[META]
Character Creation Walk Through:
NOTE: The Bold Wirting Is for people very familiar with the system, If you wan't a review and a fast way of making a character, follow the steps. If you just want a light guide and have your own way, follow the bold
1) Look at the websites resources, It contains everything you need from every book to make a character. Although you should check out Browman's resources for spell casters, I'de look at that only after you completed everything i'll outline below.
http://paizo.com/pathfinderRPG/prd/
^ HAS EVERYTHING! Races, Classes, Advanded, Prestige, etc. Just remember, no gun slinger, and only the core races (Gnome, Halfelf, halforc, human, halfling, Dwarf).
2) After you know what you want, grab a pen and some paper, and make a post rolling stats, first identifying your good stat (with an 18) and a bad stat (with an 8).
To roll, it is dice in [] followed by the dice you want (Ex:1d10+7) followed by /dice in []. Beside the roll, write the stat you will allocate that roll to. Copy these down (after you post) for your own record, to make a character sheet!
EX:
18 : STR
8 : DEX
1d10 + 7 ⇒ (5) + 7 = 12 Con
Etc...
After you figure all this out, THEN you may apply all racial modifiers to the roll. So, humans and half elves can +2 to any skill, while other races have their stats pre-determined (Ex: Halfling +2 Dex, +2 Cha, -2 Str)
3) Now for your other stats;
Speed: Medium is 30 Feet, Small is 20 Feet
Start with HP- the Dice roll is indicated with the class info, though I presume, like D&D, your first HP roll ever is an automatic maximum. Don't Forget to add you Constitution Bonus.
NOTE: For Multiclassing in This game, You choose your favorite class, and instead of being penalized for off-class, you lose out on a reward for staying in class. The Reward is an extra HP OR an extra skill point at each level. So you may also add a hit point, if you don't want a skill point
AC: Initially is 10+ your Dex modifier, So start with 10+Dex and leave room to add to your armour etc. later
Fort/Ref/Will: Is your Classes 1st Level Modifier for the roll, plus your ability modifier (Con/Dex/Wis respectively)
BA: Your Attack Bonus, as indicated by class
CMB/CMD: These stats are a simplifies system of grappling/combat- CMB is BA+Str+Size, While CMD is 10+BA+Str+Dex+Size.In short, to successfully perform a combat maneuver, your CMB roll must beat the enemy's CMD
Languages: Look at your starting set, and for every +1 on your intelligence modifier, you may take an additional language (options listed in both the Linguistic feat page, as well as racial page). Make note of that somewhere
4)Write out your class skills, and allocate up to a point to each skill. D&D used to start you off with 3(4?)x your skill points+int modifier, and let you place up to 3(4?) in your first level skills. Instead, This system only starts with your initial allocation+int, but the first point in any skill gives a +3 bonus IN ADDITION TO THE POINT, while all others after are a cumulative +1.
So at level one, if you put one point in Handle animal, you gain a +4 (3+ the Point) bonus to that skill. At level two, if you put another point, you only go up to a +4 (3+2 Points).
REMEMBER: If you didn't take a bonus hit-point, you may instead take a bonus skill point for your favorite class. Also note humans get +1 skill points per level, while Half-Elves start with a skill focus (see the feat pages for a full description of that).
5) Racial and Class Skills/Feats:
A) Start with racial bonuses. If you get a bonus feet, skill specialization, Bonuses to Fort/Ref/Will, etc. make note of that now where appropriate.
B) Class Skills: Weapon Use, Armours, Class Skills etc are now all recorded and added where applicable
C) Feats: Now you choose your feats! (Everyone automatically gets one feat at starting level, Fighters get a bonus feat, and humans get a bonus starting feat).
Equipment:
Go to the starting character wealth table, and either roll for your money like a real man, or take the average
http://paizo.com/pathfinderRPG/prd/equipment.html
Then browse the Equipment and take what you need/want.
Note: It appears we will be tracking things like food, etc. So I suggest getting the following (in this order)
A) Main Weapon (Spend no more then 1/3 of gold)
B) Armour (spend no more than 1/2 of Gold)
C) With the Remaining 20-40%, you should get a backpack, some rations or way of finding food, some way to shelter,water (one+ skin) and light
Other:
D) A Class Tool
E) An Off Weapon
F) Vanity Items
Finally, apply any modifiers from your skills to the weapons, or from the armour to your AC, and you should have a complete level 1 character!
If I am wrong or missed anything, please point it out, but using this system in this order, I can do a character in less than 20mins, decisions included