Parthen's page

13 posts. Alias of RebellionFan.


About Parthen

Parthen Uhmdiar
Male human (Garundi) wizard 7
NG Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 17, touch 14, flat-footed 14 (+1 armor, +1 deflection, +3 Dex, +2 natural)
hp 50 (7d6+14)
Fort +3, Ref +5, Will +9
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee murkan's bane +2 (1d6-1)
Wizard Spells Prepared (CL 7th; concentration +11)
4th—elemental body I, ice storm, stoneskin
3rd—ape walk, daylight, dispel magic, flame arrow
2nd—bear's endurance, bull's strength, bull's strength, knock, mirror image
1st—alarm, jump, magic missile, magic weapon, magic weapon, reinforce armaments[UC]
0 (at will)—detect poison, light, read magic, resistance
Opposition Schools Conjuration, Necromancy
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Statistics
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Str 7, Dex 16, Con 13, Int 18, Wis 14, Cha 9
Base Atk +3; CMB +1; CMD 15
Feats Iron Will, Minor Spell Expertise[APG], Quicken Spell, Reach Spell[APG], Scholar[ISWG], Scribe Scroll, Surge Of Success[ARG]
Skills Acrobatics +0 (-4 to jump), Appraise +12, Fly +5, Knowledge (arcana) +15, Knowledge (dungeoneering) +12, Knowledge (geography) +10, Knowledge (history) +12, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (nobility) +11, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +9, Perception +3, Spellcraft +14
Languages Azlanti, Celestial, Common, Elven, Gnome, Infernal, Osiriani, Thassilonian
SQ arcane bond (murkan's bane), augment, physical enhancement (+2)
Combat Gear potion of endure elements, potion of heroism (2); Other Gear murkan's bane, amulet of natural armor +2, bracers of armor +1, ring of protection +1, backpack, belt pouch, flint and steel, ink, black, inkpen, pot, soap, spell component pouch, waterskin, light horse, bedroll, mess kit, riding saddle, saddlebags, trail rations, 711 gp, 6 sp
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Special Abilities
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Arcane Bond (Murkan's Bane) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment (+2 ability or +2 AC, 3 rounds, 7/day) (Sp) Grant either +2 to an ability score or +2 natural armor by touch.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Enhancement Associated School: Transmutation
Minor Spell Expertise (Magic Missile, 2/day) (Sp) The selected spell becomes a spell-like ability, 2/day.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +2 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Scholar (Knowledge [arcana], Knowledge [history]) +2 bonus on two Knowledge skills
Surge of Success Confirmed critical or natural 20 on save grants you a +2 bonus on one roll your next turn.
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Born and bred in Magnimar, Parthen has busied himself with arcane pursuits. Most recently, he was hired out as a caretaker for an abandoned mansion owned by the city, which gave him ample time for his research.