Pattern Ghost |
My wife has played Kyra in both a two character run-through with Seoni, and a four character run with Seoni, Valeros, and Merisiel. We've played through the starter box. (Expecting the rest tomorrow!)
We've only failed one time, when Seoni had several really bad runs of luck with the dice during Approach to Thistletop. We ran the Blessing deck out due to Kyra wasting too many turns to heal Seoni up, which was probably my fault for extending too far with the erstwhile sorceress.
We periodically check each character's remaining deck, and if it's low, Kyra uses a held divine card to patch the character back up. She also carries a Cure since that saves time in healing up multiple characters. I believe she's currently using two Holy Light and one Cure on the two player game and she's using two Holy Light and two Cure in the four player game. None of the other spells particularly interest her. She uses the Spyglass for scouting.
For advancement, she's taken +2 to STR to boost her melee. She hasn't found any magic weapons in the four player game, but carries the Flaming Mace +1 in the two player. For her Power advancement, she's boosted her Healing power. For her Deck advancement, she took an extra spell.
Her basic tactic is hold on to one Divine card at all times, and wade in with the mace or a Holy Light when exploring. She'll take multiple explores if she has the resources in hand, but tends to do more one explore turns than Seoni. In the four character game, she tends to explore more than in the two character game.