Alahazra

Penna Reda's page

No posts. Organized Play character for Big Joe.


Full Name

Penna Reda

Race

Aasimar

Classes/Levels

Paladin 2, Oracle 1, Sorcerer 5

Gender

Female

Size

Medium

Age

74

Alignment

Lawful Good

Deity

Torag

Languages

Celestial, Common, Tien

Strength 18
Dexterity 7
Constitution 10
Intelligence 15
Wisdom 7
Charisma 24

About Penna Reda

Penna Reda
Female angel-blooded aasimar (angelkin) oracle 1/paladin (divine hunter) 2/sorcerer (tattooed sorcerer) 5 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 62)
LG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 17, touch 17, flat-footed 10 (+7 Dex)
hp 41 (8 HD; 5d6+1d8+2d10)
Fort +14, Ref +9, Will +17; +2 vs. death, energy drain, negative energy, or necromancy spells
Resist negative energy 5
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Offense
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Speed 30 ft.
Melee +1 mithral rapier +9 (1d6+5/18-20) or
. . unarmed strike +8 (1d3+4 nonlethal)
Special Attacks smite evil 1/day (+7 attack and AC, +2 damage)
Spell-Like Abilities (CL 8th; concentration +15)
. . 3/day—mage hand
. . 1—corruption resistance (vs evil hr/lvl on self)[APG] (DC 19)
Paladin Spell-Like Abilities (CL 2nd; concentration +9)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +8)
. . 1st (5/day)—cure light wounds, divine favor, protection from evil
. . 0 (at will)—create water, detect magic, guidance, purify food and drink (DC 17)
. . Mystery Nature
Sorcerer (Tattooed Sorcerer) Spells Known (CL 7th; concentration +14)
. . 2nd (6/day)—eagle's splendor, invisibility, see invisibility
. . 1st (8/day)—adhesive spittle[ACG] (DC 18), burning hands (DC 18), feather fall, heightened awareness[ACG], mage armor, magic missile, moment of greatness[UC]
. . 0 (at will)—dancing lights, ghost sound (DC 17), mage hand, mending, message, open/close (DC 17), prestidigitation, read magic, scrivener's chant
. . Bloodline Imperious
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Statistics
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Str 18, Dex 7, Con 10, Int 15, Wis 7, Cha 24
Base Atk +4; CMB +8; CMD 25
Feats Additional Traits, Alertness, Artful Dodge, Extra Revelation[APG], Noble Scion of War[ISWG], Precise Shot, Varisian Tattoo[ISWG]
Traits defensive strategist, fate's favored, magical knack, seeker
Skills Acrobatics +1, Bluff +18, Diplomacy +15, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (local) +3, Knowledge (nature) +6, Knowledge (nobility) +8, Knowledge (planes) +6, Knowledge (religion) +6, Perception +10, Sense Motive +2, Spellcraft +12, Use Magic Device +11
Languages Celestial, Common, Tien
SQ bloodline tattoos, deathless spirit[ARG], familiar tattoo, heroic echo, lay on hands 8/day (1d6), oracle's curse (legalistic), revelations (natural divination, nature's whispers), scion of humanity[ARG], truespeaker[ARG], vow to self
Combat Gear lesser extend metamagic rod, wand of cure light wounds; Other Gear +1 mithral rapier, cloak of resistance +3, dream journal of the pallid seer, headband of alluring charisma +4, scarlet and blue sphere ioun stone (bluff), wayfinder[ISWG], masterwork backpack[APG], pathfinder chronicle[ISWG], smoked goggles[APG], spell component pouch, tattoo holy symbol of Torag[UE], 327 gp, 4 sp, 2 cp
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Tracked Resources
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Corruption Resistance (vs evil, 1 hr/lvl on self, 1) - 0/1
Detect Evil (At will) (Sp) - 0/0
Dream Journal of the Pallid Seer - 0/1
Extend metamagic rod (lesser, 3/day) - 0/3
Heroic Echo (7 rounds, 1/day) (Su) - 0/1
Lay on Hands (1d6 hit points, 8/day) (Su) - 0/8
Mage Hand (3/day) - 0/3
Natural Divination (1/day) (Su) - 0/1
Smite Evil (1/day) (Su) - 0/1
Temple (1/session) - 0/1
Vow to Self (1/day) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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Artful Dodge Gain +1 dodge bonus to AC vs. opponent only you threaten.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Spirit +2 saves vs. death, necromancy, and negative energy effects, and don't lose hp from negative levels.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Negative energy (5) You have the specified Energy Resistance against Negative Energy attacks.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Heroic Echo (7 rounds, 1/day) (Su) +1 to morale bonuses from spells affecting you, can share with others for a few rds.
Imperious +Spell level to intimidate creatures adversely affected by your spells.
Lay on Hands (1d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Natural Divination (1/day) (Su) You can gain a bonus to a save, skill check, or initiative roll which must be used within 24h.
Noble Scion of War You are a member of a proud noble family.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Smite Evil (1/day) (Su) +7 to hit, +2 to damage, +7 deflection bonus to AC when used.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Truespeaker Learn two languages for each rank you put in Linguistics.
Varisian Tattoo (Transmutation) Spells from chosen school gain +1 caster level.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.

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Arcane Familiar CR –
Male thrush (Pathfinder RPG Ultimate Magic)
LG Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +14
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Defense
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AC 19, touch 16, flat-footed 17 (+2 Dex, +3 natural, +4 size)
hp 20 (1d8-2)
Fort +2, Ref +4, Will +11
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite +3 (1d2-5)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 1, Dex 15, Con 6, Int 8, Wis 15, Cha 6
Base Atk +4; CMB +2; CMD 7
Feats Skill Focus (Perception)
[b]Skills
Acrobatics +8 (+0 to jump), Bluff +6, Diplomacy +0, Fly +12, Perception +14, Spellcraft +6, Use Magic Device -1
Languages Common; speak with master
SQ empathic link
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Tracked Resources
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. . -none-
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Fly (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.

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