Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Pengon lines up for a shot on the giggling half-orc...
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Just to help everybody out.
Init Order::
Silas Pengon Vanderoff Domina James Bloo Old Fishery Front Room
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Pengon always had a soft spot in his heart for dogs...
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Don't be surprised when someone you're fighting takes an arrow to the throat. Pengon says arrogantly and takes a look back to see if anyone he doesn't know is following. It has been a few years since I've seen Gaedren. Does anyone know how strong he has become?
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Pengon watches James leave. I guess he's going now. If that's the plan, I'll see if I can take up a scouting position on higher ground. He checks one more time to make sure he has everything, then heads off to catch up with James. As he walks down the street, he starts running his fingers over the scars on his arm. Today, I get my vengeance.
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Old fishery north of here at Westpier 17 kept running through Pengon's head as he planned his attack. Maybe these others could be a usefull distraction. All I need is Gaedren Lamm's head to come into view, he said as he slamms him bow on the table, and he's a dead man. I'm in.
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
Pengon watches the others enter the building that he had been told to enter. This CAN'T be a coincidence the thought. He comes out of the shadows and puts his bow away, takes one last look around, and crosses the street. Coming to the open door, he enters and shuts it. I am guessing you all got these cards too? Holding a Harrow card in his hand, you see a elf in leather armor carrying a bow and a large flail. His black hair is off his face enough that you can make out several old scars on his cheeks. Parts of his exposed forearms also show signs of scars that have long existed. My name is Pengon, and I think we are here for the same reason. Where is our host?
Male Elf Ranger 1 / Champion 1 AC 18/13/15 HP 16/16 2 Harrow Points 5 Mythic Points Fort +2 Ref +6 Will +2 CMD 16
DM:
I take up a scouting locating near the house and hour before sunset. Stealth 1d20 + 7 ⇒ (7) + 7 = 14 Perception 1d20 + 8 ⇒ (5) + 8 = 13 How do I add the race/class/level under my name?
Sorry for the Delay Ranger/Champion:
Pengon
Elf Ranger 1/Champion 1 NG Medium Humanoid (Elf) Init +3; Senses Low light vision; Perception +8 DEFENSE AC18, touch 13, flat-footed 15 (+3 Dex, +5 Armor) hp 16 (1d10+1+5) Fort +2, Ref +5, Will +2 Hard to Kill (Dead at -20) OFFENSE Speed 30 ft. Melee Heavy Flail +3 (1d10+3) Ranged Longbow +4 (1d8) Favored Enemy Humanoid (Human) +2 Bluff, Knowledge, Perception, Sense Motive, Survival, weapon attack and damage rolls against them. STATISTICS Str 14, Dex 16, Con 10, Int 10, Wis 14, Cha 10 Base Atk +1; CMB +3; CMD 16 Feats Point Blank Shot, Dual Focus (Wisdom) Skills Climb +6, Handel Animal +4, Knowledge (Nature) +4, Perception +8, Stealth +7, Survival +6 Languages Common, Elven Elven Immunities: immune to magic sleep, +2 against enchantment spells and effects. Keen Senses: Elves receive a +2 racial bonus on Perception checks. Elven Magic: +2 caster level checksto overcome spell resistance, and on Spellcraft skill checks made to identify the properties of magic items. Weapon Familiarity: longbows, longswords, rapiers, and shortbows, and treat any weapon with the word “elven” in its name as a martial weapon. Track A ranger adds half his level to Survival checks made to follow or identify tracks. Wild Empathy Mythic power (Dexterity, Wisdom) (1d6, 6/day) Distant Barrage, Perfect Strike Traits Unhappy child (+1 Ref, +2 Concentration), Killer (+Dmg = crit modifier) Gear: Studded Leather armor, Longbow, 40 arrows, heavy flail, 4 trail rations, backpack, waterskin, compass, 43gp backstory: Pengon was orphaned as a child and taken from the streets by Gaedren. Being one of the few elven children, he was tormented by the other human children. He spent his spare time studying them, waiting for his opportunity. One of the larger bullies was alone one day and Pengon saw his chance for revenge and freedom. He stealthy dispatched the small human bully and ran off into the woods.
Moment of Ascension (Passed on): One day when hunting in the woods, he came across a great white stag that was dying. The stag looked up, gave a slight bow, and slowly transformed into pure white energy. The energy started to fill Pengon with mythic power. Mythic Flaw (Insane): The power of a messenger of a god is too powerful for Pengon to handle. |