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BretI wrote:

Yes, the AT adds to existing Sneak Attack. It requires the Sneak Attack ability to get into it and only increases the amount of that ability you get.

Since you have Unchained Rogue, the additional dice will be the Unchained Rogue Sneak Attack dice.

Thank you. That's what i thought, but I wanted to get some clarification.

I use Hero Lab, and Hero Lab actually has it listed separately. That's part of what threw me for a loop.


BadBird wrote:
Patrick Lyons wrote:
Chess Pwn wrote:
things that effect sneak attack affect it from wherever you get it.
But Unchained Rogue can use Sneak against Concealed opponents. Regular rogue sneak cannot.
Don't over-think it. A normal Rogue cannot sneak attack a target with concealment. An Unchained Rogue can, as long as it's not total concealment. Are you a normal Rogue or an Unchained Rogue?

As a Rogue, he is Unchained. What I'm asking is, when he gets SA dice from Arcane Trickster, will it add to the +2d6 he already has for +3d6, which WILL affect concealed opponents, or will it give him a separate SA +1d6 that WON'T affect concealed opponents in addition to the +2d6 that will?


CampinCarl9127 wrote:
...huh. I think it is, in fact, a mistake. Nice catch.

Maybe it's a special ability, like how Dervish Dance allows Scimitars to be used, not only with Weapon Finesse, but also with Dex to damage.


I'm just trying to not have a GM disallow my AT sneak damage just because I'm sneaking someone under the effect of a blur spell. Also note that Hero Lab does list the sneak damages separately, which is what caused my original question.


hiiamtom wrote:
BadBird has what I consider to be the correct ruling. Any ability referencing a Rogue should be able to reference the Unchained Rogue - though it's all for one. You can't pick the most advantageous between the two for each individual case.

If I haven't already said, this is for PFS. My character is an unchained rogue. So the sneak I get, through Arcane Trickster, will add to the sneak I already have. As near as I can tell, in PFS, SA gained by base classes other than Unchained Rogue (eg Ninja or Rogue -unlike Summoner, both versions of the class are still legal) still follows the old rule.


Chess Pwn wrote:
things that effect sneak attack affect it from wherever you get it.

But Unchained Rogue can use Sneak against Concealed opponents. Regular rogue sneak cannot.


If an Unchained Rogue 3/Wizard 3/Arcane Trickster 2 uses Sneak Attack against an opponent under the effect of a Blur spell, would he get his full 3d6 sneak damage, or only 2d6? From PFU, the Rogue Unchained Sneak "The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment." So the Blur only has it's normal 20% miss chance. Basically, does the +1d6 sneak of AT 2 add to the sneak the character already has, or does it give him two different types of sneak, one effective against Concealed opponents, and one not?


Hi. I have an elven Unchained Rogue 3/Evoker 1 who is going to go Arcane Trickster. My question is, when I hit AT 2 and gain +1d6 sneak, will it add to the unchained sneak I already have (which can only be blocked by total concealment), or does it give me 1d6 of regular sneak {which can be blocked by concealment such as a blur spell)?