Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
As the group is ready to split up, Peperic says, "May the light of the sword-mistress shine upon you all. If you have need of my sword, please don't hesitate to call."
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic attacks the ape-man. Attack, Flank: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Damage, if hits: 1d8 + 4 ⇒ (4) + 4 = 8
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic moves over and attacks the remaining Ape man. Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage, if hits: 1d8 + 4 ⇒ (5) + 4 = 9 Not sure if I can get in flanking or not, I'll try to so of course
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Not really wanting to leave the evil monster monkey, Peperic looks both at it and then at the apes threatening his friends. He decides to let the statue fight the giant monkey first. he moves to intercept the apes. He swings his longsword at the ape. red ape, not to be confused with grape ape
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic moves outside to the steps and then with a light touch on his holy symbol he begins staring at the monkey intently. Detect Evil, since I can't get there in one move, might as well figure out if I can use smite
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Well, Itra just killed the world...nice. Peperic looks at the others. "I don't see anything else to explore, I guess we better go see what we just did..." With that he starts moving back toward the entrance.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic places his hand on Itra's arm. "I am not one to interfere with a brave act, but if you'd rather I touch the square, I am willing. Perhaps my goodness and blessing of my god would be a benefit? But, the healing of my god stands beside you, either way." Peperic says, the last part with a wink.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic sheathes his mace and moves back to pick up his longsword. He meditates for a few minutes while the others search the skeletons. Assuming Tektite isn't going to bring the hammer of doom on us in the next post. If so, my action doesn't take place.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic growls and drops his longsword, realizing his mace will be more helpful. He steps in front of the group, and attacks the first skeleton. Attack, Heavy Mace: 1d20 + 6 ⇒ (13) + 6 = 19 Damage, if hits: 1d8 + 4 ⇒ (1) + 4 = 5
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic moves up and slashes at the skeleton. Attack: 1d20 + 7 ⇒ (12) + 7 = 19 Damage, if hits: 1d8 + 4 ⇒ (3) + 4 = 7 Sorry for missing last turn, I've been working 11 hour days this week and my dad's birthday was yesterday.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Question before it comes up: One of my Traits is Chosen of Iomedae. It says: At your birth, your parents dedicated your soul to Iomedae to mold into a sword of her light. The goddess blessed you, granting you a gift of light to brighten your path through darkness and a fine sword with which to spread her will. You may cast light once per day as a spell-like ability (caster level 1st), and you begin play with a masterwork longsword. In addition, whenever light is cast upon this sword, the radius of light and its duration is doubled. I've exchanged my original MW longsword for one made of cold iron. Does the spell still double on this sword?
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic stares after the woman. "I think this woman has her priorities messed up. Defense first, then exploration. I, for one, don't want to head down there only to be trapped by ape-men." he says before glancing at the door, then back at the woman's retreating back. "Clearly she has no military background."
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic strides to the gate, his shield and sword held in his hands. "We will let you, but you will serve this camp from now on. Swear it and the gates will open!" He says in a loud voice. Diplomacy, if needed: 1d20 + 6 ⇒ (18) + 6 = 24
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic helps the rest of the group and caravan inside as quickly as possible. He stands guard over the caravan, knowing the starving people might, in their hunger rush the caravan, wreaking havoc. If the woman is close enough, he will ask, "What are the ape creatures out there? Is that who is besieging you?"
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
"Grab it all, we'll sort it out at the encampment" Peperic looks at his companions, seeing who might need healing as he grabs the armor and weaponry for the besieged.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
I moved you Agraic Peperic steps forward and swings his longsword. Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Damage, if hits: 1d8 + 4 ⇒ (7) + 4 = 11
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
So that leaves 5 damage, I'll just take the LoH healing since it's something that restores each day. That means my HP is restored to full. Peperic attacks the leader near him. Attack: 1d20 + 7 ⇒ (3) + 7 = 10 Damage, if hits: 1d8 + 4 ⇒ (1) + 4 = 5
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Why is every GM in PFS trying to kill my characters? Peperic brings his sword hand to his chest and cries out, "Inheritor, hear me." His body pulses with a bright light and his wounds begin to close. Lay on Hands, Fey Foundling: 1d6 + 2 ⇒ (5) + 2 = 7 HP 10/18 Not wanting to fall just yet Peperic adopts a defensive stance. Should have done that last round, dang it. Note to self, get a spear of some sort. Total Defense AC 22
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Does it factor in your curse for the dice rolls and how you affect other people you play with? In other games you are not in, even? I am actually starting to believe you got my Horc killed. It's a theory but I think I have my Zupruda film.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
"Rani, if you can be large again, I think that might help." Peperic says as he adjust his shield and his grip on his longsword. He then studies the group, looking for a leader. sense motive: 1d20 + 4 ⇒ (1) + 4 = 5 I am fine with letting them come to us, keep us together and supporting each other. I have 3 lay on hands casts today.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic remains quiet for a time then speaks. "While running from the Aspis turns my stomach, the greater good and our duty here is to deliver these supplies. I cannot allow these common criminals to delay us. If we have no other way but to fight, may the Inheritor strengthen my sword arm. But for now, we must flee as fast as we can. Hopefully, we can make the stronghold."
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic is ready, nothing changes and I am not buying anything. If someone thinks we need something I can purchase or carry, I have about 40 lbs before I am pushing medium encumbrance. Letting all of my games know this. I recently got a promotion to supervisor. Until there is an office of sorts for me, I am stuck on the floor with my direct reports. Today, it was announced one of the guys on the other team would slide back under me. He's a bit of a whiny baby, so I am going to have to stay off the internet during the day, even when I am on break or lunch. That means I'll be posting at night and weekends only. If that means I need to bow out, I understand.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Now with 1858 in gold burning a hole, wondering is my next upgrade non-mundane armor or moving up to something heavy? I am already down to 20ft movement with my scale armor. No, I am not leveling, that was last one. I do have some upcoming chronicles to apply when I get to higher levels as I played some pregens. Field plate or wait until I get enough for mithril? you more experienced players have any advice?
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Actually neither Tektite. I was running my horc inq through first steps to get him to level 2, was in confirmation scenario. Last fight before done, crit by a great axe, x3. The amount was at least twice the amount of HP I had, insta dead. No more Horc Inq.
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic jumps off the wagon he is riding on and strides to the front of the column. Mimicking the grin the woman has he says, "I propose a counter offer. You allow us to pass and we'll not be put out by this delay." Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic looks at the bite mark on his shield arm and pulls out his wand, tapping himself with it. CLW, wand charges left 48/50: 1d8 + 1 ⇒ (2) + 1 = 3 I took the hit from the ant, and the grab too, for that matter. Luckily not the sting. AC was -2 due to charge. Right? Also, does Fey Foundling bonus apply to healing from wands? If so, HP is now 17/18, if not, HP is 16/18
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Peperic grabs his shield prior to following Itra into the other room. As she heads toward one giant ant, he charges the other. I think there's a path Attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
AC is 16 this round
Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5
Sorry folks, I got a new promotion at work and we are interviewing for adds to staff and the two people who moved off the team. It's been hectic at work and all.. Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10
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