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Male LN Half-Elf Magus 1 | AC 15 (19 w/shield) T 11 FF 14 | HP 11 | F +4* R +1* W +2* (*+2 vs Ench.) | Init + 3 | Perc. +3 Low-light vision | CMD 15

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PDF Character Sheet

About Delric Proudmane

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Delric of house Proudmane
Male half-elf magus 1 (Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2; +1 morale vs. fear, +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee chakram +4 (1d8+4) or
. . kukri +5 (1d4+4/18-20) or
. . light hammer +5 (1d4+4) or
. . scimitar +6 (1d6+5/18-20)
Ranged sling +2 (1d4+4)
Special Attacks arcane pool (+1, 3 points), spell combat
Magus Spells Prepared (CL 1st; concentration +3)
. . 1st—color spray (DC 13), shield
. . 0 (at will)—dancing lights, detect magic, prestidigitation
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Statistics
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Str 18, Dex 12, Con 15, Int 14, Wis 10, Cha 7
Base Atk +0; CMB +5; CMD 15
Feats Breadth Of Experience[APG]
Traits bladed magic, elven reflexes
Skills Acrobatics +1, Appraise +4, Bluff +0, Climb +4, Craft (weapons) +6 (+7 to craft magic or masterwork weapons), Diplomacy +0, Disguise +0, Escape Artist +1, Fly +1, Heal +2, Intimidate +0, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +3, Profession (all BoE) +4, Ride +1, Sense Motive +2, Spellcraft +6, Stealth +1, Survival +2, Swim +4, Use Magic Device +2; Racial Modifiers +2 Acrobatics, +2 Appraise, +2 Bluff, +2 Climb, +2 Diplomacy, +2 Disguise, +2 Escape Artist, +2 Fly, +2 Heal, +2 Intimidate, +2 Knowledge (arcana), +2 Knowledge (dungeoneering), +2 Knowledge (engineering), +2 Knowledge (geography), +2 Knowledge (history), +2 Knowledge (local), +2 Knowledge (nature), +2 Knowledge (nobility), +2 Knowledge (planes), +2 Knowledge (religion), +2 Perception, +2 Profession (all BoE), +2 Ride, +2 Sense Motive, +2 Stealth, +2 Survival, +2 Swim
Languages Azlanti, Common, Draconic, Elven
SQ elf blood
Combat Gear scroll of infernal healing, wand of infernal healing (50 charges), acid; Other Gear lamellar (leather) armor[UC], chakram[APG], kukri, light hammer, scimitar, sling, sling bullets (10), wayfinder[ISWG], backpack, bedroll, belt pouch, crowbar, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit[UE], spell component pouch, trail rations (5), waterskin, 437 gp, 8 sp
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Special Abilities
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Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.