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About ParinaaParinaa
Pari's Background! About Parinaa:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile…whatever you need to get an image in your mind. 5 is just a minimum…more elements are encouraged!
1. Pari is creepy. She is tall and human shaped, with long limbs and a smooth-lined and lithe figure. She’s pretty enough from afar. Her skin is a pale blueish color, with swirls and patterns like light playing under water. She has smooth silk of hair, also blue, that flows over her shoulders and around her shoulder blades. And she even has even, girlish features that would make literally anyone except her pretty even, girlish features that would make literally anyone except her pretty. But then she smiles. And she’s creepy. She has rows and rows of teeth, like a shark, that do not fit her face. On her neck flutter gills that show a slight reddish color underneath. She has milky blueish eyes, and apparently no eyelids (at least in the same sense humans have them). Well, she does have eyelids – but they’re pale and underneath. She doesn’t blink much, but when she does, its apparent she’s got at least two pairs of lids, the under ones flickering only a bit now and then. Her hands are long and spindly, with webs between her fingers, except between the forefinger and middle finger of her left hand, where it appears to have been cut. She is wearing white robes that she keeps clean generally, padding about in bare feet. Over her back is thrown a bow of shiny dark wood. 2. Pari is an Undine basically raised in the Blackfens. A swampish Undine, she is used to living in the brackish water and slimy green vegetation there. Still, a chance meeting with some Tengu that live there taught the young Undine a little about the outside world and the curious blue creature headed out into the world. Wandering without a whole lot of money didn’t really treat her all that well, but eventually she reached Korvosa, and there she stayed, finding a place under the docks where she could be close to the water. It wasn’t quite home, but it would have to do. 3. In Korvosa, Parinaa found her calling at a temple to Irori – and that was the art of self-perfection. With a keen eye for ranged combat, and a natural canny understanding of the world developed from living in the swamps, Pari made an excellent monk, and trained there for a good number of years. Not all the monks were too keen on the odd blue creature amongst them, but for the most part, Pari didn’t cause too much trouble. 4. Parinaa is rude. Her low Charisma score is intended to reference not her appearance (which is quite nice if she never opens her mouth), but her attitude. She is creepy and blunt, and often quite inhuman in her mannerisms. 5. Parinaa is Lawful Good. She believes that the world should an orderly place, and she is good. She wants to help people generally, and may just go and do what she thinks is right without waiting for anyone else. She finds that her efforts to help are not often appreciated, but she does it anyway. Pari's Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1. Parinaa is in search of a cause and adventure. She's had enough of living under docks and lurking in fens. Preferably, some kind of adventure that does the world good! 2. I’d like Pari to find some more of her kind – she doesn’t know a whole lot more than her swamp-friends. And she wasn’t all that impressed with the collective intelligence of the swamp-folk! Pari's Secrets:
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
1. When she first got to Korvosa, Pari actually stole a few gold and supplies in order to keep herself going until she got involved with the temple there. She is deeply ashamed of her start this way, and always hopes to have a chance to pay it back somehow. 2. Pari’s Tengu friend is a rogue that has gotten on the wrong side of the law in his time. She might have an issue with that if she found out…
Pari's People:
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
1. Astrix – Pari’s Tengu friend. He lives in Korvosa still, and he might pop up. She likes him, insofar as he’s different than her somewhat inbred family at home, and has an interesting outlook (Chaotic Good) on the world. 2. Alarra – Pari’s mother, or the undine woman that raised her. She loves Pari, but Pari has always been an odd and distant child to her. She is not sure who her father is, but it doesn’t really matter. She tried to raise her only daughter alone. The stress of providing means that they are sometimes distant with eachother, and Parinaa has been gone for a long time. 3. Pari had her fair share of rival monks. Her cold and somewhat standoffish attitude didn’t really help her relationship with them. To her, she is an oddity; a good monk, but not that great to be around. Pari's Quirks:
Step 5: Describe three memories that your character has. They don’t have to be elaborate, but they should provide some context and flavor.
1. Pari cut the webbing between the fingers of her right hand to make it easier to shoot and hold arrows. That is a good barometer of her dedication to what she is. 2. Pari likes to be wet. She finds what downtime she can to go put herself in water, and is usually damp in some manner. She also drinks a lotl 3. Pari has an undeniable calling towards the ocean. Despite being raised in a swamp, the vastness of a real sea is something that always seems to make her feel like she belongs to something bigger and better. |