acquire some before we depart?"

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Oh and Society is trained and +4

Slightly suspicious, Jeeves peers at the man. He has had under-servants try to fob him off with their friends before.

"My good dwarf, I assume you have some form of identification? If you would be so good as to provide your credentials then we may be off forthwith! What can you tell us of the site and the route there?"

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Good noon." smiles Jeeves to Gol Amri.

"I believe you have a guide for us. What can you tell us of this doughty individual and their skills at a guide?"

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Checking in.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

A well dressed man, a gentleman's gentleman, disembarks from the ship. His manner was graceful as he allowed the more important guests to leave first, but still ensured his own departure predates those who travelled steerage.

Once ashore he helps others with their luggage before looking around to try and locate the rest of the Pathfinder team he has been assigned to help.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

The Gunsmiths boon probably gives access to a nice gun, maybe an intelligent one. There are a surprising number listed in AoN. The text on the site says:

PFS (2ed) Scenario #4-13: Gunsmith’s Reward This character gains access to a new weapon. Must have played PFS #4-13: Within the Prairies to download.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

It looks good. Many thanks for the game.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Wow, that is a nice bundle of rep!

Thanks for running the game, and a big thanks to my fellow players for keeping me alive. I confess running a level 1, I was a little worried.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

labor lore: 1d20 + 3 ⇒ (8) + 3 = 11

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Did we already successfuly get Whiiri to join the society? There was a question of timing around some of our earlier attempts.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

I missed the purple drake, sorry. Must have been the drink.

Jeeves hurries over toward Sukho . "It appears you are more in danger of killing yourself. That did not look comfortable."

Balancing his drinks tray precariously he trips into the unwell looking woman.

reflex: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
flurry,sickened: 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24
damage: 1d8 + 4 ⇒ (8) + 4 = 12
flurry,MAP,sickened: 1d20 + 7 + 1 - 4 - 1 ⇒ (16) + 7 + 1 - 4 - 1 = 19
damage: 1d8 + 4 ⇒ (4) + 4 = 8

* stride
* raise shield
* strike (flurry of blows)

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

And moved Jeeves toward Red. BTW, there are two circled red icons.. which is our enemy? The one without the smaller purple icon with it?

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Oopsie." slurs Jeeves, turning around on the spot a couple of times as if not sure which way to face... or if upright is really where he thought it should be. On the plus side, his drinks tray looks immaculate.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Seemingly off balance after tripping over the unfortunately (and permanently) grounded white drake, Jeeves staggers backwards.
He tries desperately to keep his drinks tray balanced, before tripping over the purple drake.

strike(FoB) purple,bump: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
damage: 1d8 + 4 ⇒ (4) + 4 = 8
strike(FoB) purple,bump,MAP: 1d20 + 7 + 1 - 4 ⇒ (2) + 7 + 1 - 4 = 6
damage: 1d8 + 4 ⇒ (2) + 4 = 6

◆ stride
◆ strike
◆ raise shield (if purple is still up, otherwise will change to another stride toward Sukho )

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Gahh, I keep forgetting the level bump.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves looks alarmed at the sudden onrush of assailants. He grabs a quick drink from his tray while trying to keep the tray between himself and the drake.

Stumbling forward he trips over the white drake...

strike(FoB),bump: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
damage: 1d8 + 4 ⇒ (1) + 4 = 5
strike(FoB),MAP,mbump: 1d20 + 8 - 4 + 1 ⇒ (15) + 8 - 4 + 1 = 20
damage: 1d8 + 4 ⇒ (4) + 4 = 8

◆ enter stumbling stance
◆ raise shield
◆ flurry

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

per: 1d20 + 4 ⇒ (8) + 4 = 12

Jeeves nods and, adjusting his pack, works his way to the front of the group. "Very good sir. Approaching."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves looks ready to head off, but offers no opinions of his own as to whether to head off or continue to enjoy the gunsmiths hospitality.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

What time is it when the repairs are finished?

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Ahh well, alas (but reasonably enough) monks don't get martial weapon proficiency.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves eyes up the rifle dubiously. "I think I could carry it if nobody else wishes to be burdened." he offers.

"It might prove helpful if we are attacked from the air again." he adds. "Which is sounding like a possibility." concludes the servant, not wishing to alarm the ladies present with his thoughts about possibility vs probability.

Do we need specific proficiency for the Drake guns? I couldn't see in AoN what was required to use it.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves, who is very careful not to enjoy the view, waits for the ladder to stop moving before starting his own ascent.

While he is not skilled with magic or crafting, when it comes to fetching and carrying... he has a lifetime of experience.

lore (if anyone has a bonus better than +3, take as an aid if you wish, otherwise he'll happily lead):

labor lore: 1d20 + 3 ⇒ (10) + 3 = 13

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Percival stands at the bottom, holding the rope ladder firmly still to help others climb it.

"After you sir, madam.."

Only once everyone else has climbed does he start up himself.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Ms Pemanah, I think Shalosa would benefit from your services.." suggests Jeeves, pointing out the wounded Fetchling.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves looks slightly worried, taking a quick swig from his flask before staggering slightly. His eyes seem to lose focus as he tries to balance the drinks bottle back on his tray. Unfortunately he then stumbles into the blue drake.

feint: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 I'm guessing a fail
strike: 1d20 + 7 ⇒ (12) + 7 = 19
B damage: 1d8 + 4 ⇒ (4) + 4 = 8
strike,MAP: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
B damage: 1d8 + 4 ⇒ (6) + 4 = 10

* enter stumbling stance
* feint
* flurry

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

I've no preferences. If nobody else wanted to carry it, the good old butler would certainly have offered, but only if nobody else wanted it.

My vote is Shalosar.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves clears his throat. "It is not just about the putting right, but _why_ we are putting it right. You have heard about the PAthfinder Society, and likely heard stories about them being rapacious tomb looters. That is not the case here. We are aiming to return Hatahasi to its hometown, but want it to be in good condition when we do so. "

He offers a nod to Gwendolyn. "But naturally if your skill is anything like your reputation, the Society would be keen to work with you on future projects..."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Hoping to present a helpful side to the society, Jeeves takes out a bottle and some glasses, and balances them on his butlers tray. "Drinks?"

diplomacy(aid): 1d20 + 1 ⇒ (16) + 1 = 17

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Our betters.." starts Jeeves "know much more than we do of the wider situation. Should they disagree with an ally, I am sure they would be happy to explain why. Allies won't always agree on everything, they are allies not slaves. But allies can work toward shared goals... such as the restoration of this StarGun."

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

"Jeeves, at your service, Gunsmith." explains the butler.

"We have heard of your expertise and had hoped that you may be willing to take on a challenging task, one that is as far beyond lesser gunsmiths as your abode is above my head." he says, looking slightly nervously upward.

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Can I take my Society check above as relating to the spoilers?

Envoy's Alliance

LN Human (wintertouched) HP 30/30; hero 1/1; minor healing 1/1; AC 19 (20 with shield) ; Fort +7; Ref +9; Will +6; Perc +4; cold/1 Conditions:

Jeeves searches his mind for the right form of address for an owl.
society: 1d20 + 3 ⇒ (14) + 3 = 17
And shuffles his feet, letting the more articulate do the talking.

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